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authorAyan Kumar Halder <ayan.halder@arm.com>2018-08-17 17:54:00 +0100
committerAyan Kumar Halder <ayan.halder@arm.com>2018-08-20 14:13:43 +0100
commitc76abab59b3cb34a0bc819595614844ed28be721 (patch)
tree5fa0799b2ad42b42c9a9bd5604375160a176ff52 /Documentation/gpu/drm-kms.rst
parent065e8c8ff0c7948bc6452f88f0acc488be206b5d (diff)
drm: Use horizontal and vertical chroma subsampling factor while calculating offsets in the physical address of framebuffer
For multi-planar formats, while calculating offsets in planes with index greater than 0 (ie second plane, third plane, etc), one needs to divide (src_x * cpp) with horizontal chroma subsampling factor and (src_y * pitch) with vertical chroma subsampling factor. The reason being that the planes contain subsampled (ie reduced) data (by a factor of 2) and thus while calculating the byte position coresponding to the x and y co-ordinates, one needs to divide it with the sampling factor. Signed-off-by: Ayan Kumar halder <ayan.halder@arm.com> Reviewed-by: Liviu Dudau <liviu.dudau@arm.com> Link: https://patchwork.kernel.org/patch/10569263/
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