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authorDave Airlie <airlied@redhat.com>2023-10-16 16:44:43 +1000
committerDave Airlie <airlied@redhat.com>2023-10-16 16:44:45 +1000
commit7971debdfd37f4a744d7d34fbddd19eb360b11a7 (patch)
tree0d8f4bbeefc9e17176439e1a77805d06c7f5373a /Documentation/gpu
parentd32ce5ab7b52e372c40bf792b53853934000a33f (diff)
parenta6028afef98a6e3f059a014452914eb01035d530 (diff)
Merge tag 'drm-intel-next-2023-10-12' of git://anongit.freedesktop.org/drm/drm-intel into drm-next
drm/i915 feature pull #2 for v6.7: Features and functionality: - Preparation for i915 display code reuse in upcoming Xe driver (Jani) - Drop the fastboot module parameter and use the platform defaults (Arun) - Enable new LNL FBC features (Vinod) - Add LNL display feature capability reads (Vinod) Refactoring and cleanups: - Locally enable W=1 warnings by default in i915 (Jani) - Move HDCP GSC message code to a separate file (Suraj) - GVT include cleanups (Jani) - Move more display init under display/ (Jani) - DPLL ID refactoring (Ville) - Better abstraction of GT0 (Jani) - Move VGA decode function to GMCH code (Uma) - Use local64_try_cmpxchg() to optimize PMU event read (Uros Bizjak) - Clean up FBC checks (Ville) - Constify and unify state checker calling conventions (Ville) - Add display step name helper (Chaitanya) Documentation: - Update CCS and GSC CS documentation (Rodrigo) - Fix a number of documentation typos (Randy Dunlap) Fixes: - VLV DSI fixes and quirks (Hans) - Fix crtc state memory leaks (Suraj) - Increase LSPCON mode settle timeout (Niko Tsirakis) - Stop clobbering old crtc state during state check (Ville) - Fix VLV color state readout (Ville) - Fix cx0 PHY pipe reset to allow S0iX (Khaled) - Ensure DP MST pbn_div is up-to-date after sink reconnect (Imre) - Drop an unnecessary NULL check to fix static analyzer warning (Suraj) - Use an explicit rather than implicit include for frontbuffer tracking (Jouni) Merges: - Backmerge drm-next to fix a conflict (Jani) Signed-off-by: Dave Airlie <airlied@redhat.com> From: Jani Nikula <jani.nikula@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/87r0m00xew.fsf@intel.com
Diffstat (limited to 'Documentation/gpu')
-rw-r--r--Documentation/gpu/i915.rst29
1 files changed, 16 insertions, 13 deletions
diff --git a/Documentation/gpu/i915.rst b/Documentation/gpu/i915.rst
index 378e825754d5..0ca1550fd9dc 100644
--- a/Documentation/gpu/i915.rst
+++ b/Documentation/gpu/i915.rst
@@ -267,19 +267,22 @@ i915 driver.
Intel GPU Basics
----------------
-An Intel GPU has multiple engines. There are several engine types.
-
-- RCS engine is for rendering 3D and performing compute, this is named
- `I915_EXEC_RENDER` in user space.
-- BCS is a blitting (copy) engine, this is named `I915_EXEC_BLT` in user
- space.
-- VCS is a video encode and decode engine, this is named `I915_EXEC_BSD`
- in user space
-- VECS is video enhancement engine, this is named `I915_EXEC_VEBOX` in user
- space.
-- The enumeration `I915_EXEC_DEFAULT` does not refer to specific engine;
- instead it is to be used by user space to specify a default rendering
- engine (for 3D) that may or may not be the same as RCS.
+An Intel GPU has multiple engines. There are several engine types:
+
+- Render Command Streamer (RCS). An engine for rendering 3D and
+ performing compute.
+- Blitting Command Streamer (BCS). An engine for performing blitting and/or
+ copying operations.
+- Video Command Streamer. An engine used for video encoding and decoding. Also
+ sometimes called 'BSD' in hardware documentation.
+- Video Enhancement Command Streamer (VECS). An engine for video enhancement.
+ Also sometimes called 'VEBOX' in hardware documentation.
+- Compute Command Streamer (CCS). An engine that has access to the media and
+ GPGPU pipelines, but not the 3D pipeline.
+- Graphics Security Controller (GSCCS). A dedicated engine for internal
+ communication with GSC controller on security related tasks like
+ High-bandwidth Digital Content Protection (HDCP), Protected Xe Path (PXP),
+ and HuC firmware authentication.
The Intel GPU family is a family of integrated GPU's using Unified
Memory Access. For having the GPU "do work", user space will feed the