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authorRobin Getz <robin.getz@analog.com>2009-07-06 14:53:19 +0000
committerMike Frysinger <vapier@gentoo.org>2009-09-16 21:31:43 -0400
commit3f871feaf3390c6d6e578818f867917c2e4738a2 (patch)
tree3b7ebc72793903361bb4b108bd829b21ede3fc01 /arch/blackfin/kernel/shadow_console.c
parent53e18df745b6f833df07ead62ded09ebae3b0303 (diff)
Blackfin: add an early shadow console
Add a memory based shadow console to keep a copy of the printk buffer in a location which can be found externally. This allows bootloaders to locate and utilize the log buffer in case of silent (early/resume/etc...) crashes. Signed-off-by: Robin Getz <robin.getz@analog.com> Signed-off-by: Mike Frysinger <vapier@gentoo.org>
Diffstat (limited to 'arch/blackfin/kernel/shadow_console.c')
-rw-r--r--arch/blackfin/kernel/shadow_console.c78
1 files changed, 78 insertions, 0 deletions
diff --git a/arch/blackfin/kernel/shadow_console.c b/arch/blackfin/kernel/shadow_console.c
new file mode 100644
index 000000000000..15819ff10573
--- /dev/null
+++ b/arch/blackfin/kernel/shadow_console.c
@@ -0,0 +1,78 @@
+/*
+ * manage a small early shadow of the log buffer which we can pass between the
+ * bootloader so early crash messages are communicated properly and easily
+ *
+ * Copyright 2009 Analog Devices Inc.
+ *
+ * Enter bugs at http://blackfin.uclinux.org/
+ *
+ * Licensed under the GPL-2 or later.
+ */
+
+#include <linux/kernel.h>
+#include <linux/init.h>
+#include <linux/console.h>
+#include <linux/string.h>
+#include <asm/blackfin.h>
+#include <asm/irq_handler.h>
+#include <asm/early_printk.h>
+
+#define SHADOW_CONSOLE_START (0x500)
+#define SHADOW_CONSOLE_END (0x1000)
+#define SHADOW_CONSOLE_MAGIC_LOC (0x4F0)
+#define SHADOW_CONSOLE_MAGIC (0xDEADBEEF)
+
+static __initdata char *shadow_console_buffer = (char *)SHADOW_CONSOLE_START;
+
+static __init void early_shadow_write(struct console *con, const char *s,
+ unsigned int n)
+{
+ /*
+ * save 2 bytes for the double null at the end
+ * once we fail on a long line, make sure we don't write a short line afterwards
+ */
+ if ((shadow_console_buffer + n) <= (char *)(SHADOW_CONSOLE_END - 2)) {
+ memcpy(shadow_console_buffer, s, n);
+ shadow_console_buffer += n;
+ shadow_console_buffer[0] = 0;
+ shadow_console_buffer[1] = 0;
+ } else
+ shadow_console_buffer = (char *)SHADOW_CONSOLE_END;
+}
+
+static __initdata struct console early_shadow_console = {
+ .name = "early_shadow",
+ .write = early_shadow_write,
+ .flags = CON_BOOT | CON_PRINTBUFFER,
+ .index = -1,
+ .device = 0,
+};
+
+__init void enable_shadow_console(void)
+{
+ int *loc = (int *)SHADOW_CONSOLE_MAGIC_LOC;
+
+ if (!(early_shadow_console.flags & CON_ENABLED)) {
+ register_console(&early_shadow_console);
+ /* for now, assume things are going to fail */
+ *loc = SHADOW_CONSOLE_MAGIC;
+ loc++;
+ *loc = SHADOW_CONSOLE_START;
+ }
+}
+
+static __init int disable_shadow_console(void)
+{
+ /*
+ * by the time pure_initcall runs, the standard console is enabled,
+ * and the early_console is off, so unset the magic numbers
+ * unregistering the console is taken care of in common code (See
+ * ./kernel/printk:disable_boot_consoles() )
+ */
+ int *loc = (int *)SHADOW_CONSOLE_MAGIC_LOC;
+
+ *loc = 0;
+
+ return 0;
+}
+pure_initcall(disable_shadow_console);