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authorHerbert Xu <herbert@gondor.apana.org.au>2015-06-09 18:19:39 +0800
committerHerbert Xu <herbert@gondor.apana.org.au>2015-06-10 19:13:56 +0800
commit205a525c334295e3cd4cc7755fd2c0398e3a787f (patch)
tree90a62c129458c30fcce01cdde1c4c5f34820fb5a /drivers/char/random.c
parent05dee9c7ebc06719df2dd11bfd3bea96aeaf9707 (diff)
random: Add callback API for random pool readiness
The get_blocking_random_bytes API is broken because the wait can be arbitrarily long (potentially forever) so there is no safe way of calling it from within the kernel. This patch replaces it with a callback API instead. The callback is invoked potentially from interrupt context so the user needs to schedule their own work thread if necessary. In addition to adding callbacks, they can also be removed as otherwise this opens up a way for user-space to allocate kernel memory with no bound (by opening algif_rng descriptors and then closing them). Signed-off-by: Herbert Xu <herbert@gondor.apana.org.au>
Diffstat (limited to 'drivers/char/random.c')
-rw-r--r--drivers/char/random.c78
1 files changed, 78 insertions, 0 deletions
diff --git a/drivers/char/random.c b/drivers/char/random.c
index 159d0700f7d8..a1576ed1d88e 100644
--- a/drivers/char/random.c
+++ b/drivers/char/random.c
@@ -409,6 +409,9 @@ static DECLARE_WAIT_QUEUE_HEAD(random_write_wait);
static DECLARE_WAIT_QUEUE_HEAD(urandom_init_wait);
static struct fasync_struct *fasync;
+static DEFINE_SPINLOCK(random_ready_list_lock);
+static LIST_HEAD(random_ready_list);
+
/**********************************************************************
*
* OS independent entropy store. Here are the functions which handle
@@ -589,6 +592,22 @@ static void fast_mix(struct fast_pool *f)
f->count++;
}
+static void process_random_ready_list(void)
+{
+ unsigned long flags;
+ struct random_ready_callback *rdy, *tmp;
+
+ spin_lock_irqsave(&random_ready_list_lock, flags);
+ list_for_each_entry_safe(rdy, tmp, &random_ready_list, list) {
+ struct module *owner = rdy->owner;
+
+ list_del_init(&rdy->list);
+ rdy->func(rdy);
+ module_put(owner);
+ }
+ spin_unlock_irqrestore(&random_ready_list_lock, flags);
+}
+
/*
* Credit (or debit) the entropy store with n bits of entropy.
* Use credit_entropy_bits_safe() if the value comes from userspace
@@ -660,6 +679,7 @@ retry:
r->entropy_total = 0;
if (r == &nonblocking_pool) {
prandom_reseed_late();
+ process_random_ready_list();
wake_up_all(&urandom_init_wait);
pr_notice("random: %s pool is initialized\n", r->name);
}
@@ -1257,6 +1277,64 @@ void get_blocking_random_bytes(void *buf, int nbytes)
EXPORT_SYMBOL(get_blocking_random_bytes);
/*
+ * Add a callback function that will be invoked when the nonblocking
+ * pool is initialised.
+ *
+ * returns: 0 if callback is successfully added
+ * -EALREADY if pool is already initialised (callback not called)
+ * -ENOENT if module for callback is not alive
+ */
+int add_random_ready_callback(struct random_ready_callback *rdy)
+{
+ struct module *owner;
+ unsigned long flags;
+ int err = -EALREADY;
+
+ if (likely(nonblocking_pool.initialized))
+ return err;
+
+ owner = rdy->owner;
+ if (!try_module_get(owner))
+ return -ENOENT;
+
+ spin_lock_irqsave(&random_ready_list_lock, flags);
+ if (nonblocking_pool.initialized)
+ goto out;
+
+ owner = NULL;
+
+ list_add(&rdy->list, &random_ready_list);
+ err = 0;
+
+out:
+ spin_unlock_irqrestore(&random_ready_list_lock, flags);
+
+ module_put(owner);
+
+ return err;
+}
+EXPORT_SYMBOL(add_random_ready_callback);
+
+/*
+ * Delete a previously registered readiness callback function.
+ */
+void del_random_ready_callback(struct random_ready_callback *rdy)
+{
+ unsigned long flags;
+ struct module *owner = NULL;
+
+ spin_lock_irqsave(&random_ready_list_lock, flags);
+ if (!list_empty(&rdy->list)) {
+ list_del_init(&rdy->list);
+ owner = rdy->owner;
+ }
+ spin_unlock_irqrestore(&random_ready_list_lock, flags);
+
+ module_put(owner);
+}
+EXPORT_SYMBOL(del_random_ready_callback);
+
+/*
* This function will use the architecture-specific hardware random
* number generator if it is available. The arch-specific hw RNG will
* almost certainly be faster than what we can do in software, but it