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authorChris Wilson <chris@chris-wilson.co.uk>2016-12-22 08:36:36 +0000
committerDaniel Vetter <daniel.vetter@ffwll.ch>2016-12-28 13:23:06 +0100
commit3fa489dabea9a1cb0656e2da90354f7c4e53f890 (patch)
treeb5780d24e226c04ca8810b3d8aeda15cfa4daf63 /drivers/gpu/drm/drm_mm.c
parentf29051f12f33078b81ac710bee9ebd7a85ee1849 (diff)
drm: Apply tight eviction scanning to color_adjust
Using mm->color_adjust makes the eviction scanner much tricker since we don't know the actual neighbours of the target hole until after it is created (after scanning is complete). To work out whether we need to evict the neighbours because they impact upon the hole, we have to then check the hole afterwards - requiring an extra step in the user of the eviction scanner when they apply color_adjust. v2: Massage kerneldoc. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/20161222083641.2691-34-chris@chris-wilson.co.uk
Diffstat (limited to 'drivers/gpu/drm/drm_mm.c')
-rw-r--r--drivers/gpu/drm/drm_mm.c76
1 files changed, 51 insertions, 25 deletions
diff --git a/drivers/gpu/drm/drm_mm.c b/drivers/gpu/drm/drm_mm.c
index ccca8dafb7fc..b59978fe4c6e 100644
--- a/drivers/gpu/drm/drm_mm.c
+++ b/drivers/gpu/drm/drm_mm.c
@@ -692,19 +692,21 @@ EXPORT_SYMBOL(drm_mm_replace_node);
* The DRM range allocator supports this use-case through the scanning
* interfaces. First a scan operation needs to be initialized with
* drm_mm_scan_init() or drm_mm_scan_init_with_range(). The driver adds
- * objects to the roaster (probably by walking an LRU list, but this can be
- * freely implemented) until a suitable hole is found or there's no further
- * evictable object.
+ * objects to the roster (probably by walking an LRU list, but this can be
+ * freely implemented) (using drm_mm_scan_add_block()) until a suitable hole
+ * is found or there are no further evictable objects.
*
* The driver must walk through all objects again in exactly the reverse
* order to restore the allocator state. Note that while the allocator is used
* in the scan mode no other operation is allowed.
*
- * Finally the driver evicts all objects selected in the scan. Adding and
- * removing an object is O(1), and since freeing a node is also O(1) the overall
- * complexity is O(scanned_objects). So like the free stack which needs to be
- * walked before a scan operation even begins this is linear in the number of
- * objects. It doesn't seem to hurt badly.
+ * Finally the driver evicts all objects selected (drm_mm_scan_remove_block()
+ * reported true) in the scan, and any overlapping nodes after color adjustment
+ * (drm_mm_scan_evict_color()). Adding and removing an object is O(1), and
+ * since freeing a node is also O(1) the overall complexity is
+ * O(scanned_objects). So like the free stack which needs to be walked before a
+ * scan operation even begins this is linear in the number of objects. It
+ * doesn't seem to hurt too badly.
*/
/**
@@ -829,23 +831,8 @@ bool drm_mm_scan_add_block(struct drm_mm_scan *scan,
}
}
- if (mm->color_adjust) {
- /* If allocations need adjusting due to neighbouring colours,
- * we do not have enough information to decide if we need
- * to evict nodes on either side of [adj_start, adj_end].
- * What almost works is
- * hit_start = adj_start + (hole_start - col_start);
- * hit_end = adj_start + scan->size + (hole_end - col_end);
- * but because the decision is only made on the final hole,
- * we may underestimate the required adjustments for an
- * interior allocation.
- */
- scan->hit_start = hole_start;
- scan->hit_end = hole_end;
- } else {
- scan->hit_start = adj_start;
- scan->hit_end = adj_start + scan->size;
- }
+ scan->hit_start = adj_start;
+ scan->hit_end = adj_start + scan->size;
DRM_MM_BUG_ON(scan->hit_start >= scan->hit_end);
DRM_MM_BUG_ON(scan->hit_start < hole_start);
@@ -903,6 +890,45 @@ bool drm_mm_scan_remove_block(struct drm_mm_scan *scan,
EXPORT_SYMBOL(drm_mm_scan_remove_block);
/**
+ * drm_mm_scan_color_evict - evict overlapping nodes on either side of hole
+ * @scan: drm_mm scan with target hole
+ *
+ * After completing an eviction scan and removing the selected nodes, we may
+ * need to remove a few more nodes from either side of the target hole if
+ * mm.color_adjust is being used.
+ *
+ * Returns:
+ * A node to evict, or NULL if there are no overlapping nodes.
+ */
+struct drm_mm_node *drm_mm_scan_color_evict(struct drm_mm_scan *scan)
+{
+ struct drm_mm *mm = scan->mm;
+ struct drm_mm_node *hole;
+ u64 hole_start, hole_end;
+
+ DRM_MM_BUG_ON(list_empty(&mm->hole_stack));
+
+ if (!mm->color_adjust)
+ return NULL;
+
+ hole = list_first_entry(&mm->hole_stack, typeof(*hole), hole_stack);
+ hole_start = __drm_mm_hole_node_start(hole);
+ hole_end = __drm_mm_hole_node_end(hole);
+
+ DRM_MM_BUG_ON(hole_start > scan->hit_start);
+ DRM_MM_BUG_ON(hole_end < scan->hit_end);
+
+ mm->color_adjust(hole, scan->color, &hole_start, &hole_end);
+ if (hole_start > scan->hit_start)
+ return hole;
+ if (hole_end < scan->hit_end)
+ return list_next_entry(hole, node_list);
+
+ return NULL;
+}
+EXPORT_SYMBOL(drm_mm_scan_color_evict);
+
+/**
* drm_mm_init - initialize a drm-mm allocator
* @mm: the drm_mm structure to initialize
* @start: start of the range managed by @mm