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authorMika Kuoppala <mika.kuoppala@linux.intel.com>2014-05-14 17:02:16 +0300
committerDaniel Vetter <daniel.vetter@ffwll.ch>2014-05-14 19:16:13 +0200
commit9d0a6fa6c5e618bd978d625a215dc4a240ba3b3c (patch)
tree865a477b6df61c1c79e5154c0c91bfff189e59f7 /drivers/gpu/drm/i915/intel_renderstate_gen6.c
parent8b1bc9b4f189a9c483f73907f409b66b10fb926c (diff)
drm/i915: add render state initialization
HW guys say that it is not a cool idea to let device go into rc6 without proper 3d pipeline state. For each new uninitialized context, generate a valid null render state to be run on context creation. This patch introduces a skeleton with empty states. v2: - No need to vmap (Chris Wilson) - use .c files for state (Daniel Vetter) - no need to flush as i915_add_request does it - remove parameter for batch alloc size - don't wait for the init (Ben Widawsky) v3: - move to cpu/gpu (Chris Wilson) Tested-by: Kristen Carlson Accardi <kristen@linux.intel.com> (v1) Tested-by: Oscar Mateo <oscar.mateo@intel.com> Reviewed-by: Damien Lespiau <damien.lespiau@intel.com> Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers/gpu/drm/i915/intel_renderstate_gen6.c')
-rw-r--r--drivers/gpu/drm/i915/intel_renderstate_gen6.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/drivers/gpu/drm/i915/intel_renderstate_gen6.c b/drivers/gpu/drm/i915/intel_renderstate_gen6.c
new file mode 100644
index 000000000000..5ed251aa1930
--- /dev/null
+++ b/drivers/gpu/drm/i915/intel_renderstate_gen6.c
@@ -0,0 +1,10 @@
+#include "intel_renderstate.h"
+
+static const u32 gen6_null_state_relocs[] = {
+};
+
+static const u32 gen6_null_state_batch[] = {
+ 0x0a << 23, /* MI_BATCH_BUFFER_END */
+};
+
+RO_RENDERSTATE(6);