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authorRob Clark <robdclark@chromium.org>2023-11-17 07:14:19 -0800
committerRob Clark <robdclark@chromium.org>2023-11-20 17:15:02 -0800
commit4bea53b9c7c72fd12a0ceebe88a71723c0a514b8 (patch)
treef88d97a28ae2c4293b2b040e6583b40b256b9f80 /drivers/gpu/drm/msm/msm_gem_shrinker.c
parent548b61a8ce18dec8757fcc112eac5bd125161408 (diff)
drm/msm: Reduce fallout of fence signaling vs reclaim hangs
Until various PM devfreq/QoS and interconnect patches land, we could potentially trigger reclaim from gpu scheduler thread, and under enough memory pressure that could trigger a sort of deadlock. Eventually the wait will timeout and we'll move on to consider other GEM objects. But given that there is still a potential for deadlock/stalling, we should reduce the timeout to contain the damage. Signed-off-by: Rob Clark <robdclark@chromium.org> Patchwork: https://patchwork.freedesktop.org/patch/568031/
Diffstat (limited to 'drivers/gpu/drm/msm/msm_gem_shrinker.c')
-rw-r--r--drivers/gpu/drm/msm/msm_gem_shrinker.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/msm/msm_gem_shrinker.c b/drivers/gpu/drm/msm/msm_gem_shrinker.c
index 5a7d48c02c4b..07ca4ddfe4e3 100644
--- a/drivers/gpu/drm/msm/msm_gem_shrinker.c
+++ b/drivers/gpu/drm/msm/msm_gem_shrinker.c
@@ -75,7 +75,7 @@ static bool
wait_for_idle(struct drm_gem_object *obj)
{
enum dma_resv_usage usage = dma_resv_usage_rw(true);
- return dma_resv_wait_timeout(obj->resv, usage, false, 1000) > 0;
+ return dma_resv_wait_timeout(obj->resv, usage, false, 10) > 0;
}
static bool