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authorPhilippe CORNU <philippe.cornu@st.com>2018-04-23 16:10:51 +0200
committerThierry Reding <treding@nvidia.com>2018-05-18 11:22:06 +0200
commit36830ce4eb2b5f6fe796c457b4043160c0e1e1fe (patch)
tree76f63c188c5a640ecc3edaeeaac670a65da6b83c /drivers/gpu/drm/panel/panel-orisetech-otm8009a.c
parentd9f9565c1f7f51904a5009671595a50b8ab0462b (diff)
drm/panel: otm8009a: Fix glitches by moving backlight enable to otm8009a_enable()
The backlight 1st update was in the otm8009a_prepare() function for a bad reason: backlight was not working in video mode and the otm8009a_prepare() is in command mode for the init sequence. As the backlight is now fixed (no low-power mode), it is good to put it back in the otm8009a_enable() function, avoiding also image glitches visible on some "slow" devices. Signed-off-by: Philippe Cornu <philippe.cornu@st.com> Signed-off-by: Thierry Reding <treding@nvidia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20180423141054.13128-3-philippe.cornu@st.com
Diffstat (limited to 'drivers/gpu/drm/panel/panel-orisetech-otm8009a.c')
-rw-r--r--drivers/gpu/drm/panel/panel-orisetech-otm8009a.c17
1 files changed, 10 insertions, 7 deletions
diff --git a/drivers/gpu/drm/panel/panel-orisetech-otm8009a.c b/drivers/gpu/drm/panel/panel-orisetech-otm8009a.c
index 0fd2e0144d2b..de4a16d5275c 100644
--- a/drivers/gpu/drm/panel/panel-orisetech-otm8009a.c
+++ b/drivers/gpu/drm/panel/panel-orisetech-otm8009a.c
@@ -330,13 +330,6 @@ static int otm8009a_prepare(struct drm_panel *panel)
ctx->prepared = true;
- /*
- * Power on the backlight. Note: end-user still controls brightness
- * Note: ctx->prepared must be true before updating the backlight.
- */
- ctx->bl_dev->props.power = FB_BLANK_UNBLANK;
- backlight_update_status(ctx->bl_dev);
-
return 0;
}
@@ -344,6 +337,16 @@ static int otm8009a_enable(struct drm_panel *panel)
{
struct otm8009a *ctx = panel_to_otm8009a(panel);
+ if (ctx->enabled)
+ return 0;
+
+ /*
+ * Power on the backlight. Note: end-user still controls brightness
+ * Note: ctx->prepared must be true before updating the backlight.
+ */
+ ctx->bl_dev->props.power = FB_BLANK_UNBLANK;
+ backlight_update_status(ctx->bl_dev);
+
ctx->enabled = true;
return 0;