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authorDaniel Vetter <daniel.vetter@ffwll.ch>2020-04-15 09:39:44 +0200
committerDaniel Vetter <daniel.vetter@ffwll.ch>2020-04-28 15:15:52 +0200
commitbc662528e29ae751e0d43c18c9e4cd71a20ef0d4 (patch)
tree72cd6069738961e06ba5859592ec4a142e23b563 /drivers/gpu/drm/v3d/v3d_drv.h
parent235b7e7d7eee3797a354ef5e923d58a477d1cb82 (diff)
drm/v3d: Delete v3d_dev->dev
We already have it in v3d_dev->drm.dev with zero additional pointer chasing. Personally I don't like duplicated pointers like this because: - reviewers need to check whether the pointer is for the same or different objects if there's multiple - compilers have an easier time too But also a bit a bikeshed, so feel free to ignore. Acked-by: Eric Anholt <eric@anholt.net> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-10-daniel.vetter@ffwll.ch
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_drv.h')
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
index 112d80aed5f6..4d2d1f2fe1af 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -14,7 +14,6 @@
#include "uapi/drm/v3d_drm.h"
struct clk;
-struct device;
struct platform_device;
struct reset_control;
@@ -47,7 +46,6 @@ struct v3d_dev {
int ver;
bool single_irq_line;
- struct device *dev;
struct platform_device *pdev;
void __iomem *hub_regs;
void __iomem *core_regs[3];