diff options
author | Melissa Wen <mwen@igalia.com> | 2021-09-30 17:19:56 +0100 |
---|---|---|
committer | Melissa Wen <melissa.srw@gmail.com> | 2021-10-04 10:08:46 +0100 |
commit | e4165ae8304e5ea822fbe5909dd3be5445c058b7 (patch) | |
tree | a92f6714ef4300ffa40aaf20ed89cb63164ba4e2 /drivers/gpu/drm/v3d/v3d_drv.h | |
parent | bb3425efdcd99f2b4e608e850226f7107b2f993e (diff) |
drm/v3d: add multiple syncobjs support
Using the generic extension from the previous patch, a specific multisync
extension enables more than one in/out binary syncobj per job submission.
Arrays of syncobjs are set in struct drm_v3d_multisync, that also cares
of determining the stage for sync (wait deps) according to the job
queue.
v2:
- subclass the generic extension struct (Daniel)
- simplify adding dependency conditions to make understandable (Iago)
v3:
- fix conditions to consider single or multiples in/out_syncs (Iago)
- remove irrelevant comment (Iago)
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/ffd8b2e3dd2e0c686db441a0c0a4a0181ff85328.1633016479.git.mwen@igalia.com
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_drv.h')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_drv.h | 24 |
1 files changed, 15 insertions, 9 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h index b900a050d5e2..b74b1351bfc8 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.h +++ b/drivers/gpu/drm/v3d/v3d_drv.h @@ -19,15 +19,6 @@ struct reset_control; #define GMP_GRANULARITY (128 * 1024) -/* Enum for each of the V3D queues. */ -enum v3d_queue { - V3D_BIN, - V3D_RENDER, - V3D_TFU, - V3D_CSD, - V3D_CACHE_CLEAN, -}; - #define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1) struct v3d_queue_state { @@ -294,6 +285,21 @@ struct v3d_csd_job { struct drm_v3d_submit_csd args; }; +struct v3d_submit_outsync { + struct drm_syncobj *syncobj; +}; + +struct v3d_submit_ext { + u32 flags; + u32 wait_stage; + + u32 in_sync_count; + u64 in_syncs; + + u32 out_sync_count; + struct v3d_submit_outsync *out_syncs; +}; + /** * __wait_for - magic wait macro * |