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authorDave Airlie <airlied@redhat.com>2014-02-06 12:04:31 +1000
committerDave Airlie <airlied@redhat.com>2014-02-06 12:04:31 +1000
commit9ca5d4b4e1d4416b6d01804be843f8e39845c73d (patch)
treeda4619d822217c904b9d1064101cfe25ab20518a /drivers/gpu/drm/vmwgfx/vmwgfx_drv.h
parent9df5a9b02fb59a4148bc93e0d20731c72aaffa5f (diff)
parentcd9a21a831af0af7539a0e37e4455da03df7cf82 (diff)
Merge tag 'vmwgfx-fixes-3.14-2014-02-05' of git://people.freedesktop.org/~thomash/linux into drm-next
A couple of vmwgfx fixes together with missing bits of legacy device emulation to facilitate old user-space drivers on new devices. The shader emulation bits are a bit large, but since they mostly touch the new device code, regressions are unlikely. I figure the gain of having this from the start clearly outweighs the risc of adding these bits at this point. Pull request of 2014-02-05 * tag 'vmwgfx-fixes-3.14-2014-02-05' of git://people.freedesktop.org/~thomash/linux: vmwgfx: Fix unitialized stack read in vmw_setup_otable_base drm/vmwgfx: Reemit context bindings when necessary v2 drm/vmwgfx: Detect old user-space drivers and set up legacy emulation v2 drm/vmwgfx: Emulate legacy shaders on guest-backed devices v2 drm/vmwgfx: Fix legacy surface reference size copyback drm/vmwgfx: Fix SET_SHADER_CONST emulation on guest-backed devices drm/vmwgfx: Fix regression caused by "drm/ttm: make ttm reservation calls behave like reservation calls" drm/vmwgfx: Don't commit staged bindings if execbuf fails
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_drv.h')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_drv.h35
1 files changed, 34 insertions, 1 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h
index 554e7fa33082..ecaa302a6154 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h
@@ -75,10 +75,14 @@
#define VMW_RES_FENCE ttm_driver_type3
#define VMW_RES_SHADER ttm_driver_type4
+struct vmw_compat_shader_manager;
+
struct vmw_fpriv {
struct drm_master *locked_master;
struct ttm_object_file *tfile;
struct list_head fence_events;
+ bool gb_aware;
+ struct vmw_compat_shader_manager *shman;
};
struct vmw_dma_buffer {
@@ -272,6 +276,7 @@ struct vmw_ctx_bindinfo {
struct vmw_resource *ctx;
struct vmw_resource *res;
enum vmw_ctx_binding_type bt;
+ bool scrubbed;
union {
SVGA3dShaderType shader_type;
SVGA3dRenderTargetType rt_type;
@@ -318,7 +323,7 @@ struct vmw_sw_context{
struct drm_open_hash res_ht;
bool res_ht_initialized;
bool kernel; /**< is the called made from the kernel */
- struct ttm_object_file *tfile;
+ struct vmw_fpriv *fp;
struct list_head validate_nodes;
struct vmw_relocation relocs[VMWGFX_MAX_RELOCATIONS];
uint32_t cur_reloc;
@@ -336,6 +341,7 @@ struct vmw_sw_context{
bool needs_post_query_barrier;
struct vmw_resource *error_resource;
struct vmw_ctx_binding_state staged_bindings;
+ struct list_head staged_shaders;
};
struct vmw_legacy_display;
@@ -569,6 +575,8 @@ struct vmw_user_resource_conv;
extern void vmw_resource_unreference(struct vmw_resource **p_res);
extern struct vmw_resource *vmw_resource_reference(struct vmw_resource *res);
+extern struct vmw_resource *
+vmw_resource_reference_unless_doomed(struct vmw_resource *res);
extern int vmw_resource_validate(struct vmw_resource *res);
extern int vmw_resource_reserve(struct vmw_resource *res, bool no_backup);
extern bool vmw_resource_needs_backup(const struct vmw_resource *res);
@@ -957,6 +965,9 @@ extern void
vmw_context_binding_state_transfer(struct vmw_resource *res,
struct vmw_ctx_binding_state *cbs);
extern void vmw_context_binding_res_list_kill(struct list_head *head);
+extern void vmw_context_binding_res_list_scrub(struct list_head *head);
+extern int vmw_context_rebind_all(struct vmw_resource *ctx);
+extern struct list_head *vmw_context_binding_list(struct vmw_resource *ctx);
/*
* Surface management - vmwgfx_surface.c
@@ -991,6 +1002,28 @@ extern int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
extern int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
+extern int vmw_compat_shader_lookup(struct vmw_compat_shader_manager *man,
+ SVGA3dShaderType shader_type,
+ u32 *user_key);
+extern void vmw_compat_shaders_commit(struct vmw_compat_shader_manager *man,
+ struct list_head *list);
+extern void vmw_compat_shaders_revert(struct vmw_compat_shader_manager *man,
+ struct list_head *list);
+extern int vmw_compat_shader_remove(struct vmw_compat_shader_manager *man,
+ u32 user_key,
+ SVGA3dShaderType shader_type,
+ struct list_head *list);
+extern int vmw_compat_shader_add(struct vmw_compat_shader_manager *man,
+ u32 user_key, const void *bytecode,
+ SVGA3dShaderType shader_type,
+ size_t size,
+ struct ttm_object_file *tfile,
+ struct list_head *list);
+extern struct vmw_compat_shader_manager *
+vmw_compat_shader_man_create(struct vmw_private *dev_priv);
+extern void
+vmw_compat_shader_man_destroy(struct vmw_compat_shader_manager *man);
+
/**
* Inline helper functions