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authorThomas Hellstrom <thellstrom@vmware.com>2018-06-19 15:33:53 +0200
committerThomas Hellstrom <thellstrom@vmware.com>2018-07-03 20:33:46 +0200
commite9431ea5076a913a3b350cf5f89eacf9375126b1 (patch)
treec67c7c3f4ca91e9e2f089da5cfad47eca721e5f3 /drivers/gpu/drm/vmwgfx/vmwgfx_fb.c
parentf1d34bfd70b1b4543a139ea28bad4c001c5f413d (diff)
drm/vmwgfx: Move buffer object related code to vmwgfx_bo.c
It makes more sense to have all the buffer object related code in a single file rather than splitting it up between the resource code and buffer object pinning utilities. Place all buffer object related code in vmwgfx_bo.c. Fix up headers and export resource functionality when needed in the buffer object code. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com>
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_fb.c')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_fb.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_fb.c b/drivers/gpu/drm/vmwgfx/vmwgfx_fb.c
index dcde4985c574..b913a56f3426 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_fb.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_fb.c
@@ -197,7 +197,7 @@ static void vmw_fb_dirty_flush(struct work_struct *work)
(void) ttm_read_lock(&vmw_priv->reservation_sem, false);
(void) ttm_bo_reserve(&vbo->base, false, false, NULL);
- virtual = vmw_buffer_object_map_and_cache(vbo);
+ virtual = vmw_bo_map_and_cache(vbo);
if (!virtual)
goto out_unreserve;