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authorPhilipp Zabel <p.zabel@pengutronix.de>2018-09-18 11:34:19 +0200
committerPhilipp Zabel <p.zabel@pengutronix.de>2018-11-05 14:40:08 +0100
commite46279f097d44581d9474dd51963657b9d9feb6f (patch)
tree0704ad6b130f838f74471df4a4778b8bec6b4066 /drivers/gpu/ipu-v3
parentd966e23d61a2c3769ed0c0a3c6e20b300a313317 (diff)
gpu: ipu-v3: image-convert: add some ASCII art to the exposition
Visualize the scaling and rotation pipeline with some ASCII art diagrams. Remove the FIXME comment about missing seam prevention. Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> Acked-by: Steve Longerbeam <slongerbeam@gmail.com>
Diffstat (limited to 'drivers/gpu/ipu-v3')
-rw-r--r--drivers/gpu/ipu-v3/ipu-image-convert.c39
1 files changed, 29 insertions, 10 deletions
diff --git a/drivers/gpu/ipu-v3/ipu-image-convert.c b/drivers/gpu/ipu-v3/ipu-image-convert.c
index b735065fe288..91fe8f1672b4 100644
--- a/drivers/gpu/ipu-v3/ipu-image-convert.c
+++ b/drivers/gpu/ipu-v3/ipu-image-convert.c
@@ -37,17 +37,36 @@
* when double_buffering boolean is set).
*
* Note that the input frame must be split up into the same number
- * of tiles as the output frame.
+ * of tiles as the output frame:
*
- * FIXME: at this point there is no attempt to deal with visible seams
- * at the tile boundaries when upscaling. The seams are caused by a reset
- * of the bilinear upscale interpolation when starting a new tile. The
- * seams are barely visible for small upscale factors, but become
- * increasingly visible as the upscale factor gets larger, since more
- * interpolated pixels get thrown out at the tile boundaries. A possilble
- * fix might be to overlap tiles of different sizes, but this must be done
- * while also maintaining the IDMAC dma buffer address alignment and 8x8 IRT
- * alignment restrictions of each tile.
+ * +---------+-----+
+ * +-----+---+ | A | B |
+ * | A | B | | | |
+ * +-----+---+ --> +---------+-----+
+ * | C | D | | C | D |
+ * +-----+---+ | | |
+ * +---------+-----+
+ *
+ * Clockwise 90° rotations are handled by first rescaling into a
+ * reusable temporary tile buffer and then rotating with the 8x8
+ * block rotator, writing to the correct destination:
+ *
+ * +-----+-----+
+ * | | |
+ * +-----+---+ +---------+ | C | A |
+ * | A | B | | A,B, | | | | |
+ * +-----+---+ --> | C,D | | --> | | |
+ * | C | D | +---------+ +-----+-----+
+ * +-----+---+ | D | B |
+ * | | |
+ * +-----+-----+
+ *
+ * If the 8x8 block rotator is used, horizontal or vertical flipping
+ * is done during the rotation step, otherwise flipping is done
+ * during the scaling step.
+ * With rotation or flipping, tile order changes between input and
+ * output image. Tiles are numbered row major from top left to bottom
+ * right for both input and output image.
*/
#define MAX_STRIPES_W 4