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authorChris Wilson <chris@chris-wilson.co.uk>2019-10-22 11:17:04 +0100
committerChris Wilson <chris@chris-wilson.co.uk>2019-10-22 12:16:42 +0100
commite948761f5b024284dc423172e9aca0672f3dec5b (patch)
treed0c6da5a0f98b3d3e8e113f9ba1c1f0473b6d1e9 /drivers/hid
parent51757cf4d7e6e1e35c25128b085fd1dabebdf4e8 (diff)
drm/i915/selftests: Make the mman object busy everywhere
Loop over all engines, issuing a request for the object on each in order to make sure we leave no stone unturned when creating an active ref. The purpose is to make sure that we can reap a zombie object (one that is only alive due to an active reference on the GPU) no matter where that active reference emanates from. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20191022101704.5618-1-chris@chris-wilson.co.uk
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