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authorDaniel J. Ogorchock <djogorchock@gmail.com>2021-09-11 13:36:32 -0400
committerJiri Kosina <jkosina@suse.cz>2021-10-27 10:05:51 +0200
commitc7d0d636171fe9ece7a05ed88bf6a1d2af844ddd (patch)
tree35d7882760c738141c6fe23a8636dfcb7f5e49e6 /drivers/hid
parent479da173c43322411d8a81f77fae50414299d7d2 (diff)
HID: nintendo: patch hw version for userspace HID mappings
This patch sets the most significant bit of the hid hw version to allow userspace to distinguish between this driver's input mappings vs. the default hid mappings. This prevents breaking userspace applications that use SDL2 for gamepad input, allowing them to distinguish the mappings based on the version. Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Diffstat (limited to 'drivers/hid')
-rw-r--r--drivers/hid/hid-nintendo.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
index a000a287206e..b5e9d89b3fd2 100644
--- a/drivers/hid/hid-nintendo.c
+++ b/drivers/hid/hid-nintendo.c
@@ -1414,6 +1414,15 @@ static int nintendo_hid_probe(struct hid_device *hdev,
goto err_wq;
}
+ /*
+ * Patch the hw version of pro controller/joycons, so applications can
+ * distinguish between the default HID mappings and the mappings defined
+ * by the Linux game controller spec. This is important for the SDL2
+ * library, which has a game controller database, which uses device ids
+ * in combination with version as a key.
+ */
+ hdev->version |= 0x8000;
+
ret = hid_hw_start(hdev, HID_CONNECT_HIDRAW);
if (ret) {
hid_err(hdev, "HW start failed\n");