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authorDave Airlie <airlied@redhat.com>2015-12-22 16:19:37 +1000
committerDave Airlie <airlied@redhat.com>2015-12-22 16:19:37 +1000
commit0239c75978a9b9bdadfe07cdc60d40bdedb93a07 (patch)
tree263ae0b69bfd53de3e5a6dd0983cc9eb31ccd1d2 /drivers
parentaa72044a1d229ad8ad6fd53a2f2dd3da12430216 (diff)
parent5645e785cea2f33acdc5e5cee62b3ce8a00f1169 (diff)
Merge tag 'drm-vc4-next-2015-12-21' of http://github.com/anholt/linux into drm-next
I've decided to just send this fixes-for-next pull request now, even if we don't have a patch for the CONFIG_PM_SLEEP build failure reviewed. If you like my patch for that, I'd be happy to see it applied directly. This pull request brings in little fixes from Dan Carpenter for the 3D support added in this -next cycle. * tag 'drm-vc4-next-2015-12-21' of http://github.com/anholt/linux: drm/vc4: fix an error code drm/vc4: allocate enough memory in vc4_save_hang_state() drm/vc4: copy_to_user() returns the number of bytes remaining
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gpu/drm/vc4/vc4_gem.c41
1 files changed, 20 insertions, 21 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index 39f29e759334..48ce30a6f4b5 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -71,7 +71,7 @@ vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
struct vc4_dev *vc4 = to_vc4_dev(dev);
unsigned long irqflags;
u32 i;
- int ret;
+ int ret = 0;
spin_lock_irqsave(&vc4->job_lock, irqflags);
kernel_state = vc4->hang_state;
@@ -119,9 +119,11 @@ vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
bo_state[i].size = vc4_bo->base.base.size;
}
- ret = copy_to_user((void __user *)(uintptr_t)get_state->bo,
- bo_state,
- state->bo_count * sizeof(*bo_state));
+ if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
+ bo_state,
+ state->bo_count * sizeof(*bo_state)))
+ ret = -EFAULT;
+
kfree(bo_state);
err_free:
@@ -143,7 +145,7 @@ vc4_save_hang_state(struct drm_device *dev)
unsigned long irqflags;
unsigned int i, unref_list_count;
- kernel_state = kcalloc(1, sizeof(*state), GFP_KERNEL);
+ kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
if (!kernel_state)
return;
@@ -554,34 +556,31 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
exec->shader_state = temp + exec_size;
exec->shader_state_size = args->shader_rec_count;
- ret = copy_from_user(bin,
- (void __user *)(uintptr_t)args->bin_cl,
- args->bin_cl_size);
- if (ret) {
- DRM_ERROR("Failed to copy in bin cl\n");
+ if (copy_from_user(bin,
+ (void __user *)(uintptr_t)args->bin_cl,
+ args->bin_cl_size)) {
+ ret = -EFAULT;
goto fail;
}
- ret = copy_from_user(exec->shader_rec_u,
- (void __user *)(uintptr_t)args->shader_rec,
- args->shader_rec_size);
- if (ret) {
- DRM_ERROR("Failed to copy in shader recs\n");
+ if (copy_from_user(exec->shader_rec_u,
+ (void __user *)(uintptr_t)args->shader_rec,
+ args->shader_rec_size)) {
+ ret = -EFAULT;
goto fail;
}
- ret = copy_from_user(exec->uniforms_u,
- (void __user *)(uintptr_t)args->uniforms,
- args->uniforms_size);
- if (ret) {
- DRM_ERROR("Failed to copy in uniforms cl\n");
+ if (copy_from_user(exec->uniforms_u,
+ (void __user *)(uintptr_t)args->uniforms,
+ args->uniforms_size)) {
+ ret = -EFAULT;
goto fail;
}
bo = vc4_bo_create(dev, exec_size, true);
if (!bo) {
DRM_ERROR("Couldn't allocate BO for binning\n");
- ret = PTR_ERR(exec->exec_bo);
+ ret = -ENOMEM;
goto fail;
}
exec->exec_bo = &bo->base;