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authorLuben Tuikov <luben.tuikov@amd.com>2023-05-17 19:35:50 -0400
committerLuben Tuikov <luben.tuikov@amd.com>2023-05-19 12:04:42 -0400
commit3655c5900f4d49881ad09e3893e5f5516b06a9f1 (patch)
treeccdce950fb7412a3bc0634d6f7a32b9f01876740 /include/drm/gpu_scheduler.h
parente072700869dd96405a9c3752d3741a79bca6e2e2 (diff)
drm/sched: Rename to drm_sched_wakeup_if_can_queue()
Rename drm_sched_wakeup() to drm_sched_wakeup_if_canqueue() since the former is misleading, as it wakes up the GPU scheduler _only if_ more jobs can be queued to the underlying hardware. This distinction is important to make, since the wake conditional in the GPU scheduler thread wakes up when other conditions are also true, e.g. when there are jobs to be cleaned. For instance, a user might want to wake up the scheduler only because there are more jobs to clean, but whether we can queue more jobs is irrelevant. v2: Separate "canqueue" to "can_queue". (Alex D.) Cc: Christian König <christian.koenig@amd.com> Cc: Alex Deucher <Alexander.Deucher@amd.com> Signed-off-by: Luben Tuikov <luben.tuikov@amd.com> Link: https://lore.kernel.org/r/20230517233550.377847-2-luben.tuikov@amd.com Reviewed-by: Alex Deucher <Alexander.Deucher@amd.com>
Diffstat (limited to 'include/drm/gpu_scheduler.h')
-rw-r--r--include/drm/gpu_scheduler.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index 31d1f5166c79..e95b4837e5a3 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -549,7 +549,7 @@ void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
unsigned int num_sched_list);
void drm_sched_job_cleanup(struct drm_sched_job *job);
-void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
+void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched);
void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);