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authorChristian König <christian.koenig@amd.com>2018-08-06 14:25:32 +0200
committerAlex Deucher <alexander.deucher@amd.com>2018-08-27 11:10:43 -0500
commit620e762f9a984fc3f77cd6f757581a21605ce125 (patch)
tree38ccb7fe7336bb58ae39989486f809f6ca6a9d60 /include/drm/gpu_scheduler.h
parent8acc7254577a3007029b4f13c759bf07d6719075 (diff)
drm/scheduler: move entity handling into separate file
This is complex enough on it's own. Move it into a separate C file. Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Huang Rui <ray.huang@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'include/drm/gpu_scheduler.h')
-rw-r--r--include/drm/gpu_scheduler.h28
1 files changed, 19 insertions, 9 deletions
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index 22c0f88f7d8f..919ae572f775 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -288,6 +288,21 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
uint32_t hw_submission, unsigned hang_limit, long timeout,
const char *name);
void drm_sched_fini(struct drm_gpu_scheduler *sched);
+int drm_sched_job_init(struct drm_sched_job *job,
+ struct drm_sched_entity *entity,
+ void *owner);
+void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
+void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
+ struct drm_sched_job *job);
+void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
+bool drm_sched_dependency_optimized(struct dma_fence* fence,
+ struct drm_sched_entity *entity);
+void drm_sched_job_kickout(struct drm_sched_job *s_job);
+
+void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
+ struct drm_sched_entity *entity);
+void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
+ struct drm_sched_entity *entity);
int drm_sched_entity_init(struct drm_sched_entity *entity,
struct drm_sched_rq **rq_list,
@@ -296,22 +311,17 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
void drm_sched_entity_fini(struct drm_sched_entity *entity);
void drm_sched_entity_destroy(struct drm_sched_entity *entity);
+void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
+struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
struct drm_sched_entity *entity);
void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
enum drm_sched_priority priority);
+bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
+
struct drm_sched_fence *drm_sched_fence_create(
struct drm_sched_entity *s_entity, void *owner);
void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
void drm_sched_fence_finished(struct drm_sched_fence *fence);
-int drm_sched_job_init(struct drm_sched_job *job,
- struct drm_sched_entity *entity,
- void *owner);
-void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
- struct drm_sched_job *job);
-void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
-bool drm_sched_dependency_optimized(struct dma_fence* fence,
- struct drm_sched_entity *entity);
-void drm_sched_job_kickout(struct drm_sched_job *s_job);
#endif