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authorDmitry Torokhov <dmitry.torokhov@gmail.com>2023-07-07 16:18:29 -0700
committerDmitry Torokhov <dmitry.torokhov@gmail.com>2023-07-07 16:53:48 -0700
commit1680ac7a5ad578d7acf819912557ceea4b4a5a88 (patch)
tree854f9453ae25b45d2773e66c5ea9b3b41432c585 /include/linux/gameport.h
parent650cda2ce25f08e8fae391b3ba6be27e7296c6a5 (diff)
Input: gameport - use IS_REACHABLE() instead of open-coding it
Replace an open-coded preprocessor conditional with an equivalent helper. Reviewed-by: Randy Dunlap <rdunlap@infradead.org> Link: https://lore.kernel.org/r/ZKYLLmsdCH0Gp7TO@google.com Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Diffstat (limited to 'include/linux/gameport.h')
-rw-r--r--include/linux/gameport.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index 0a221e768ea4..07e370113b2b 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -63,7 +63,7 @@ struct gameport_driver {
int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
void gameport_close(struct gameport *gameport);
-#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
+#if IS_REACHABLE(CONFIG_GAMEPORT)
void __gameport_register_port(struct gameport *gameport, struct module *owner);
/* use a define to avoid include chaining to get THIS_MODULE */