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authorDmitry Torokhov <dmitry.torokhov@gmail.com>2023-05-11 11:52:42 -0700
committerDmitry Torokhov <dmitry.torokhov@gmail.com>2023-05-18 11:40:32 -0700
commitfc522f3bdf43efa75b54775978b6b6c19d0d997d (patch)
tree875d44a1d61311238cd4accf02370012be5c51e2 /include/linux/libps2.h
parent100e16959c3ca8cb7be788ed3e2c5867481f35f6 (diff)
Input: libps2 - remove special handling of ACK for command byte
When getting unexpected data while waiting for an acknowledgement it does not matter what command phase is currently executed, and ps2_handle_ack() should indicate that no further processing is needed for the received data byte. Remove PS2_FLAG_ACK_CMD and associated handling. Note that while it is possible to make ps2_handle_ack (and ps2_handle_repsonse) return void, it will be done when the code will be converted to common PS/2 interrupt handler later. Reviewed-by: Raul E Rangel <rrangel@chromium.org> Link: https://lore.kernel.org/r/20230511185252.386941-3-dmitry.torokhov@gmail.com Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Diffstat (limited to 'include/linux/libps2.h')
-rw-r--r--include/linux/libps2.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/include/linux/libps2.h b/include/linux/libps2.h
index 53f7e4d0f4b7..193dd53ad18b 100644
--- a/include/linux/libps2.h
+++ b/include/linux/libps2.h
@@ -28,7 +28,6 @@
#define PS2_FLAG_CMD1 BIT(2) /* Waiting for the first byte of command response */
#define PS2_FLAG_WAITID BIT(3) /* Command executing is GET ID */
#define PS2_FLAG_NAK BIT(4) /* Last transmission was NAKed */
-#define PS2_FLAG_ACK_CMD BIT(5) /* Waiting to ACK the command (first) byte */
struct ps2dev {
struct serio *serio;