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authorJani Nikula <jani.nikula@intel.com>2018-11-20 13:14:08 +0200
committerJani Nikula <jani.nikula@intel.com>2018-11-20 13:14:08 +0200
commit2ac5e38ea4203852d6e99edd3cf11f044b0a409f (patch)
tree1ef02da98d56309368ad2b6a4e492bafe5bb4faf /include/uapi/drm/v3d_drm.h
parentf48cc647f3e196a3179d695d3c2d56c13e9dec98 (diff)
parent9235dd441af43599b9cdcce599a3da4083fcad3c (diff)
Merge drm/drm-next into drm-intel-next-queued
Pull in v4.20-rc3 via drm-next. Signed-off-by: Jani Nikula <jani.nikula@intel.com>
Diffstat (limited to 'include/uapi/drm/v3d_drm.h')
-rw-r--r--include/uapi/drm/v3d_drm.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h
index 7b6627783608..f446656d00b1 100644
--- a/include/uapi/drm/v3d_drm.h
+++ b/include/uapi/drm/v3d_drm.h
@@ -58,6 +58,11 @@ struct drm_v3d_submit_cl {
* coordinate shader to determine where primitives land on the screen,
* then writes out the state updates and draw calls necessary per tile
* to the tile allocation BO.
+ *
+ * This BCL will block on any previous BCL submitted on the
+ * same FD, but not on any RCL or BCLs submitted by other
+ * clients -- that is left up to the submitter to control
+ * using in_sync_bcl if necessary.
*/
__u32 bcl_start;
@@ -69,6 +74,11 @@ struct drm_v3d_submit_cl {
* This is the second set of commands executed, which will either
* execute the tiles that have been set up by the BCL, or a fixed set
* of tiles (in the case of RCL-only blits).
+ *
+ * This RCL will block on this submit's BCL, and any previous
+ * RCL submitted on the same FD, but not on any RCL or BCLs
+ * submitted by other clients -- that is left up to the
+ * submitter to control using in_sync_rcl if necessary.
*/
__u32 rcl_start;