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authorLasse Collin <lasse.collin@tukaani.org>2011-01-12 17:01:22 -0800
committerLinus Torvalds <torvalds@linux-foundation.org>2011-01-13 08:03:24 -0800
commit24fa0402a9b6a537e87e38341e78b7da86486846 (patch)
tree06adb32802cf8a3491dff1f4e5cad464c676040a /lib/xz/xz_lzma2.h
parentfb7fa589fd3ecc212fabd7867a4ecc3b175260c1 (diff)
decompressors: add XZ decompressor module
In userspace, the .lzma format has become mostly a legacy file format that got superseded by the .xz format. Similarly, LZMA Utils was superseded by XZ Utils. These patches add support for XZ decompression into the kernel. Most of the code is as is from XZ Embedded <http://tukaani.org/xz/embedded.html>. It was written for the Linux kernel but is usable in other projects too. Advantages of XZ over the current LZMA code in the kernel: - Nice API that can be used by other kernel modules; it's not limited to kernel, initramfs, and initrd decompression. - Integrity check support (CRC32) - BCJ filters improve compression of executable code on certain architectures. These together with LZMA2 can produce a few percent smaller kernel or Squashfs images than plain LZMA without making the decompression slower. This patch: Add the main decompression code (xz_dec), testing module (xz_dec_test), wrapper script (xz_wrap.sh) for the xz command line tool, and documentation. The xz_dec module is enough to have a usable XZ decompressor e.g. for Squashfs. Signed-off-by: Lasse Collin <lasse.collin@tukaani.org> Cc: "H. Peter Anvin" <hpa@zytor.com> Cc: Alain Knaff <alain@knaff.lu> Cc: Albin Tonnerre <albin.tonnerre@free-electrons.com> Cc: Phillip Lougher <phillip@lougher.demon.co.uk> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'lib/xz/xz_lzma2.h')
-rw-r--r--lib/xz/xz_lzma2.h204
1 files changed, 204 insertions, 0 deletions
diff --git a/lib/xz/xz_lzma2.h b/lib/xz/xz_lzma2.h
new file mode 100644
index 000000000000..071d67bee9f5
--- /dev/null
+++ b/lib/xz/xz_lzma2.h
@@ -0,0 +1,204 @@
+/*
+ * LZMA2 definitions
+ *
+ * Authors: Lasse Collin <lasse.collin@tukaani.org>
+ * Igor Pavlov <http://7-zip.org/>
+ *
+ * This file has been put into the public domain.
+ * You can do whatever you want with this file.
+ */
+
+#ifndef XZ_LZMA2_H
+#define XZ_LZMA2_H
+
+/* Range coder constants */
+#define RC_SHIFT_BITS 8
+#define RC_TOP_BITS 24
+#define RC_TOP_VALUE (1 << RC_TOP_BITS)
+#define RC_BIT_MODEL_TOTAL_BITS 11
+#define RC_BIT_MODEL_TOTAL (1 << RC_BIT_MODEL_TOTAL_BITS)
+#define RC_MOVE_BITS 5
+
+/*
+ * Maximum number of position states. A position state is the lowest pb
+ * number of bits of the current uncompressed offset. In some places there
+ * are different sets of probabilities for different position states.
+ */
+#define POS_STATES_MAX (1 << 4)
+
+/*
+ * This enum is used to track which LZMA symbols have occurred most recently
+ * and in which order. This information is used to predict the next symbol.
+ *
+ * Symbols:
+ * - Literal: One 8-bit byte
+ * - Match: Repeat a chunk of data at some distance
+ * - Long repeat: Multi-byte match at a recently seen distance
+ * - Short repeat: One-byte repeat at a recently seen distance
+ *
+ * The symbol names are in from STATE_oldest_older_previous. REP means
+ * either short or long repeated match, and NONLIT means any non-literal.
+ */
+enum lzma_state {
+ STATE_LIT_LIT,
+ STATE_MATCH_LIT_LIT,
+ STATE_REP_LIT_LIT,
+ STATE_SHORTREP_LIT_LIT,
+ STATE_MATCH_LIT,
+ STATE_REP_LIT,
+ STATE_SHORTREP_LIT,
+ STATE_LIT_MATCH,
+ STATE_LIT_LONGREP,
+ STATE_LIT_SHORTREP,
+ STATE_NONLIT_MATCH,
+ STATE_NONLIT_REP
+};
+
+/* Total number of states */
+#define STATES 12
+
+/* The lowest 7 states indicate that the previous state was a literal. */
+#define LIT_STATES 7
+
+/* Indicate that the latest symbol was a literal. */
+static inline void lzma_state_literal(enum lzma_state *state)
+{
+ if (*state <= STATE_SHORTREP_LIT_LIT)
+ *state = STATE_LIT_LIT;
+ else if (*state <= STATE_LIT_SHORTREP)
+ *state -= 3;
+ else
+ *state -= 6;
+}
+
+/* Indicate that the latest symbol was a match. */
+static inline void lzma_state_match(enum lzma_state *state)
+{
+ *state = *state < LIT_STATES ? STATE_LIT_MATCH : STATE_NONLIT_MATCH;
+}
+
+/* Indicate that the latest state was a long repeated match. */
+static inline void lzma_state_long_rep(enum lzma_state *state)
+{
+ *state = *state < LIT_STATES ? STATE_LIT_LONGREP : STATE_NONLIT_REP;
+}
+
+/* Indicate that the latest symbol was a short match. */
+static inline void lzma_state_short_rep(enum lzma_state *state)
+{
+ *state = *state < LIT_STATES ? STATE_LIT_SHORTREP : STATE_NONLIT_REP;
+}
+
+/* Test if the previous symbol was a literal. */
+static inline bool lzma_state_is_literal(enum lzma_state state)
+{
+ return state < LIT_STATES;
+}
+
+/* Each literal coder is divided in three sections:
+ * - 0x001-0x0FF: Without match byte
+ * - 0x101-0x1FF: With match byte; match bit is 0
+ * - 0x201-0x2FF: With match byte; match bit is 1
+ *
+ * Match byte is used when the previous LZMA symbol was something else than
+ * a literal (that is, it was some kind of match).
+ */
+#define LITERAL_CODER_SIZE 0x300
+
+/* Maximum number of literal coders */
+#define LITERAL_CODERS_MAX (1 << 4)
+
+/* Minimum length of a match is two bytes. */
+#define MATCH_LEN_MIN 2
+
+/* Match length is encoded with 4, 5, or 10 bits.
+ *
+ * Length Bits
+ * 2-9 4 = Choice=0 + 3 bits
+ * 10-17 5 = Choice=1 + Choice2=0 + 3 bits
+ * 18-273 10 = Choice=1 + Choice2=1 + 8 bits
+ */
+#define LEN_LOW_BITS 3
+#define LEN_LOW_SYMBOLS (1 << LEN_LOW_BITS)
+#define LEN_MID_BITS 3
+#define LEN_MID_SYMBOLS (1 << LEN_MID_BITS)
+#define LEN_HIGH_BITS 8
+#define LEN_HIGH_SYMBOLS (1 << LEN_HIGH_BITS)
+#define LEN_SYMBOLS (LEN_LOW_SYMBOLS + LEN_MID_SYMBOLS + LEN_HIGH_SYMBOLS)
+
+/*
+ * Maximum length of a match is 273 which is a result of the encoding
+ * described above.
+ */
+#define MATCH_LEN_MAX (MATCH_LEN_MIN + LEN_SYMBOLS - 1)
+
+/*
+ * Different sets of probabilities are used for match distances that have
+ * very short match length: Lengths of 2, 3, and 4 bytes have a separate
+ * set of probabilities for each length. The matches with longer length
+ * use a shared set of probabilities.
+ */
+#define DIST_STATES 4
+
+/*
+ * Get the index of the appropriate probability array for decoding
+ * the distance slot.
+ */
+static inline uint32_t lzma_get_dist_state(uint32_t len)
+{
+ return len < DIST_STATES + MATCH_LEN_MIN
+ ? len - MATCH_LEN_MIN : DIST_STATES - 1;
+}
+
+/*
+ * The highest two bits of a 32-bit match distance are encoded using six bits.
+ * This six-bit value is called a distance slot. This way encoding a 32-bit
+ * value takes 6-36 bits, larger values taking more bits.
+ */
+#define DIST_SLOT_BITS 6
+#define DIST_SLOTS (1 << DIST_SLOT_BITS)
+
+/* Match distances up to 127 are fully encoded using probabilities. Since
+ * the highest two bits (distance slot) are always encoded using six bits,
+ * the distances 0-3 don't need any additional bits to encode, since the
+ * distance slot itself is the same as the actual distance. DIST_MODEL_START
+ * indicates the first distance slot where at least one additional bit is
+ * needed.
+ */
+#define DIST_MODEL_START 4
+
+/*
+ * Match distances greater than 127 are encoded in three pieces:
+ * - distance slot: the highest two bits
+ * - direct bits: 2-26 bits below the highest two bits
+ * - alignment bits: four lowest bits
+ *
+ * Direct bits don't use any probabilities.
+ *
+ * The distance slot value of 14 is for distances 128-191.
+ */
+#define DIST_MODEL_END 14
+
+/* Distance slots that indicate a distance <= 127. */
+#define FULL_DISTANCES_BITS (DIST_MODEL_END / 2)
+#define FULL_DISTANCES (1 << FULL_DISTANCES_BITS)
+
+/*
+ * For match distances greater than 127, only the highest two bits and the
+ * lowest four bits (alignment) is encoded using probabilities.
+ */
+#define ALIGN_BITS 4
+#define ALIGN_SIZE (1 << ALIGN_BITS)
+#define ALIGN_MASK (ALIGN_SIZE - 1)
+
+/* Total number of all probability variables */
+#define PROBS_TOTAL (1846 + LITERAL_CODERS_MAX * LITERAL_CODER_SIZE)
+
+/*
+ * LZMA remembers the four most recent match distances. Reusing these
+ * distances tends to take less space than re-encoding the actual
+ * distance value.
+ */
+#define REPS 4
+
+#endif