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author | Eric Anholt <eric@anholt.net> | 2015-11-30 12:13:37 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2015-12-07 20:05:10 -0800 |
commit | d5b1a78a772f1e31a94f8babfa964152ec5e9aa5 (patch) | |
tree | fc74c0df66b4e6fd7d610a96fe8cb2a428db8399 /net/hsr/hsr_slave.c | |
parent | d3f5168a0810005920e7a3d5ba83e249bd9a750c (diff) |
drm/vc4: Add support for drawing 3D frames.
The user submission is basically a pointer to a command list and a
pointer to uniforms. We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.
v2: Drop support for NV shader recs (not necessary for GL), simplify
vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
types.
Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'net/hsr/hsr_slave.c')
0 files changed, 0 insertions, 0 deletions