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authorTakashi Iwai <tiwai@suse.de>2018-01-15 16:48:36 +0100
committerTakashi Iwai <tiwai@suse.de>2018-01-15 16:48:36 +0100
commit671ec859e5ee06ab0bf968e639a25576b18865ad (patch)
tree43385603e1e54f05587ec7f6fe0eb63bba9498a9 /sound/core/seq/seq_timer.h
parent4ea5553a51e55664f86bed29e62e67ecb45bedd8 (diff)
ALSA: seq: Process queue tempo/ppq change in a shot
The SNDRV_SEQ_IOCTL_SET_QUEUE_TEMPO ioctl sets the tempo and the ppq in a single call, while the current implementation updates each value one by one. This is a bit racy, and also suboptimal from the performance POV, as each call does re-acquire the lock and invokes the update of ALSA timer resolution. This patch reorganizes the code slightly so that we change both the tempo and the ppq in a shot. The skew value can be put into the same lock, but this is rather a rarely used feature and completely independent from the temp/ppq (it's evaluated only in the interrupt), so it's left as it was. Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound/core/seq/seq_timer.h')
-rw-r--r--sound/core/seq/seq_timer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/sound/core/seq/seq_timer.h b/sound/core/seq/seq_timer.h
index 9506b661fe5b..62f390671096 100644
--- a/sound/core/seq/seq_timer.h
+++ b/sound/core/seq/seq_timer.h
@@ -131,7 +131,7 @@ int snd_seq_timer_stop(struct snd_seq_timer *tmr);
int snd_seq_timer_start(struct snd_seq_timer *tmr);
int snd_seq_timer_continue(struct snd_seq_timer *tmr);
int snd_seq_timer_set_tempo(struct snd_seq_timer *tmr, int tempo);
-int snd_seq_timer_set_ppq(struct snd_seq_timer *tmr, int ppq);
+int snd_seq_timer_set_tempo_ppq(struct snd_seq_timer *tmr, int tempo, int ppq);
int snd_seq_timer_set_position_tick(struct snd_seq_timer *tmr, snd_seq_tick_time_t position);
int snd_seq_timer_set_position_time(struct snd_seq_timer *tmr, snd_seq_real_time_t position);
int snd_seq_timer_set_skew(struct snd_seq_timer *tmr, unsigned int skew, unsigned int base);