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authorTakashi Iwai <tiwai@suse.de>2015-01-08 12:45:12 +0100
committerTakashi Iwai <tiwai@suse.de>2015-01-09 16:24:19 +0100
commit5762fdb5f9b18a5bf8cdbdfbc0c735ad1d88a478 (patch)
treeb1594f1499bfd62778e9848fe5062ae8f6d87bd6 /sound/pci/cmipci.c
parent11afa6426c4ff69cc58f0b91e85cf17f31c0a442 (diff)
ALSA: cmipci: Simplify PM callbacks
This is a similar cleanup like the commit [3db084fd0af5: ALSA: fm801: PCI core handles power state for us]. Since pci_set_power_state(), pci_save_state() and pci_restore_state() are already done in the PCI core side, so we don't need to it doubly. Also, pci_enable_device(), pci_disable_device() and pci_set_master() calls in PM callbacks are superfluous nowadays, too, so get rid of them as well. Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound/pci/cmipci.c')
-rw-r--r--sound/pci/cmipci.c15
1 files changed, 0 insertions, 15 deletions
diff --git a/sound/pci/cmipci.c b/sound/pci/cmipci.c
index 85ed40339db9..63d2c8236ec6 100644
--- a/sound/pci/cmipci.c
+++ b/sound/pci/cmipci.c
@@ -3347,7 +3347,6 @@ static unsigned char saved_mixers[] = {
static int snd_cmipci_suspend(struct device *dev)
{
- struct pci_dev *pci = to_pci_dev(dev);
struct snd_card *card = dev_get_drvdata(dev);
struct cmipci *cm = card->private_data;
int i;
@@ -3366,29 +3365,15 @@ static int snd_cmipci_suspend(struct device *dev)
/* disable ints */
snd_cmipci_write(cm, CM_REG_INT_HLDCLR, 0);
-
- pci_disable_device(pci);
- pci_save_state(pci);
- pci_set_power_state(pci, PCI_D3hot);
return 0;
}
static int snd_cmipci_resume(struct device *dev)
{
- struct pci_dev *pci = to_pci_dev(dev);
struct snd_card *card = dev_get_drvdata(dev);
struct cmipci *cm = card->private_data;
int i;
- pci_set_power_state(pci, PCI_D0);
- pci_restore_state(pci);
- if (pci_enable_device(pci) < 0) {
- dev_err(dev, "pci_enable_device failed, disabling device\n");
- snd_card_disconnect(card);
- return -EIO;
- }
- pci_set_master(pci);
-
/* reset / initialize to a sane state */
snd_cmipci_write(cm, CM_REG_INT_HLDCLR, 0);
snd_cmipci_ch_reset(cm, CM_CH_PLAY);