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authorTakashi Iwai <tiwai@suse.de>2012-11-21 08:30:48 +0100
committerTakashi Iwai <tiwai@suse.de>2012-11-21 11:43:56 +0100
commitb2eb950de2f09435d5156f4dc6d5dbf284cd97f3 (patch)
tree7d5724114c4f57503502a7dd4a86bc9573774669 /sound/usb/endpoint.h
parentccc1696d527d64deb417bfa1ef9e479d10ad4f6b (diff)
ALSA: usb-audio: stop both data and sync endpoints asynchronously
As we are stopping the endpoints asynchronously now, it's better to trigger the stop of both data and sync endpoints and wait for pending stopping operations, instead of the sequential trigger-and-wait procedure. So the wait argument in snd_usb_endpoint_stop() is dropped, and it's expected that the caller synchronizes explicitly by calling snd_usb_endpoint_sync_pending_stop(). (Actually there is only one place calling this, so it was safe to change.) Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound/usb/endpoint.h')
-rw-r--r--sound/usb/endpoint.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/sound/usb/endpoint.h b/sound/usb/endpoint.h
index f1e451da9a67..447902dd8a4a 100644
--- a/sound/usb/endpoint.h
+++ b/sound/usb/endpoint.h
@@ -17,7 +17,7 @@ int snd_usb_endpoint_set_params(struct snd_usb_endpoint *ep,
struct snd_usb_endpoint *sync_ep);
int snd_usb_endpoint_start(struct snd_usb_endpoint *ep, bool can_sleep);
-void snd_usb_endpoint_stop(struct snd_usb_endpoint *ep, bool wait);
+void snd_usb_endpoint_stop(struct snd_usb_endpoint *ep);
void snd_usb_endpoint_sync_pending_stop(struct snd_usb_endpoint *ep);
int snd_usb_endpoint_activate(struct snd_usb_endpoint *ep);
int snd_usb_endpoint_deactivate(struct snd_usb_endpoint *ep);