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-rw-r--r--Documentation/filesystems/caching/fscache.txt5
-rw-r--r--Documentation/filesystems/caching/object.txt313
-rw-r--r--fs/fscache/Makefile3
-rw-r--r--fs/fscache/internal.h26
-rw-r--r--fs/fscache/object.c810
5 files changed, 1155 insertions, 2 deletions
diff --git a/Documentation/filesystems/caching/fscache.txt b/Documentation/filesystems/caching/fscache.txt
index 0a751f3c2c70..9e94b9491d89 100644
--- a/Documentation/filesystems/caching/fscache.txt
+++ b/Documentation/filesystems/caching/fscache.txt
@@ -188,6 +188,11 @@ The cache backend API to FS-Cache can be found in:
Documentation/filesystems/caching/backend-api.txt
+A description of the internal representations and object state machine can be
+found in:
+
+ Documentation/filesystems/caching/object.txt
+
=======================
STATISTICAL INFORMATION
diff --git a/Documentation/filesystems/caching/object.txt b/Documentation/filesystems/caching/object.txt
new file mode 100644
index 000000000000..e8b0a35d8fe5
--- /dev/null
+++ b/Documentation/filesystems/caching/object.txt
@@ -0,0 +1,313 @@
+ ====================================================
+ IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
+ ====================================================
+
+By: David Howells <dhowells@redhat.com>
+
+Contents:
+
+ (*) Representation
+
+ (*) Object management state machine.
+
+ - Provision of cpu time.
+ - Locking simplification.
+
+ (*) The set of states.
+
+ (*) The set of events.
+
+
+==============
+REPRESENTATION
+==============
+
+FS-Cache maintains an in-kernel representation of each object that a netfs is
+currently interested in. Such objects are represented by the fscache_cookie
+struct and are referred to as cookies.
+
+FS-Cache also maintains a separate in-kernel representation of the objects that
+a cache backend is currently actively caching. Such objects are represented by
+the fscache_object struct. The cache backends allocate these upon request, and
+are expected to embed them in their own representations. These are referred to
+as objects.
+
+There is a 1:N relationship between cookies and objects. A cookie may be
+represented by multiple objects - an index may exist in more than one cache -
+or even by no objects (it may not be cached).
+
+Furthermore, both cookies and objects are hierarchical. The two hierarchies
+correspond, but the cookies tree is a superset of the union of the object trees
+of multiple caches:
+
+ NETFS INDEX TREE : CACHE 1 : CACHE 2
+ : :
+ : +-----------+ :
+ +----------->| IObject | :
+ +-----------+ | : +-----------+ :
+ | ICookie |-------+ : | :
+ +-----------+ | : | : +-----------+
+ | +------------------------------>| IObject |
+ | : | : +-----------+
+ | : V : |
+ | : +-----------+ : |
+ V +----------->| IObject | : |
+ +-----------+ | : +-----------+ : |
+ | ICookie |-------+ : | : V
+ +-----------+ | : | : +-----------+
+ | +------------------------------>| IObject |
+ +-----+-----+ : | : +-----------+
+ | | : | : |
+ V | : V : |
+ +-----------+ | : +-----------+ : |
+ | ICookie |------------------------->| IObject | : |
+ +-----------+ | : +-----------+ : |
+ | V : | : V
+ | +-----------+ : | : +-----------+
+ | | ICookie |-------------------------------->| IObject |
+ | +-----------+ : | : +-----------+
+ V | : V : |
+ +-----------+ | : +-----------+ : |
+ | DCookie |------------------------->| DObject | : |
+ +-----------+ | : +-----------+ : |
+ | : : |
+ +-------+-------+ : : |
+ | | : : |
+ V V : : V
+ +-----------+ +-----------+ : : +-----------+
+ | DCookie | | DCookie |------------------------>| DObject |
+ +-----------+ +-----------+ : : +-----------+
+ : :
+
+In the above illustration, ICookie and IObject represent indices and DCookie
+and DObject represent data storage objects. Indices may have representation in
+multiple caches, but currently, non-index objects may not. Objects of any type
+may also be entirely unrepresented.
+
+As far as the netfs API goes, the netfs is only actually permitted to see
+pointers to the cookies. The cookies themselves and any objects attached to
+those cookies are hidden from it.
+
+
+===============================
+OBJECT MANAGEMENT STATE MACHINE
+===============================
+
+Within FS-Cache, each active object is managed by its own individual state
+machine. The state for an object is kept in the fscache_object struct, in
+object->state. A cookie may point to a set of objects that are in different
+states.
+
+Each state has an action associated with it that is invoked when the machine
+wakes up in that state. There are four logical sets of states:
+
+ (1) Preparation: states that wait for the parent objects to become ready. The
+ representations are hierarchical, and it is expected that an object must
+ be created or accessed with respect to its parent object.
+
+ (2) Initialisation: states that perform lookups in the cache and validate
+ what's found and that create on disk any missing metadata.
+
+ (3) Normal running: states that allow netfs operations on objects to proceed
+ and that update the state of objects.
+
+ (4) Termination: states that detach objects from their netfs cookies, that
+ delete objects from disk, that handle disk and system errors and that free
+ up in-memory resources.
+
+
+In most cases, transitioning between states is in response to signalled events.
+When a state has finished processing, it will usually set the mask of events in
+which it is interested (object->event_mask) and relinquish the worker thread.
+Then when an event is raised (by calling fscache_raise_event()), if the event
+is not masked, the object will be queued for processing (by calling
+fscache_enqueue_object()).
+
+
+PROVISION OF CPU TIME
+---------------------
+
+The work to be done by the various states is given CPU time by the threads of
+the slow work facility (see Documentation/slow-work.txt). This is used in
+preference to the workqueue facility because:
+
+ (1) Threads may be completely occupied for very long periods of time by a
+ particular work item. These state actions may be doing sequences of
+ synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
+ getxattr, truncate, unlink, rmdir, rename).
+
+ (2) Threads may do little actual work, but may rather spend a lot of time
+ sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
+ workqueues don't necessarily have the right numbers of threads.
+
+
+LOCKING SIMPLIFICATION
+----------------------
+
+Because only one worker thread may be operating on any particular object's
+state machine at once, this simplifies the locking, particularly with respect
+to disconnecting the netfs's representation of a cache object (fscache_cookie)
+from the cache backend's representation (fscache_object) - which may be
+requested from either end.
+
+
+=================
+THE SET OF STATES
+=================
+
+The object state machine has a set of states that it can be in. There are
+preparation states in which the object sets itself up and waits for its parent
+object to transit to a state that allows access to its children:
+
+ (1) State FSCACHE_OBJECT_INIT.
+
+ Initialise the object and wait for the parent object to become active. In
+ the cache, it is expected that it will not be possible to look an object
+ up from the parent object, until that parent object itself has been looked
+ up.
+
+There are initialisation states in which the object sets itself up and accesses
+disk for the object metadata:
+
+ (2) State FSCACHE_OBJECT_LOOKING_UP.
+
+ Look up the object on disk, using the parent as a starting point.
+ FS-Cache expects the cache backend to probe the cache to see whether this
+ object is represented there, and if it is, to see if it's valid (coherency
+ management).
+
+ The cache should call fscache_object_lookup_negative() to indicate lookup
+ failure for whatever reason, and should call fscache_obtained_object() to
+ indicate success.
+
+ At the completion of lookup, FS-Cache will let the netfs go ahead with
+ read operations, no matter whether the file is yet cached. If not yet
+ cached, read operations will be immediately rejected with ENODATA until
+ the first known page is uncached - as to that point there can be no data
+ to be read out of the cache for that file that isn't currently also held
+ in the pagecache.
+
+ (3) State FSCACHE_OBJECT_CREATING.
+
+ Create an object on disk, using the parent as a starting point. This
+ happens if the lookup failed to find the object, or if the object's
+ coherency data indicated what's on disk is out of date. In this state,
+ FS-Cache expects the cache to create
+
+ The cache should call fscache_obtained_object() if creation completes
+ successfully, fscache_object_lookup_negative() otherwise.
+
+ At the completion of creation, FS-Cache will start processing write
+ operations the netfs has queued for an object. If creation failed, the
+ write ops will be transparently discarded, and nothing recorded in the
+ cache.
+
+There are some normal running states in which the object spends its time
+servicing netfs requests:
+
+ (4) State FSCACHE_OBJECT_AVAILABLE.
+
+ A transient state in which pending operations are started, child objects
+ are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
+ lookup data is freed.
+
+ (5) State FSCACHE_OBJECT_ACTIVE.
+
+ The normal running state. In this state, requests the netfs makes will be
+ passed on to the cache.
+
+ (6) State FSCACHE_OBJECT_UPDATING.
+
+ The state machine comes here to update the object in the cache from the
+ netfs's records. This involves updating the auxiliary data that is used
+ to maintain coherency.
+
+And there are terminal states in which an object cleans itself up, deallocates
+memory and potentially deletes stuff from disk:
+
+ (7) State FSCACHE_OBJECT_LC_DYING.
+
+ The object comes here if it is dying because of a lookup or creation
+ error. This would be due to a disk error or system error of some sort.
+ Temporary data is cleaned up, and the parent is released.
+
+ (8) State FSCACHE_OBJECT_DYING.
+
+ The object comes here if it is dying due to an error, because its parent
+ cookie has been relinquished by the netfs or because the cache is being
+ withdrawn.
+
+ Any child objects waiting on this one are given CPU time so that they too
+ can destroy themselves. This object waits for all its children to go away
+ before advancing to the next state.
+
+ (9) State FSCACHE_OBJECT_ABORT_INIT.
+
+ The object comes to this state if it was waiting on its parent in
+ FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
+ so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
+
+(10) State FSCACHE_OBJECT_RELEASING.
+(11) State FSCACHE_OBJECT_RECYCLING.
+
+ The object comes to one of these two states when dying once it is rid of
+ all its children, if it is dying because the netfs relinquished its
+ cookie. In the first state, the cached data is expected to persist, and
+ in the second it will be deleted.
+
+(12) State FSCACHE_OBJECT_WITHDRAWING.
+
+ The object transits to this state if the cache decides it wants to
+ withdraw the object from service, perhaps to make space, but also due to
+ error or just because the whole cache is being withdrawn.
+
+(13) State FSCACHE_OBJECT_DEAD.
+
+ The object transits to this state when the in-memory object record is
+ ready to be deleted. The object processor shouldn't ever see an object in
+ this state.
+
+
+THE SET OF EVENTS
+-----------------
+
+There are a number of events that can be raised to an object state machine:
+
+ (*) FSCACHE_OBJECT_EV_UPDATE
+
+ The netfs requested that an object be updated. The state machine will ask
+ the cache backend to update the object, and the cache backend will ask the
+ netfs for details of the change through its cookie definition ops.
+
+ (*) FSCACHE_OBJECT_EV_CLEARED
+
+ This is signalled in two circumstances:
+
+ (a) when an object's last child object is dropped and
+
+ (b) when the last operation outstanding on an object is completed.
+
+ This is used to proceed from the dying state.
+
+ (*) FSCACHE_OBJECT_EV_ERROR
+
+ This is signalled when an I/O error occurs during the processing of some
+ object.
+
+ (*) FSCACHE_OBJECT_EV_RELEASE
+ (*) FSCACHE_OBJECT_EV_RETIRE
+
+ These are signalled when the netfs relinquishes a cookie it was using.
+ The event selected depends on whether the netfs asks for the backing
+ object to be retired (deleted) or retained.
+
+ (*) FSCACHE_OBJECT_EV_WITHDRAW
+
+ This is signalled when the cache backend wants to withdraw an object.
+ This means that the object will have to be detached from the netfs's
+ cookie.
+
+Because the withdrawing releasing/retiring events are all handled by the object
+state machine, it doesn't matter if there's a collision with both ends trying
+to sever the connection at the same time. The state machine can just pick
+which one it wants to honour, and that effects the other.
diff --git a/fs/fscache/Makefile b/fs/fscache/Makefile
index ecf6946eaeb3..4420ac6ea10d 100644
--- a/fs/fscache/Makefile
+++ b/fs/fscache/Makefile
@@ -7,7 +7,8 @@ fscache-y := \
cookie.o \
fsdef.o \
main.o \
- netfs.o
+ netfs.o \
+ object.o
fscache-$(CONFIG_PROC_FS) += proc.o
fscache-$(CONFIG_FSCACHE_STATS) += stats.o
diff --git a/fs/fscache/internal.h b/fs/fscache/internal.h
index 16389942a54e..529f4de328c2 100644
--- a/fs/fscache/internal.h
+++ b/fs/fscache/internal.h
@@ -86,6 +86,18 @@ extern int fscache_wait_bit(void *);
extern int fscache_wait_bit_interruptible(void *);
/*
+ * fsc-object.c
+ */
+extern void fscache_withdrawing_object(struct fscache_cache *,
+ struct fscache_object *);
+extern void fscache_enqueue_object(struct fscache_object *);
+
+/*
+ * fsc-operation.c
+ */
+#define fscache_start_operations(obj) BUG()
+
+/*
* fsc-proc.c
*/
#ifdef CONFIG_PROC_FS
@@ -196,7 +208,19 @@ extern const struct file_operations fscache_stats_fops;
static inline void fscache_raise_event(struct fscache_object *object,
unsigned event)
{
- BUG(); // TODO
+ if (!test_and_set_bit(event, &object->events) &&
+ test_bit(event, &object->event_mask))
+ fscache_enqueue_object(object);
+}
+
+/*
+ * drop a reference to a cookie
+ */
+static inline void fscache_cookie_put(struct fscache_cookie *cookie)
+{
+ BUG_ON(atomic_read(&cookie->usage) <= 0);
+ if (atomic_dec_and_test(&cookie->usage))
+ __fscache_cookie_put(cookie);
}
/*****************************************************************************/
diff --git a/fs/fscache/object.c b/fs/fscache/object.c
new file mode 100644
index 000000000000..392a41b1b79d
--- /dev/null
+++ b/fs/fscache/object.c
@@ -0,0 +1,810 @@
+/* FS-Cache object state machine handler
+ *
+ * Copyright (C) 2007 Red Hat, Inc. All Rights Reserved.
+ * Written by David Howells (dhowells@redhat.com)
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version
+ * 2 of the License, or (at your option) any later version.
+ *
+ * See Documentation/filesystems/caching/object.txt for a description of the
+ * object state machine and the in-kernel representations.
+ */
+
+#define FSCACHE_DEBUG_LEVEL COOKIE
+#include <linux/module.h>
+#include "internal.h"
+
+const char *fscache_object_states[] = {
+ [FSCACHE_OBJECT_INIT] = "OBJECT_INIT",
+ [FSCACHE_OBJECT_LOOKING_UP] = "OBJECT_LOOKING_UP",
+ [FSCACHE_OBJECT_CREATING] = "OBJECT_CREATING",
+ [FSCACHE_OBJECT_AVAILABLE] = "OBJECT_AVAILABLE",
+ [FSCACHE_OBJECT_ACTIVE] = "OBJECT_ACTIVE",
+ [FSCACHE_OBJECT_UPDATING] = "OBJECT_UPDATING",
+ [FSCACHE_OBJECT_DYING] = "OBJECT_DYING",
+ [FSCACHE_OBJECT_LC_DYING] = "OBJECT_LC_DYING",
+ [FSCACHE_OBJECT_ABORT_INIT] = "OBJECT_ABORT_INIT",
+ [FSCACHE_OBJECT_RELEASING] = "OBJECT_RELEASING",
+ [FSCACHE_OBJECT_RECYCLING] = "OBJECT_RECYCLING",
+ [FSCACHE_OBJECT_WITHDRAWING] = "OBJECT_WITHDRAWING",
+ [FSCACHE_OBJECT_DEAD] = "OBJECT_DEAD",
+};
+EXPORT_SYMBOL(fscache_object_states);
+
+static void fscache_object_slow_work_put_ref(struct slow_work *);
+static int fscache_object_slow_work_get_ref(struct slow_work *);
+static void fscache_object_slow_work_execute(struct slow_work *);
+static void fscache_initialise_object(struct fscache_object *);
+static void fscache_lookup_object(struct fscache_object *);
+static void fscache_object_available(struct fscache_object *);
+static void fscache_release_object(struct fscache_object *);
+static void fscache_withdraw_object(struct fscache_object *);
+static void fscache_enqueue_dependents(struct fscache_object *);
+static void fscache_dequeue_object(struct fscache_object *);
+
+const struct slow_work_ops fscache_object_slow_work_ops = {
+ .get_ref = fscache_object_slow_work_get_ref,
+ .put_ref = fscache_object_slow_work_put_ref,
+ .execute = fscache_object_slow_work_execute,
+};
+EXPORT_SYMBOL(fscache_object_slow_work_ops);
+
+/*
+ * we need to notify the parent when an op completes that we had outstanding
+ * upon it
+ */
+static inline void fscache_done_parent_op(struct fscache_object *object)
+{
+ struct fscache_object *parent = object->parent;
+
+ _enter("OBJ%x {OBJ%x,%x}",
+ object->debug_id, parent->debug_id, parent->n_ops);
+
+ spin_lock_nested(&parent->lock, 1);
+ parent->n_ops--;
+ parent->n_obj_ops--;
+ if (parent->n_ops == 0)
+ fscache_raise_event(parent, FSCACHE_OBJECT_EV_CLEARED);
+ spin_unlock(&parent->lock);
+}
+
+/*
+ * process events that have been sent to an object's state machine
+ * - initiates parent lookup
+ * - does object lookup
+ * - does object creation
+ * - does object recycling and retirement
+ * - does object withdrawal
+ */
+static void fscache_object_state_machine(struct fscache_object *object)
+{
+ enum fscache_object_state new_state;
+
+ ASSERT(object != NULL);
+
+ _enter("{OBJ%x,%s,%lx}",
+ object->debug_id, fscache_object_states[object->state],
+ object->events);
+
+ switch (object->state) {
+ /* wait for the parent object to become ready */
+ case FSCACHE_OBJECT_INIT:
+ object->event_mask =
+ ULONG_MAX & ~(1 << FSCACHE_OBJECT_EV_CLEARED);
+ fscache_initialise_object(object);
+ goto done;
+
+ /* look up the object metadata on disk */
+ case FSCACHE_OBJECT_LOOKING_UP:
+ fscache_lookup_object(object);
+ goto lookup_transit;
+
+ /* create the object metadata on disk */
+ case FSCACHE_OBJECT_CREATING:
+ fscache_lookup_object(object);
+ goto lookup_transit;
+
+ /* handle an object becoming available; start pending
+ * operations and queue dependent operations for processing */
+ case FSCACHE_OBJECT_AVAILABLE:
+ fscache_object_available(object);
+ goto active_transit;
+
+ /* normal running state */
+ case FSCACHE_OBJECT_ACTIVE:
+ goto active_transit;
+
+ /* update the object metadata on disk */
+ case FSCACHE_OBJECT_UPDATING:
+ clear_bit(FSCACHE_OBJECT_EV_UPDATE, &object->events);
+ fscache_stat(&fscache_n_updates_run);
+ object->cache->ops->update_object(object);
+ goto active_transit;
+
+ /* handle an object dying during lookup or creation */
+ case FSCACHE_OBJECT_LC_DYING:
+ object->event_mask &= ~(1 << FSCACHE_OBJECT_EV_UPDATE);
+ object->cache->ops->lookup_complete(object);
+
+ spin_lock(&object->lock);
+ object->state = FSCACHE_OBJECT_DYING;
+ if (test_and_clear_bit(FSCACHE_COOKIE_CREATING,
+ &object->cookie->flags))
+ wake_up_bit(&object->cookie->flags,
+ FSCACHE_COOKIE_CREATING);
+ spin_unlock(&object->lock);
+
+ fscache_done_parent_op(object);
+
+ /* wait for completion of all active operations on this object
+ * and the death of all child objects of this object */
+ case FSCACHE_OBJECT_DYING:
+ dying:
+ clear_bit(FSCACHE_OBJECT_EV_CLEARED, &object->events);
+ spin_lock(&object->lock);
+ _debug("dying OBJ%x {%d,%d}",
+ object->debug_id, object->n_ops, object->n_children);
+ if (object->n_ops == 0 && object->n_children == 0) {
+ object->event_mask &=
+ ~(1 << FSCACHE_OBJECT_EV_CLEARED);
+ object->event_mask |=
+ (1 << FSCACHE_OBJECT_EV_WITHDRAW) |
+ (1 << FSCACHE_OBJECT_EV_RETIRE) |
+ (1 << FSCACHE_OBJECT_EV_RELEASE) |
+ (1 << FSCACHE_OBJECT_EV_ERROR);
+ } else {
+ object->event_mask &=
+ ~((1 << FSCACHE_OBJECT_EV_WITHDRAW) |
+ (1 << FSCACHE_OBJECT_EV_RETIRE) |
+ (1 << FSCACHE_OBJECT_EV_RELEASE) |
+ (1 << FSCACHE_OBJECT_EV_ERROR));
+ object->event_mask |=
+ 1 << FSCACHE_OBJECT_EV_CLEARED;
+ }
+ spin_unlock(&object->lock);
+ fscache_enqueue_dependents(object);
+ goto terminal_transit;
+
+ /* handle an abort during initialisation */
+ case FSCACHE_OBJECT_ABORT_INIT:
+ _debug("handle abort init %lx", object->events);
+ object->event_mask &= ~(1 << FSCACHE_OBJECT_EV_UPDATE);
+
+ spin_lock(&object->lock);
+ fscache_dequeue_object(object);
+
+ object->state = FSCACHE_OBJECT_DYING;
+ if (test_and_clear_bit(FSCACHE_COOKIE_CREATING,
+ &object->cookie->flags))
+ wake_up_bit(&object->cookie->flags,
+ FSCACHE_COOKIE_CREATING);
+ spin_unlock(&object->lock);
+ goto dying;
+
+ /* handle the netfs releasing an object and possibly marking it
+ * obsolete too */
+ case FSCACHE_OBJECT_RELEASING:
+ case FSCACHE_OBJECT_RECYCLING:
+ object->event_mask &=
+ ~((1 << FSCACHE_OBJECT_EV_WITHDRAW) |
+ (1 << FSCACHE_OBJECT_EV_RETIRE) |
+ (1 << FSCACHE_OBJECT_EV_RELEASE) |
+ (1 << FSCACHE_OBJECT_EV_ERROR));
+ fscache_release_object(object);
+ spin_lock(&object->lock);
+ object->state = FSCACHE_OBJECT_DEAD;
+ spin_unlock(&object->lock);
+ fscache_stat(&fscache_n_object_dead);
+ goto terminal_transit;
+
+ /* handle the parent cache of this object being withdrawn from
+ * active service */
+ case FSCACHE_OBJECT_WITHDRAWING:
+ object->event_mask &=
+ ~((1 << FSCACHE_OBJECT_EV_WITHDRAW) |
+ (1 << FSCACHE_OBJECT_EV_RETIRE) |
+ (1 << FSCACHE_OBJECT_EV_RELEASE) |
+ (1 << FSCACHE_OBJECT_EV_ERROR));
+ fscache_withdraw_object(object);
+ spin_lock(&object->lock);
+ object->state = FSCACHE_OBJECT_DEAD;
+ spin_unlock(&object->lock);
+ fscache_stat(&fscache_n_object_dead);
+ goto terminal_transit;
+
+ /* complain about the object being woken up once it is
+ * deceased */
+ case FSCACHE_OBJECT_DEAD:
+ printk(KERN_ERR "FS-Cache:"
+ " Unexpected event in dead state %lx\n",
+ object->events & object->event_mask);
+ BUG();
+
+ default:
+ printk(KERN_ERR "FS-Cache: Unknown object state %u\n",
+ object->state);
+ BUG();
+ }
+
+ /* determine the transition from a lookup state */
+lookup_transit:
+ switch (fls(object->events & object->event_mask) - 1) {
+ case FSCACHE_OBJECT_EV_WITHDRAW:
+ case FSCACHE_OBJECT_EV_RETIRE:
+ case FSCACHE_OBJECT_EV_RELEASE:
+ case FSCACHE_OBJECT_EV_ERROR:
+ new_state = FSCACHE_OBJECT_LC_DYING;
+ goto change_state;
+ case FSCACHE_OBJECT_EV_REQUEUE:
+ goto done;
+ case -1:
+ goto done; /* sleep until event */
+ default:
+ goto unsupported_event;
+ }
+
+ /* determine the transition from an active state */
+active_transit:
+ switch (fls(object->events & object->event_mask) - 1) {
+ case FSCACHE_OBJECT_EV_WITHDRAW:
+ case FSCACHE_OBJECT_EV_RETIRE:
+ case FSCACHE_OBJECT_EV_RELEASE:
+ case FSCACHE_OBJECT_EV_ERROR:
+ new_state = FSCACHE_OBJECT_DYING;
+ goto change_state;
+ case FSCACHE_OBJECT_EV_UPDATE:
+ new_state = FSCACHE_OBJECT_UPDATING;
+ goto change_state;
+ case -1:
+ new_state = FSCACHE_OBJECT_ACTIVE;
+ goto change_state; /* sleep until event */
+ default:
+ goto unsupported_event;
+ }
+
+ /* determine the transition from a terminal state */
+terminal_transit:
+ switch (fls(object->events & object->event_mask) - 1) {
+ case FSCACHE_OBJECT_EV_WITHDRAW:
+ new_state = FSCACHE_OBJECT_WITHDRAWING;
+ goto change_state;
+ case FSCACHE_OBJECT_EV_RETIRE:
+ new_state = FSCACHE_OBJECT_RECYCLING;
+ goto change_state;
+ case FSCACHE_OBJECT_EV_RELEASE:
+ new_state = FSCACHE_OBJECT_RELEASING;
+ goto change_state;
+ case FSCACHE_OBJECT_EV_ERROR:
+ new_state = FSCACHE_OBJECT_WITHDRAWING;
+ goto change_state;
+ case FSCACHE_OBJECT_EV_CLEARED:
+ new_state = FSCACHE_OBJECT_DYING;
+ goto change_state;
+ case -1:
+ goto done; /* sleep until event */
+ default:
+ goto unsupported_event;
+ }
+
+change_state:
+ spin_lock(&object->lock);
+ object->state = new_state;
+ spin_unlock(&object->lock);
+
+done:
+ _leave(" [->%s]", fscache_object_states[object->state]);
+ return;
+
+unsupported_event:
+ printk(KERN_ERR "FS-Cache:"
+ " Unsupported event %lx [mask %lx] in state %s\n",
+ object->events, object->event_mask,
+ fscache_object_states[object->state]);
+ BUG();
+}
+
+/*
+ * execute an object
+ */
+static void fscache_object_slow_work_execute(struct slow_work *work)
+{
+ struct fscache_object *object =
+ container_of(work, struct fscache_object, work);
+ unsigned long start;
+
+ _enter("{OBJ%x}", object->debug_id);
+
+ clear_bit(FSCACHE_OBJECT_EV_REQUEUE, &object->events);
+
+ start = jiffies;
+ fscache_object_state_machine(object);
+ fscache_hist(fscache_objs_histogram, start);
+ if (object->events & object->event_mask)
+ fscache_enqueue_object(object);
+}
+
+/*
+ * initialise an object
+ * - check the specified object's parent to see if we can make use of it
+ * immediately to do a creation
+ * - we may need to start the process of creating a parent and we need to wait
+ * for the parent's lookup and creation to complete if it's not there yet
+ * - an object's cookie is pinned until we clear FSCACHE_COOKIE_CREATING on the
+ * leaf-most cookies of the object and all its children
+ */
+static void fscache_initialise_object(struct fscache_object *object)
+{
+ struct fscache_object *parent;
+
+ _enter("");
+ ASSERT(object->cookie != NULL);
+ ASSERT(object->cookie->parent != NULL);
+ ASSERT(list_empty(&object->work.link));
+
+ if (object->events & ((1 << FSCACHE_OBJECT_EV_ERROR) |
+ (1 << FSCACHE_OBJECT_EV_RELEASE) |
+ (1 << FSCACHE_OBJECT_EV_RETIRE) |
+ (1 << FSCACHE_OBJECT_EV_WITHDRAW))) {
+ _debug("abort init %lx", object->events);
+ spin_lock(&object->lock);
+ object->state = FSCACHE_OBJECT_ABORT_INIT;
+ spin_unlock(&object->lock);
+ return;
+ }
+
+ spin_lock(&object->cookie->lock);
+ spin_lock_nested(&object->cookie->parent->lock, 1);
+
+ parent = object->parent;
+ if (!parent) {
+ _debug("no parent");
+ set_bit(FSCACHE_OBJECT_EV_WITHDRAW, &object->events);
+ } else {
+ spin_lock(&object->lock);
+ spin_lock_nested(&parent->lock, 1);
+ _debug("parent %s", fscache_object_states[parent->state]);
+
+ if (parent->state >= FSCACHE_OBJECT_DYING) {
+ _debug("bad parent");
+ set_bit(FSCACHE_OBJECT_EV_WITHDRAW, &object->events);
+ } else if (parent->state < FSCACHE_OBJECT_AVAILABLE) {
+ _debug("wait");
+
+ /* we may get woken up in this state by child objects
+ * binding on to us, so we need to make sure we don't
+ * add ourself to the list multiple times */
+ if (list_empty(&object->dep_link)) {
+ object->cache->ops->grab_object(object);
+ list_add(&object->dep_link,
+ &parent->dependents);
+
+ /* fscache_acquire_non_index_cookie() uses this
+ * to wake the chain up */
+ if (parent->state == FSCACHE_OBJECT_INIT)
+ fscache_enqueue_object(parent);
+ }
+ } else {
+ _debug("go");
+ parent->n_ops++;
+ parent->n_obj_ops++;
+ object->lookup_jif = jiffies;
+ object->state = FSCACHE_OBJECT_LOOKING_UP;
+ set_bit(FSCACHE_OBJECT_EV_REQUEUE, &object->events);
+ }
+
+ spin_unlock(&parent->lock);
+ spin_unlock(&object->lock);
+ }
+
+ spin_unlock(&object->cookie->parent->lock);
+ spin_unlock(&object->cookie->lock);
+ _leave("");
+}
+
+/*
+ * look an object up in the cache from which it was allocated
+ * - we hold an "access lock" on the parent object, so the parent object cannot
+ * be withdrawn by either party till we've finished
+ * - an object's cookie is pinned until we clear FSCACHE_COOKIE_CREATING on the
+ * leaf-most cookies of the object and all its children
+ */
+static void fscache_lookup_object(struct fscache_object *object)
+{
+ struct fscache_cookie *cookie = object->cookie;
+ struct fscache_object *parent;
+
+ _enter("");
+
+ parent = object->parent;
+ ASSERT(parent != NULL);
+ ASSERTCMP(parent->n_ops, >, 0);
+ ASSERTCMP(parent->n_obj_ops, >, 0);
+
+ /* make sure the parent is still available */
+ ASSERTCMP(parent->state, >=, FSCACHE_OBJECT_AVAILABLE);
+
+ if (parent->state >= FSCACHE_OBJECT_DYING ||
+ test_bit(FSCACHE_IOERROR, &object->cache->flags)) {
+ _debug("unavailable");
+ set_bit(FSCACHE_OBJECT_EV_WITHDRAW, &object->events);
+ _leave("");
+ return;
+ }
+
+ _debug("LOOKUP \"%s/%s\" in \"%s\"",
+ parent->cookie->def->name, cookie->def->name,
+ object->cache->tag->name);
+
+ fscache_stat(&fscache_n_object_lookups);
+ object->cache->ops->lookup_object(object);
+
+ if (test_bit(FSCACHE_OBJECT_EV_ERROR, &object->events))
+ set_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);
+
+ _leave("");
+}
+
+/**
+ * fscache_object_lookup_negative - Note negative cookie lookup
+ * @object: Object pointing to cookie to mark
+ *
+ * Note negative lookup, permitting those waiting to read data from an already
+ * existing backing object to continue as there's no data for them to read.
+ */
+void fscache_object_lookup_negative(struct fscache_object *object)
+{
+ struct fscache_cookie *cookie = object->cookie;
+
+ _enter("{OBJ%x,%s}",
+ object->debug_id, fscache_object_states[object->state]);
+
+ spin_lock(&object->lock);
+ if (object->state == FSCACHE_OBJECT_LOOKING_UP) {
+ fscache_stat(&fscache_n_object_lookups_negative);
+
+ /* transit here to allow write requests to begin stacking up
+ * and read requests to begin returning ENODATA */
+ object->state = FSCACHE_OBJECT_CREATING;
+ spin_unlock(&object->lock);
+
+ set_bit(FSCACHE_COOKIE_PENDING_FILL, &cookie->flags);
+ set_bit(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
+
+ _debug("wake up lookup %p", &cookie->flags);
+ smp_mb__before_clear_bit();
+ clear_bit(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags);
+ smp_mb__after_clear_bit();
+ wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
+ set_bit(FSCACHE_OBJECT_EV_REQUEUE, &object->events);
+ } else {
+ ASSERTCMP(object->state, ==, FSCACHE_OBJECT_CREATING);
+ spin_unlock(&object->lock);
+ }
+
+ _leave("");
+}
+EXPORT_SYMBOL(fscache_object_lookup_negative);
+
+/**
+ * fscache_obtained_object - Note successful object lookup or creation
+ * @object: Object pointing to cookie to mark
+ *
+ * Note successful lookup and/or creation, permitting those waiting to write
+ * data to a backing object to continue.
+ *
+ * Note that after calling this, an object's cookie may be relinquished by the
+ * netfs, and so must be accessed with object lock held.
+ */
+void fscache_obtained_object(struct fscache_object *object)
+{
+ struct fscache_cookie *cookie = object->cookie;
+
+ _enter("{OBJ%x,%s}",
+ object->debug_id, fscache_object_states[object->state]);
+
+ /* if we were still looking up, then we must have a positive lookup
+ * result, in which case there may be data available */
+ spin_lock(&object->lock);
+ if (object->state == FSCACHE_OBJECT_LOOKING_UP) {
+ fscache_stat(&fscache_n_object_lookups_positive);
+
+ clear_bit(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
+
+ object->state = FSCACHE_OBJECT_AVAILABLE;
+ spin_unlock(&object->lock);
+
+ smp_mb__before_clear_bit();
+ clear_bit(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags);
+ smp_mb__after_clear_bit();
+ wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
+ set_bit(FSCACHE_OBJECT_EV_REQUEUE, &object->events);
+ } else {
+ ASSERTCMP(object->state, ==, FSCACHE_OBJECT_CREATING);
+ fscache_stat(&fscache_n_object_created);
+
+ object->state = FSCACHE_OBJECT_AVAILABLE;
+ spin_unlock(&object->lock);
+ set_bit(FSCACHE_OBJECT_EV_REQUEUE, &object->events);
+ smp_wmb();
+ }
+
+ if (test_and_clear_bit(FSCACHE_COOKIE_CREATING, &cookie->flags))
+ wake_up_bit(&cookie->flags, FSCACHE_COOKIE_CREATING);
+
+ _leave("");
+}
+EXPORT_SYMBOL(fscache_obtained_object);
+
+/*
+ * handle an object that has just become available
+ */
+static void fscache_object_available(struct fscache_object *object)
+{
+ _enter("{OBJ%x}", object->debug_id);
+
+ spin_lock(&object->lock);
+
+ if (test_and_clear_bit(FSCACHE_COOKIE_CREATING, &object->cookie->flags))
+ wake_up_bit(&object->cookie->flags, FSCACHE_COOKIE_CREATING);
+
+ fscache_done_parent_op(object);
+ if (object->n_in_progress == 0) {
+ if (object->n_ops > 0) {
+ ASSERTCMP(object->n_ops, >=, object->n_obj_ops);
+ ASSERTIF(object->n_ops > object->n_obj_ops,
+ !list_empty(&object->pending_ops));
+ fscache_start_operations(object);
+ } else {
+ ASSERT(list_empty(&object->pending_ops));
+ }
+ }
+ spin_unlock(&object->lock);
+
+ object->cache->ops->lookup_complete(object);
+ fscache_enqueue_dependents(object);
+
+ fscache_hist(fscache_obj_instantiate_histogram, object->lookup_jif);
+ fscache_stat(&fscache_n_object_avail);
+
+ _leave("");
+}
+
+/*
+ * drop an object's attachments
+ */
+static void fscache_drop_object(struct fscache_object *object)
+{
+ struct fscache_object *parent = object->parent;
+ struct fscache_cache *cache = object->cache;
+
+ _enter("{OBJ%x,%d}", object->debug_id, object->n_children);
+
+ spin_lock(&cache->object_list_lock);
+ list_del_init(&object->cache_link);
+ spin_unlock(&cache->object_list_lock);
+
+ cache->ops->drop_object(object);
+
+ if (parent) {
+ _debug("release parent OBJ%x {%d}",
+ parent->debug_id, parent->n_children);
+
+ spin_lock(&parent->lock);
+ parent->n_children--;
+ if (parent->n_children == 0)
+ fscache_raise_event(parent, FSCACHE_OBJECT_EV_CLEARED);
+ spin_unlock(&parent->lock);
+ object->parent = NULL;
+ }
+
+ /* this just shifts the object release to the slow work processor */
+ object->cache->ops->put_object(object);
+
+ _leave("");
+}
+
+/*
+ * release or recycle an object that the netfs has discarded
+ */
+static void fscache_release_object(struct fscache_object *object)
+{
+ _enter("");
+
+ fscache_drop_object(object);
+}
+
+/*
+ * withdraw an object from active service
+ */
+static void fscache_withdraw_object(struct fscache_object *object)
+{
+ struct fscache_cookie *cookie;
+ bool detached;
+
+ _enter("");
+
+ spin_lock(&object->lock);
+ cookie = object->cookie;
+ if (cookie) {
+ /* need to get the cookie lock before the object lock, starting
+ * from the object pointer */
+ atomic_inc(&cookie->usage);
+ spin_unlock(&object->lock);
+
+ detached = false;
+ spin_lock(&cookie->lock);
+ spin_lock(&object->lock);
+
+ if (object->cookie == cookie) {
+ hlist_del_init(&object->cookie_link);
+ object->cookie = NULL;
+ detached = true;
+ }
+ spin_unlock(&cookie->lock);
+ fscache_cookie_put(cookie);
+ if (detached)
+ fscache_cookie_put(cookie);
+ }
+
+ spin_unlock(&object->lock);
+
+ fscache_drop_object(object);
+}
+
+/*
+ * withdraw an object from active service at the behest of the cache
+ * - need break the links to a cached object cookie
+ * - called under two situations:
+ * (1) recycler decides to reclaim an in-use object
+ * (2) a cache is unmounted
+ * - have to take care as the cookie can be being relinquished by the netfs
+ * simultaneously
+ * - the object is pinned by the caller holding a refcount on it
+ */
+void fscache_withdrawing_object(struct fscache_cache *cache,
+ struct fscache_object *object)
+{
+ bool enqueue = false;
+
+ _enter(",OBJ%x", object->debug_id);
+
+ spin_lock(&object->lock);
+ if (object->state < FSCACHE_OBJECT_WITHDRAWING) {
+ object->state = FSCACHE_OBJECT_WITHDRAWING;
+ enqueue = true;
+ }
+ spin_unlock(&object->lock);
+
+ if (enqueue)
+ fscache_enqueue_object(object);
+
+ _leave("");
+}
+
+/*
+ * allow the slow work item processor to get a ref on an object
+ */
+static int fscache_object_slow_work_get_ref(struct slow_work *work)
+{
+ struct fscache_object *object =
+ container_of(work, struct fscache_object, work);
+
+ return object->cache->ops->grab_object(object) ? 0 : -EAGAIN;
+}
+
+/*
+ * allow the slow work item processor to discard a ref on a work item
+ */
+static void fscache_object_slow_work_put_ref(struct slow_work *work)
+{
+ struct fscache_object *object =
+ container_of(work, struct fscache_object, work);
+
+ return object->cache->ops->put_object(object);
+}
+
+/*
+ * enqueue an object for metadata-type processing
+ */
+void fscache_enqueue_object(struct fscache_object *object)
+{
+ _enter("{OBJ%x}", object->debug_id);
+
+ slow_work_enqueue(&object->work);
+}
+
+/*
+ * enqueue the dependents of an object for metadata-type processing
+ * - the caller must hold the object's lock
+ * - this may cause an already locked object to wind up being processed again
+ */
+static void fscache_enqueue_dependents(struct fscache_object *object)
+{
+ struct fscache_object *dep;
+
+ _enter("{OBJ%x}", object->debug_id);
+
+ if (list_empty(&object->dependents))
+ return;
+
+ spin_lock(&object->lock);
+
+ while (!list_empty(&object->dependents)) {
+ dep = list_entry(object->dependents.next,
+ struct fscache_object, dep_link);
+ list_del_init(&dep->dep_link);
+
+
+ /* sort onto appropriate lists */
+ fscache_enqueue_object(dep);
+ dep->cache->ops->put_object(dep);
+
+ if (!list_empty(&object->dependents))
+ cond_resched_lock(&object->lock);
+ }
+
+ spin_unlock(&object->lock);
+}
+
+/*
+ * remove an object from whatever queue it's waiting on
+ * - the caller must hold object->lock
+ */
+void fscache_dequeue_object(struct fscache_object *object)
+{
+ _enter("{OBJ%x}", object->debug_id);
+
+ if (!list_empty(&object->dep_link)) {
+ spin_lock(&object->parent->lock);
+ list_del_init(&object->dep_link);
+ spin_unlock(&object->parent->lock);
+ }
+
+ _leave("");
+}
+
+/**
+ * fscache_check_aux - Ask the netfs whether an object on disk is still valid
+ * @object: The object to ask about
+ * @data: The auxiliary data for the object
+ * @datalen: The size of the auxiliary data
+ *
+ * This function consults the netfs about the coherency state of an object
+ */
+enum fscache_checkaux fscache_check_aux(struct fscache_object *object,
+ const void *data, uint16_t datalen)
+{
+ enum fscache_checkaux result;
+
+ if (!object->cookie->def->check_aux) {
+ fscache_stat(&fscache_n_checkaux_none);
+ return FSCACHE_CHECKAUX_OKAY;
+ }
+
+ result = object->cookie->def->check_aux(object->cookie->netfs_data,
+ data, datalen);
+ switch (result) {
+ /* entry okay as is */
+ case FSCACHE_CHECKAUX_OKAY:
+ fscache_stat(&fscache_n_checkaux_okay);
+ break;
+
+ /* entry requires update */
+ case FSCACHE_CHECKAUX_NEEDS_UPDATE:
+ fscache_stat(&fscache_n_checkaux_update);
+ break;
+
+ /* entry requires deletion */
+ case FSCACHE_CHECKAUX_OBSOLETE:
+ fscache_stat(&fscache_n_checkaux_obsolete);
+ break;
+
+ default:
+ BUG();
+ }
+
+ return result;
+}
+EXPORT_SYMBOL(fscache_check_aux);