diff options
Diffstat (limited to 'Documentation/gpu/amdgpu/display')
-rw-r--r-- | Documentation/gpu/amdgpu/display/dc-arch-overview.svg | 731 | ||||
-rw-r--r-- | Documentation/gpu/amdgpu/display/dc-components.svg | 732 | ||||
-rw-r--r-- | Documentation/gpu/amdgpu/display/dc-debug.rst | 187 | ||||
-rw-r--r-- | Documentation/gpu/amdgpu/display/dcn-blocks.rst | 57 | ||||
-rw-r--r-- | Documentation/gpu/amdgpu/display/dcn-overview.rst | 2 | ||||
-rw-r--r-- | Documentation/gpu/amdgpu/display/display-contributing.rst | 168 | ||||
-rw-r--r-- | Documentation/gpu/amdgpu/display/display-manager.rst | 7 | ||||
-rw-r--r-- | Documentation/gpu/amdgpu/display/index.rst | 79 | ||||
-rw-r--r-- | Documentation/gpu/amdgpu/display/programming-model-dcn.rst | 162 |
9 files changed, 2113 insertions, 12 deletions
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section, you will find helpful information on debugging the amdgpu +driver from the display perspective. This page introduces debug mechanisms and +procedures to help you identify if some issues are related to display code. + +Narrow down display issues +========================== + +Since the display is the driver's visual component, it is common to see users +reporting issues as a display when another component causes the problem. This +section equips users to determine if a specific issue was caused by the display +component or another part of the driver. + +DC dmesg important messages +--------------------------- + +The dmesg log is the first source of information to be checked, and amdgpu +takes advantage of this feature by logging some valuable information. When +looking for the issues associated with amdgpu, remember that each component of +the driver (e.g., smu, PSP, dm, etc.) is loaded one by one, and this +information can be found in the dmesg log. In this sense, look for the part of +the log that looks like the below log snippet:: + + [ 4.254295] [drm] initializing kernel modesetting (IP DISCOVERY 0x1002:0x744C 0x1002:0x0E3B 0xC8). + [ 4.254718] [drm] register mmio base: 0xFCB00000 + [ 4.254918] [drm] register mmio size: 1048576 + [ 4.260095] [drm] add ip block number 0 <soc21_common> + [ 4.260318] [drm] add ip block number 1 <gmc_v11_0> + [ 4.260510] [drm] add ip block number 2 <ih_v6_0> + [ 4.260696] [drm] add ip block number 3 <psp> + [ 4.260878] [drm] add ip block number 4 <smu> + [ 4.261057] [drm] add ip block number 5 <dm> + [ 4.261231] [drm] add ip block number 6 <gfx_v11_0> + [ 4.261402] [drm] add ip block number 7 <sdma_v6_0> + [ 4.261568] [drm] add ip block number 8 <vcn_v4_0> + [ 4.261729] [drm] add ip block number 9 <jpeg_v4_0> + [ 4.261887] [drm] add ip block number 10 <mes_v11_0> + +From the above example, you can see the line that reports that `<dm>`, +(**Display Manager**), was loaded, which means that display can be part of the +issue. If you do not see that line, something else might have failed before +amdgpu loads the display component, indicating that we don't have a +display issue. + +After you identified that the DM was loaded correctly, you can check for the +display version of the hardware in use, which can be retrieved from the dmesg +log with the command:: + + dmesg | grep -i 'display core' + +This command shows a message that looks like this:: + + [ 4.655828] [drm] Display Core v3.2.285 initialized on DCN 3.2 + +This message has two key pieces of information: + +* **The DC version (e.g., v3.2.285)**: Display developers release a new DC version + every week, and this information can be advantageous in a situation where a + user/developer must find a good point versus a bad point based on a tested + version of the display code. Remember from page :ref:`Display Core <amdgpu-display-core>`, + that every week the new patches for display are heavily tested with IGT and + manual tests. +* **The DCN version (e.g., DCN 3.2)**: The DCN block is associated with the + hardware generation, and the DCN version conveys the hardware generation that + the driver is currently running. This information helps to narrow down the + code debug area since each DCN version has its files in the DC folder per DCN + component (from the example, the developer might want to focus on + files/folders/functions/structs with the dcn32 label might be executed). + However, keep in mind that DC reuses code across different DCN versions; for + example, it is expected to have some callbacks set in one DCN that are the same + as those from another DCN. In summary, use the DCN version just as a guide. + +From the dmesg file, it is also possible to get the ATOM bios code by using:: + + dmesg | grep -i 'ATOM BIOS' + +Which generates an output that looks like this:: + + [ 4.274534] amdgpu: ATOM BIOS: 113-D7020100-102 + +This type of information is useful to be reported. + +Avoid loading display core +-------------------------- + +Sometimes, it might be hard to figure out which part of the driver is causing +the issue; if you suspect that the display is not part of the problem and your +bug scenario is simple (e.g., some desktop configuration) you can try to remove +the display component from the equation. First, you need to identify `dm` ID +from the dmesg log; for example, search for the following log:: + + [ 4.254295] [drm] initializing kernel modesetting (IP DISCOVERY 0x1002:0x744C 0x1002:0x0E3B 0xC8). + [..] + [ 4.260095] [drm] add ip block number 0 <soc21_common> + [ 4.260318] [drm] add ip block number 1 <gmc_v11_0> + [..] + [ 4.261057] [drm] add ip block number 5 <dm> + +Notice from the above example that the `dm` id is 5 for this specific hardware. +Next, you need to run the following binary operation to identify the IP block +mask:: + + 0xffffffff & ~(1 << [DM ID]) + +From our example the IP mask is:: + + 0xffffffff & ~(1 << 5) = 0xffffffdf + +Finally, to disable DC, you just need to set the below parameter in your +bootloader:: + + amdgpu.ip_block_mask = 0xffffffdf + +If you can boot your system with the DC disabled and still see the issue, it +means you can rule DC out of the equation. However, if the bug disappears, you +still need to consider the DC part of the problem and keep narrowing down the +issue. In some scenarios, disabling DC is impossible since it might be +necessary to use the display component to reproduce the issue (e.g., play a +game). + +**Note: This will probably lead to the absence of a display output.** + +Display flickering +------------------ + +Display flickering might have multiple causes; one is the lack of proper power +to the GPU or problems in the DPM switches. A good first generic verification +is to set the GPU to use high voltage:: + + bash -c "echo high > /sys/class/drm/card0/device/power_dpm_force_performance_level" + +The above command sets the GPU/APU to use the maximum power allowed which +disables DPM switches. If forcing DPM levels high does not fix the issue, it +is less likely that the issue is related to power management. If the issue +disappears, there is a good chance that other components might be involved, and +the display should not be ignored since this could be a DPM issues. From the +display side, if the power increase fixes the issue, it is worth debugging the +clock configuration and the pipe split police used in the specific +configuration. + +Display artifacts +----------------- + +Users may see some screen artifacts that can be categorized into two different +types: localized artifacts and general artifacts. The localized artifacts +happen in some specific areas, such as around the UI window corners; if you see +this type of issue, there is a considerable chance that you have a userspace +problem, likely Mesa or similar. The general artifacts usually happen on the +entire screen. They might be caused by a misconfiguration at the driver level +of the display parameters, but the userspace might also cause this issue. One +way to identify the source of the problem is to take a screenshot or make a +desktop video capture when the problem happens; after checking the +screenshot/video recording, if you don't see any of the artifacts, it means +that the issue is likely on the the driver side. If you can still see the +problem in the data collected, it is an issue that probably happened during +rendering, and the display code just got the framebuffer already corrupted. + +Disabling/Enabling specific features +==================================== + +DC has a struct named `dc_debug_options`, which is statically initialized by +all DCE/DCN components based on the specific hardware characteristic. This +structure usually facilitates the bring-up phase since developers can start +with many disabled features and enable them individually. This is also an +important debug feature since users can change it when debugging specific +issues. + +For example, dGPU users sometimes see a problem where a horizontal fillet of +flickering happens in some specific part of the screen. This could be an +indication of Sub-Viewport issues; after the users identified the target DCN, +they can set the `force_disable_subvp` field to true in the statically +initialized version of `dc_debug_options` to see if the issue gets fixed. Along +the same lines, users/developers can also try to turn off `fams2_config` and +`enable_single_display_2to1_odm_policy`. In summary, the `dc_debug_options` is +an interesting form for identifying the problem. + DC Visual Confirmation ====================== @@ -76,6 +251,18 @@ change in real-time by using something like:: When reporting a bug related to DC, consider attaching this log before and after you reproduce the bug. +Collect Firmware information +============================ + +When reporting issues, it is important to have the firmware information since +it can be helpful for debugging purposes. To get all the firmware information, +use the command:: + + cat /sys/kernel/debug/dri/0/amdgpu_firmware_info + +From the display perspective, pay attention to the firmware of the DMCU and +DMCUB. + DMUB Firmware Debug =================== diff --git a/Documentation/gpu/amdgpu/display/dcn-blocks.rst b/Documentation/gpu/amdgpu/display/dcn-blocks.rst new file mode 100644 index 000000000000..756957128dad --- /dev/null +++ b/Documentation/gpu/amdgpu/display/dcn-blocks.rst @@ -0,0 +1,57 @@ +.. _dcn_blocks: + +========== +DCN Blocks +========== + +In this section, you will find some extra details about some of the DCN blocks +and the code documentation when it is automatically generated. + +DCHUBBUB +-------- + +.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/dchubbub.h + :doc: overview + +HUBP +---- + +.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/hubp.h + :doc: overview + +DPP +--- + +.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/dpp.h + :doc: overview + +.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/dpp.h + :internal: + +MPC +--- + +.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h + :doc: overview + +.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h + :internal: + :no-identifiers: mpcc_blnd_cfg mpcc_alpha_blend_mode + +OPP +--- + +.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/opp.h + :doc: overview + +.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/opp.h + :internal: + +DIO +--- + +.. kernel-doc:: drivers/gpu/drm/amd/display/dc/link/hwss/link_hwss_dio.c + :doc: overview + +.. kernel-doc:: drivers/gpu/drm/amd/display/dc/link/hwss/link_hwss_dio.c + :internal: diff --git a/Documentation/gpu/amdgpu/display/dcn-overview.rst b/Documentation/gpu/amdgpu/display/dcn-overview.rst index 9fea6500448b..eb54a6802e04 100644 --- a/Documentation/gpu/amdgpu/display/dcn-overview.rst +++ b/Documentation/gpu/amdgpu/display/dcn-overview.rst @@ -1,3 +1,5 @@ +.. _dcn_overview: + ======================= Display Core Next (DCN) ======================= diff --git a/Documentation/gpu/amdgpu/display/display-contributing.rst b/Documentation/gpu/amdgpu/display/display-contributing.rst new file mode 100644 index 000000000000..36f3077eee00 --- /dev/null +++ b/Documentation/gpu/amdgpu/display/display-contributing.rst @@ -0,0 +1,168 @@ +.. _display_todos: + +============================== +AMDGPU - Display Contributions +============================== + +First of all, if you are here, you probably want to give some technical +contribution to the display code, and for that, we say thank you :) + +This page summarizes some of the issues you can help with; keep in mind that +this is a static page, and it is always a good idea to try to reach developers +in the amdgfx or some of the maintainers. Finally, this page follows the DRM +way of creating a TODO list; for more information, check +'Documentation/gpu/todo.rst'. + +Gitlab issues +============= + +Users can report issues associated with AMD GPUs at: + +- https://gitlab.freedesktop.org/drm/amd + +Usually, we try to add a proper label to all new tickets to make it easy to +filter issues. If you can reproduce any problem, you could help by adding more +information or fixing the issue. + +Level: diverse + +IGT +=== + +`IGT`_ provides many integration tests that can be run on your GPU. We always +want to pass a large set of tests to increase the test coverage in our CI. If +you wish to contribute to the display code but are unsure where a good place +is, we recommend you run all IGT tests and try to fix any failure you see in +your hardware. Keep in mind that this failure can be an IGT problem or a kernel +issue; it is necessary to analyze case-by-case. + +Level: diverse + +.. _IGT: https://gitlab.freedesktop.org/drm/igt-gpu-tools + +Compilation +=========== + +Fix compilation warnings +------------------------ + +Enable the W1 or W2 warning level in the kernel compilation and try to fix the +issues on the display side. + +Level: Starter + +Fix compilation issues when using um architecture +------------------------------------------------- + +Linux has a User-mode Linux (UML) feature, and the kernel can be compiled to +the **um** architecture. Compiling for **um** can bring multiple advantages +from the test perspective. We currently have some compilation issues in this +area that we need to fix. + +Level: Intermediate + +Code Refactor +============= + +Add prefix to DC functions to improve the debug with ftrace +----------------------------------------------------------- + +The Ftrace debug feature (check 'Documentation/trace/ftrace.rst') is a +fantastic way to check the code path when developers try to make sense of a +bug. Ftrace provides a filter mechanism that can be useful when the developer +has some hunch of which part of the code can cause the issue; for this reason, +if a set of functions has a proper prefix, it becomes easy to create a good +filter. Additionally, prefixes can improve stack trace readability. + +The DC code does not follow some prefix rules, which makes the Ftrace filter +more complicated and reduces the readability of the stack trace. If you want +something simple to start contributing to the display, you can make patches for +adding prefixes to DC functions. To create those prefixes, use part of the file +name as a prefix for all functions in the target file. Check the +'amdgpu_dm_crtc.c` and `amdgpu_dm_plane.c` for some references. However, we +strongly advise not to send huge patches changing these prefixes; otherwise, it +will be hard to review and test, which can generate second thoughts from +maintainers. Try small steps; in case of double, you can ask before you put in +effort. We recommend first looking at folders like dceXYZ, dcnXYZ, basics, +bios, core, clk_mgr, hwss, resource, and irq. + +Level: Starter + +Reduce code duplication +----------------------- + +AMD has an extensive portfolio with various dGPUs and APUs that amdgpu +supports. To maintain the new hardware release cadence, DCE/DCN was designed in +a modular design, making the bring-up for new hardware fast. Over the years, +amdgpu accumulated some technical debt in the code duplication area. For this +task, it would be a good idea to find a tool that can discover code duplication +(including patterns) and use it as guidance to reduce duplications. + +Level: Intermediate + +Make atomic_commit_[check|tail] more readable +--------------------------------------------- + +The functions responsible for atomic commit and tail are intricate and +extensive. In particular `amdgpu_dm_atomic_commit_tail` is a long function and +could benefit from being split into smaller helpers. Improvements in this area +are more than welcome, but keep in mind that changes in this area will affect +all ASICs, meaning that refactoring requires a comprehensive verification; in +other words, this effort can take some time for validation. + +Level: Advanced + +Documentation +============= + +Expand kernel-doc +----------------- + +Many DC functions do not have a proper kernel-doc; understanding a function and +adding documentation is a great way to learn more about the amdgpu driver and +also leave an outstanding contribution to the entire community. + +Level: Starter + +Beyond AMDGPU +============= + +AMDGPU provides features that are not yet enabled in the userspace. This +section highlights some of the coolest display features, which could be enabled +with the userspace developer helper. + +Enable underlay +--------------- + +AMD display has this feature called underlay (which you can read more about at +'Documentation/gpu/amdgpu/display/mpo-overview.rst') which is intended to +save power when playing a video. The basic idea is to put a video in the +underlay plane at the bottom and the desktop in the plane above it with a hole +in the video area. This feature is enabled in ChromeOS, and from our data +measurement, it can save power. + +Level: Unknown + +Adaptive Backlight Modulation (ABM) +----------------------------------- + +ABM is a feature that adjusts the display panel's backlight level and pixel +values depending on the displayed image. This power-saving feature can be very +useful when the system starts to run off battery; since this will impact the +display output fidelity, it would be good if this option was something that +users could turn on or off. + +Level: Unknown + + +HDR & Color management & VRR +---------------------------- + +HDR, Color Management, and VRR are huge topics and it's hard to put these into +concise ToDos. If you are interested in this topic, we recommend checking some +blog posts from the community developers to better understand some of the +specific challenges and people working on the subject. If anyone wants to work +on some particular part, we can try to help with some basic guidance. Finally, +keep in mind that we already have some kernel-doc in place for those areas. + +Level: Unknown diff --git a/Documentation/gpu/amdgpu/display/display-manager.rst b/Documentation/gpu/amdgpu/display/display-manager.rst index be2651ecdd7f..b269ff3f7a54 100644 --- a/Documentation/gpu/amdgpu/display/display-manager.rst +++ b/Documentation/gpu/amdgpu/display/display-manager.rst @@ -132,10 +132,7 @@ The DRM blend mode and its elements are then mapped by AMDGPU display manager (MPC), as follows: .. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h - :doc: mpc-overview - -.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h - :functions: mpcc_blnd_cfg + :identifiers: mpcc_blnd_cfg Therefore, the blending configuration for a single MPCC instance on the MPC tree is defined by :c:type:`mpcc_blnd_cfg`, where @@ -147,7 +144,7 @@ alpha and plane alpha values. It sets one of the three modes for :c:type:`MPCC_ALPHA_BLND_MODE`, as described below. .. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h - :functions: mpcc_alpha_blend_mode + :identifiers: mpcc_alpha_blend_mode DM then maps the elements of `enum mpcc_alpha_blend_mode` to those in the DRM blend formula, as follows: diff --git a/Documentation/gpu/amdgpu/display/index.rst b/Documentation/gpu/amdgpu/display/index.rst index f8a4f53d70d8..bd2d797c123e 100644 --- a/Documentation/gpu/amdgpu/display/index.rst +++ b/Documentation/gpu/amdgpu/display/index.rst @@ -7,18 +7,80 @@ drm/amd/display - Display Core (DC) AMD display engine is partially shared with other operating systems; for this reason, our Display Core Driver is divided into two pieces: -1. **Display Core (DC)** contains the OS-agnostic components. Things like +#. **Display Core (DC)** contains the OS-agnostic components. Things like hardware programming and resource management are handled here. -2. **Display Manager (DM)** contains the OS-dependent components. Hooks to the - amdgpu base driver and DRM are implemented here. +#. **Display Manager (DM)** contains the OS-dependent components. Hooks to the + amdgpu base driver and DRM are implemented here. For example, you can check + display/amdgpu_dm/ folder. + +------------------ +DC Code validation +------------------ + +Maintaining the same code base across multiple OSes requires a lot of +synchronization effort between repositories and exhaustive validation. In the +DC case, we maintain a tree to centralize code from different parts. The shared +repository has integration tests with our Internal Linux CI farm, and we run a +comprehensive set of IGT tests in various AMD GPUs/APUs (mostly recent dGPUs +and APUs). Our CI also checks ARM64/32, PPC64/32, and x86_64/32 compilation +with DCN enabled and disabled. + +When we upstream a new feature or some patches, we pack them in a patchset with +the prefix **DC Patches for <DATE>**, which is created based on the latest +`amd-staging-drm-next <https://gitlab.freedesktop.org/agd5f/linux>`_. All of +those patches are under a DC version tested as follows: + +* Ensure that every patch compiles and the entire series pass our set of IGT + test in different hardware. +* Prepare a branch with those patches for our validation team. If there is an + error, a developer will debug as fast as possible; usually, a simple bisect + in the series is enough to point to a bad change, and two possible actions + emerge: fix the issue or drop the patch. If it is not an easy fix, the bad + patch is dropped. +* Finally, developers wait a few days for community feedback before we merge + the series. + +It is good to stress that the test phase is something that we take extremely +seriously, and we never merge anything that fails our validation. Follows an +overview of our test set: + +#. Manual test + * Multiple Hotplugs with DP and HDMI. + * Stress test with multiple display configuration changes via the user interface. + * Validate VRR behaviour. + * Check PSR. + * Validate MPO when playing video. + * Test more than two displays connected at the same time. + * Check suspend/resume. + * Validate FPO. + * Check MST. +#. Automated test + * IGT tests in a farm with GPUs and APUs that support DCN and DCE. + * Compilation validation with the latest GCC and Clang from LTS distro. + * Cross-compilation for PowerPC 64/32, ARM 64/32, and x86 32. + +In terms of test setup for CI and manual tests, we usually use: + +#. The latest Ubuntu LTS. +#. In terms of userspace, we only use fully updated open-source components + provided by the distribution official package manager. +#. Regarding IGT, we use the latest code from the upstream. +#. Most of the manual tests are conducted in the GNome but we also use KDE. + +Notice that someone from our test team will always reply to the cover letter +with the test report. + +-------------- +DC Information +-------------- The display pipe is responsible for "scanning out" a rendered frame from the GPU memory (also called VRAM, FrameBuffer, etc.) to a display. In other words, it would: -1. Read frame information from memory; -2. Perform required transformation; -3. Send pixel data to sink devices. +#. Read frame information from memory; +#. Perform required transformation; +#. Send pixel data to sink devices. If you want to learn more about our driver details, take a look at the below table of content: @@ -26,7 +88,10 @@ table of content: .. toctree:: display-manager.rst - dc-debug.rst dcn-overview.rst + dcn-blocks.rst + programming-model-dcn.rst mpo-overview.rst + dc-debug.rst + display-contributing.rst dc-glossary.rst diff --git a/Documentation/gpu/amdgpu/display/programming-model-dcn.rst b/Documentation/gpu/amdgpu/display/programming-model-dcn.rst new file mode 100644 index 000000000000..c1b48d49fb0b --- /dev/null +++ b/Documentation/gpu/amdgpu/display/programming-model-dcn.rst @@ -0,0 +1,162 @@ +==================== +DC Programming Model +==================== + +In the :ref:`Display Core Next (DCN) <dcn_overview>` and :ref:`DCN Block +<dcn_blocks>` pages, you learned about the hardware components and how they +interact with each other. On this page, the focus is shifted to the display +code architecture. Hence, it is reasonable to remind the reader that the code +in DC is shared with other OSes; for this reason, DC provides a set of +abstractions and operations to connect different APIs with the hardware +configuration. See DC as a service available for a Display Manager (amdgpu_dm) +to access and configure DCN/DCE hardware (DCE is also part of DC, but for +simplicity's sake, this documentation only examines DCN). + +.. note:: + For this page, we will use the term GPU to refers to dGPU and APU. + +Overview +======== + +From the display hardware perspective, it is plausible to expect that if a +problem is well-defined, it will probably be implemented at the hardware level. +On the other hand, when there are multiple ways of achieving something without +a very well-defined scope, the solution is usually implemented as a policy at +the DC level. In other words, some policies are defined in the DC core +(resource management, power optimization, image quality, etc.), and the others +implemented in hardware are enabled via DC configuration. + +In terms of hardware management, DCN has multiple instances of the same block +(e.g., HUBP, DPP, MPC, etc), and during the driver execution, it might be +necessary to use some of these instances. The core has policies in place for +handling those instances. Regarding resource management, the DC objective is +quite simple: minimize the hardware shuffle when the driver performs some +actions. When the state changes from A to B, the transition is considered +easier to maneuver if the hardware resource is still used for the same set of +driver objects. Usually, adding and removing a resource to a `pipe_ctx` (more +details below) is not a problem; however, moving a resource from one `pipe_ctx` +to another should be avoided. + +Another area of influence for DC is power optimization, which has a myriad of +arrangement possibilities. In some way, just displaying an image via DCN should +be relatively straightforward; however, showing it with the best power +footprint is more desirable, but it has many associated challenges. +Unfortunately, there is no straight-forward analytic way to determine if a +configuration is the best one for the context due to the enormous variety of +variables related to this problem (e.g., many different DCN/DCE hardware +versions, different displays configurations, etc.) for this reason DC +implements a dedicated library for trying some configuration and verify if it +is possible to support it or not. This type of policy is extremely complex to +create and maintain, and amdgpu driver relies on Display Mode Library (DML) to +generate the best decisions. + +In summary, DC must deal with the complexity of handling multiple scenarios and +determine policies to manage them. All of the above information is conveyed to +give the reader some idea about the complexity of driving a display from the +driver's perspective. This page hopes to allow the reader to better navigate +over the amdgpu display code. + +Display Driver Architecture Overview +==================================== + +The diagram below provides an overview of the display driver architecture; +notice it illustrates the software layers adopted by DC: + +.. kernel-figure:: dc-components.svg + +The first layer of the diagram is the high-level DC API represented by the +`dc.h` file; below it are two big blocks represented by Core and Link. Next is +the hardware configuration block; the main file describing it is +the`hw_sequencer.h`, where the implementation of the callbacks can be found in +the hardware sequencer folder. Almost at the end, you can see the block level +API (`dc/inc/hw`), which represents each DCN low-level block, such as HUBP, +DPP, MPC, OPTC, etc. Notice on the left side of the diagram that we have a +different set of layers representing the interaction with the DMUB +microcontroller. + +Basic Objects +------------- + +The below diagram outlines the basic display objects. In particular, pay +attention to the names in the boxes since they represent a data structure in +the driver: + +.. kernel-figure:: dc-arch-overview.svg + +Let's start with the central block in the image, `dc`. The `dc` struct is +initialized per GPU; for example, one GPU has one `dc` instance, two GPUs have +two `dc` instances, and so forth. In other words we have one 'dc' per 'amdgpu' +instance. In some ways, this object behaves like the `Singleton` pattern. + +After the `dc` block in the diagram, you can see the `dc_link` component, which +is a low-level abstraction for the connector. One interesting aspect of the +image is that connectors are not part of the DCN block; they are defined by the +platform/board and not by the SoC. The `dc_link` struct is the high-level data +container with information such as connected sinks, connection status, signal +types, etc. After `dc_link`, there is the `dc_sink`, which is the object that +represents the connected display. + +.. note:: + For historical reasons, we used the name `dc_link`, which gives the + wrong impression that this abstraction only deals with physical connections + that the developer can easily manipulate. However, this also covers + conections like eDP or cases where the output is connected to other devices. + +There are two structs that are not represented in the diagram since they were +elaborated in the DCN overview page (check the DCN block diagram :ref:`Display +Core Next (DCN) <dcn_overview>`); still, it is worth bringing back for this +overview which is `dc_stream` and `dc_state`. The `dc_stream` stores many +properties associated with the data transmission, but most importantly, it +represents the data flow from the connector to the display. Next we have +`dc_state`, which represents the logic state within the hardware at the moment; +`dc_state` is composed of `dc_stream` and `dc_plane`. The `dc_stream` is the DC +version of `drm_crtc` and represents the post-blending pipeline. + +Speaking of the `dc_plane` data structure (first part of the diagram), you can +think about it as an abstraction similar to `drm_plane` that represents the +pre-blending portion of the pipeline. This image was probably processed by GFX +and is ready to be composited under a `dc_stream`. Normally, the driver may +have one or more `dc_plane` connected to the same `dc_stream`, which defines a +composition at the DC level. + +Basic Operations +---------------- + +Now that we have covered the basic objects, it is time to examine some of the +basic hardware/software operations. Let's start with the `dc_create()` +function, which directly works with the `dc` data struct; this function behaves +like a constructor responsible for the basic software initialization and +preparing for enabling other parts of the API. It is important to highlight +that this operation does not touch any hardware configuration; it is only a +software initialization. + +Next, we have the `dc_hardware_init()`, which also relies on the `dc` data +struct. Its main function is to put the hardware in a valid state. It is worth +highlighting that the hardware might initialize in an unknown state, and it is +a requirement to put it in a valid state; this function has multiple callbacks +for the hardware-specific initialization, whereas `dc_hardware_init` does the +hardware initialization and is the first point where we touch hardware. + +The `dc_get_link_at_index` is an operation that depends on the `dc_link` data +structure. This function retrieves and enumerates all the `dc_links` available +on the device; this is required since this information is not part of the SoC +definition but depends on the board configuration. As soon as the `dc_link` is +initialized, it is useful to figure out if any of them are already connected to +the display by using the `dc_link_detect()` function. After the driver figures +out if any display is connected to the device, the challenging phase starts: +configuring the monitor to show something. Nonetheless, dealing with the ideal +configuration is not a DC task since this is the Display Manager (`amdgpu_dm`) +responsibility which in turn is responsible for dealing with the atomic +commits. The only interface DC provides to the configuration phase is the +function `dc_validate_with_context` that receives the configuration information +and, based on that, validates whether the hardware can support it or not. It is +important to add that even if the display supports some specific configuration, +it does not mean the DCN hardware can support it. + +After the DM and DC agree upon the configuration, the stream configuration +phase starts. This task activates one or more `dc_stream` at this phase, and in +the best-case scenario, you might be able to turn the display on with a black +screen (it does not show anything yet since it does not have any plane +associated with it). The final step would be to call the +`dc_update_planes_and_stream,` which will add or remove planes. + |