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-rw-r--r--Documentation/gpu/amdgpu/display/dc-arch-overview.svg731
-rw-r--r--Documentation/gpu/amdgpu/display/dc-components.svg732
-rw-r--r--Documentation/gpu/amdgpu/display/dc-debug.rst187
-rw-r--r--Documentation/gpu/amdgpu/display/dcn-blocks.rst57
-rw-r--r--Documentation/gpu/amdgpu/display/dcn-overview.rst2
-rw-r--r--Documentation/gpu/amdgpu/display/display-contributing.rst168
-rw-r--r--Documentation/gpu/amdgpu/display/display-manager.rst7
-rw-r--r--Documentation/gpu/amdgpu/display/index.rst79
-rw-r--r--Documentation/gpu/amdgpu/display/programming-model-dcn.rst162
9 files changed, 2113 insertions, 12 deletions
diff --git a/Documentation/gpu/amdgpu/display/dc-arch-overview.svg b/Documentation/gpu/amdgpu/display/dc-arch-overview.svg
new file mode 100644
index 000000000000..23394931cf26
--- /dev/null
+++ b/Documentation/gpu/amdgpu/display/dc-arch-overview.svg
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+ style="font-style:normal;font-weight:normal;font-size:7.05556px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.264583"
+ x="-229.2068"
+ y="193.25275"
+ id="text860"><tspan
+ sodipodi:role="line"
+ x="-229.2068"
+ y="193.25275"
+ style="font-size:7.05556px;text-align:center;text-anchor:middle;stroke-width:0.264583"
+ id="tspan858">...</tspan></text>
+ </g>
+ <text
+ xml:space="preserve"
+ style="font-style:normal;font-weight:normal;font-size:4.36501px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.163688"
+ x="-313.35858"
+ y="133.55629"
+ id="text951"><tspan
+ sodipodi:role="line"
+ x="-313.35858"
+ y="133.55629"
+ style="font-size:4.36501px;text-align:center;text-anchor:middle;stroke-width:0.163688"
+ id="tspan949">Hardware Registers</tspan></text>
+ <text
+ xml:space="preserve"
+ style="font-style:normal;font-weight:normal;font-size:4.36501px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.163688"
+ x="-265.39505"
+ y="86.926537"
+ id="text1044"><tspan
+ sodipodi:role="line"
+ x="-265.39505"
+ y="86.926537"
+ style="font-size:4.36501px;text-align:center;text-anchor:middle;stroke-width:0.163688"
+ id="tspan1042">DMUB</tspan><tspan
+ sodipodi:role="line"
+ x="-265.39505"
+ y="92.382797"
+ style="font-size:4.36501px;text-align:center;text-anchor:middle;stroke-width:0.163688"
+ id="tspan1046">Block</tspan></text>
+ <text
+ xml:space="preserve"
+ style="font-style:normal;font-weight:normal;font-size:4.36501px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.163688"
+ x="-265.42343"
+ y="43.272846"
+ id="text1052"><tspan
+ sodipodi:role="line"
+ x="-265.42343"
+ y="43.272846"
+ style="font-size:4.36501px;text-align:center;text-anchor:middle;stroke-width:0.163688"
+ id="tspan1048">DMUB Hardware API</tspan><tspan
+ sodipodi:role="line"
+ x="-265.42343"
+ y="48.729107"
+ style="font-size:4.36501px;text-align:center;text-anchor:middle;stroke-width:0.163688"
+ id="tspan1050">(dmub/dmub_srv.h)</tspan></text>
+ <text
+ xml:space="preserve"
+ style="font-style:normal;font-weight:normal;font-size:4.36501px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.163688"
+ x="-265.40161"
+ y="24.997644"
+ id="text1058"><tspan
+ sodipodi:role="line"
+ x="-265.40161"
+ y="24.997644"
+ style="font-size:4.36501px;text-align:center;text-anchor:middle;stroke-width:0.163688"
+ id="tspan1056">DMUB Service</tspan></text>
+ <text
+ xml:space="preserve"
+ style="font-style:normal;font-weight:normal;font-size:4.36501px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.163688"
+ x="-265.30121"
+ y="0.99768418"
+ id="text1064"><tspan
+ sodipodi:role="line"
+ x="-265.30121"
+ y="0.99768418"
+ style="font-size:4.36501px;text-align:center;text-anchor:middle;stroke-width:0.163688"
+ id="tspan1062">DMUB Service API</tspan><tspan
+ sodipodi:role="line"
+ x="-265.30121"
+ y="6.4539466"
+ style="font-size:4.36501px;text-align:center;text-anchor:middle;stroke-width:0.163688"
+ id="tspan1066">(dc/dc_dmub_srv.h)</tspan></text>
+ </g>
+</svg>
diff --git a/Documentation/gpu/amdgpu/display/dc-debug.rst b/Documentation/gpu/amdgpu/display/dc-debug.rst
index 817631b1dbf3..013f63b271f3 100644
--- a/Documentation/gpu/amdgpu/display/dc-debug.rst
+++ b/Documentation/gpu/amdgpu/display/dc-debug.rst
@@ -2,6 +2,181 @@
Display Core Debug tools
========================
+In this section, you will find helpful information on debugging the amdgpu
+driver from the display perspective. This page introduces debug mechanisms and
+procedures to help you identify if some issues are related to display code.
+
+Narrow down display issues
+==========================
+
+Since the display is the driver's visual component, it is common to see users
+reporting issues as a display when another component causes the problem. This
+section equips users to determine if a specific issue was caused by the display
+component or another part of the driver.
+
+DC dmesg important messages
+---------------------------
+
+The dmesg log is the first source of information to be checked, and amdgpu
+takes advantage of this feature by logging some valuable information. When
+looking for the issues associated with amdgpu, remember that each component of
+the driver (e.g., smu, PSP, dm, etc.) is loaded one by one, and this
+information can be found in the dmesg log. In this sense, look for the part of
+the log that looks like the below log snippet::
+
+ [ 4.254295] [drm] initializing kernel modesetting (IP DISCOVERY 0x1002:0x744C 0x1002:0x0E3B 0xC8).
+ [ 4.254718] [drm] register mmio base: 0xFCB00000
+ [ 4.254918] [drm] register mmio size: 1048576
+ [ 4.260095] [drm] add ip block number 0 <soc21_common>
+ [ 4.260318] [drm] add ip block number 1 <gmc_v11_0>
+ [ 4.260510] [drm] add ip block number 2 <ih_v6_0>
+ [ 4.260696] [drm] add ip block number 3 <psp>
+ [ 4.260878] [drm] add ip block number 4 <smu>
+ [ 4.261057] [drm] add ip block number 5 <dm>
+ [ 4.261231] [drm] add ip block number 6 <gfx_v11_0>
+ [ 4.261402] [drm] add ip block number 7 <sdma_v6_0>
+ [ 4.261568] [drm] add ip block number 8 <vcn_v4_0>
+ [ 4.261729] [drm] add ip block number 9 <jpeg_v4_0>
+ [ 4.261887] [drm] add ip block number 10 <mes_v11_0>
+
+From the above example, you can see the line that reports that `<dm>`,
+(**Display Manager**), was loaded, which means that display can be part of the
+issue. If you do not see that line, something else might have failed before
+amdgpu loads the display component, indicating that we don't have a
+display issue.
+
+After you identified that the DM was loaded correctly, you can check for the
+display version of the hardware in use, which can be retrieved from the dmesg
+log with the command::
+
+ dmesg | grep -i 'display core'
+
+This command shows a message that looks like this::
+
+ [ 4.655828] [drm] Display Core v3.2.285 initialized on DCN 3.2
+
+This message has two key pieces of information:
+
+* **The DC version (e.g., v3.2.285)**: Display developers release a new DC version
+ every week, and this information can be advantageous in a situation where a
+ user/developer must find a good point versus a bad point based on a tested
+ version of the display code. Remember from page :ref:`Display Core <amdgpu-display-core>`,
+ that every week the new patches for display are heavily tested with IGT and
+ manual tests.
+* **The DCN version (e.g., DCN 3.2)**: The DCN block is associated with the
+ hardware generation, and the DCN version conveys the hardware generation that
+ the driver is currently running. This information helps to narrow down the
+ code debug area since each DCN version has its files in the DC folder per DCN
+ component (from the example, the developer might want to focus on
+ files/folders/functions/structs with the dcn32 label might be executed).
+ However, keep in mind that DC reuses code across different DCN versions; for
+ example, it is expected to have some callbacks set in one DCN that are the same
+ as those from another DCN. In summary, use the DCN version just as a guide.
+
+From the dmesg file, it is also possible to get the ATOM bios code by using::
+
+ dmesg | grep -i 'ATOM BIOS'
+
+Which generates an output that looks like this::
+
+ [ 4.274534] amdgpu: ATOM BIOS: 113-D7020100-102
+
+This type of information is useful to be reported.
+
+Avoid loading display core
+--------------------------
+
+Sometimes, it might be hard to figure out which part of the driver is causing
+the issue; if you suspect that the display is not part of the problem and your
+bug scenario is simple (e.g., some desktop configuration) you can try to remove
+the display component from the equation. First, you need to identify `dm` ID
+from the dmesg log; for example, search for the following log::
+
+ [ 4.254295] [drm] initializing kernel modesetting (IP DISCOVERY 0x1002:0x744C 0x1002:0x0E3B 0xC8).
+ [..]
+ [ 4.260095] [drm] add ip block number 0 <soc21_common>
+ [ 4.260318] [drm] add ip block number 1 <gmc_v11_0>
+ [..]
+ [ 4.261057] [drm] add ip block number 5 <dm>
+
+Notice from the above example that the `dm` id is 5 for this specific hardware.
+Next, you need to run the following binary operation to identify the IP block
+mask::
+
+ 0xffffffff & ~(1 << [DM ID])
+
+From our example the IP mask is::
+
+ 0xffffffff & ~(1 << 5) = 0xffffffdf
+
+Finally, to disable DC, you just need to set the below parameter in your
+bootloader::
+
+ amdgpu.ip_block_mask = 0xffffffdf
+
+If you can boot your system with the DC disabled and still see the issue, it
+means you can rule DC out of the equation. However, if the bug disappears, you
+still need to consider the DC part of the problem and keep narrowing down the
+issue. In some scenarios, disabling DC is impossible since it might be
+necessary to use the display component to reproduce the issue (e.g., play a
+game).
+
+**Note: This will probably lead to the absence of a display output.**
+
+Display flickering
+------------------
+
+Display flickering might have multiple causes; one is the lack of proper power
+to the GPU or problems in the DPM switches. A good first generic verification
+is to set the GPU to use high voltage::
+
+ bash -c "echo high > /sys/class/drm/card0/device/power_dpm_force_performance_level"
+
+The above command sets the GPU/APU to use the maximum power allowed which
+disables DPM switches. If forcing DPM levels high does not fix the issue, it
+is less likely that the issue is related to power management. If the issue
+disappears, there is a good chance that other components might be involved, and
+the display should not be ignored since this could be a DPM issues. From the
+display side, if the power increase fixes the issue, it is worth debugging the
+clock configuration and the pipe split police used in the specific
+configuration.
+
+Display artifacts
+-----------------
+
+Users may see some screen artifacts that can be categorized into two different
+types: localized artifacts and general artifacts. The localized artifacts
+happen in some specific areas, such as around the UI window corners; if you see
+this type of issue, there is a considerable chance that you have a userspace
+problem, likely Mesa or similar. The general artifacts usually happen on the
+entire screen. They might be caused by a misconfiguration at the driver level
+of the display parameters, but the userspace might also cause this issue. One
+way to identify the source of the problem is to take a screenshot or make a
+desktop video capture when the problem happens; after checking the
+screenshot/video recording, if you don't see any of the artifacts, it means
+that the issue is likely on the the driver side. If you can still see the
+problem in the data collected, it is an issue that probably happened during
+rendering, and the display code just got the framebuffer already corrupted.
+
+Disabling/Enabling specific features
+====================================
+
+DC has a struct named `dc_debug_options`, which is statically initialized by
+all DCE/DCN components based on the specific hardware characteristic. This
+structure usually facilitates the bring-up phase since developers can start
+with many disabled features and enable them individually. This is also an
+important debug feature since users can change it when debugging specific
+issues.
+
+For example, dGPU users sometimes see a problem where a horizontal fillet of
+flickering happens in some specific part of the screen. This could be an
+indication of Sub-Viewport issues; after the users identified the target DCN,
+they can set the `force_disable_subvp` field to true in the statically
+initialized version of `dc_debug_options` to see if the issue gets fixed. Along
+the same lines, users/developers can also try to turn off `fams2_config` and
+`enable_single_display_2to1_odm_policy`. In summary, the `dc_debug_options` is
+an interesting form for identifying the problem.
+
DC Visual Confirmation
======================
@@ -76,6 +251,18 @@ change in real-time by using something like::
When reporting a bug related to DC, consider attaching this log before and
after you reproduce the bug.
+Collect Firmware information
+============================
+
+When reporting issues, it is important to have the firmware information since
+it can be helpful for debugging purposes. To get all the firmware information,
+use the command::
+
+ cat /sys/kernel/debug/dri/0/amdgpu_firmware_info
+
+From the display perspective, pay attention to the firmware of the DMCU and
+DMCUB.
+
DMUB Firmware Debug
===================
diff --git a/Documentation/gpu/amdgpu/display/dcn-blocks.rst b/Documentation/gpu/amdgpu/display/dcn-blocks.rst
new file mode 100644
index 000000000000..756957128dad
--- /dev/null
+++ b/Documentation/gpu/amdgpu/display/dcn-blocks.rst
@@ -0,0 +1,57 @@
+.. _dcn_blocks:
+
+==========
+DCN Blocks
+==========
+
+In this section, you will find some extra details about some of the DCN blocks
+and the code documentation when it is automatically generated.
+
+DCHUBBUB
+--------
+
+.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/dchubbub.h
+ :doc: overview
+
+HUBP
+----
+
+.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/hubp.h
+ :doc: overview
+
+DPP
+---
+
+.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/dpp.h
+ :doc: overview
+
+.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/dpp.h
+ :internal:
+
+MPC
+---
+
+.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h
+ :doc: overview
+
+.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h
+ :internal:
+ :no-identifiers: mpcc_blnd_cfg mpcc_alpha_blend_mode
+
+OPP
+---
+
+.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/opp.h
+ :doc: overview
+
+.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/opp.h
+ :internal:
+
+DIO
+---
+
+.. kernel-doc:: drivers/gpu/drm/amd/display/dc/link/hwss/link_hwss_dio.c
+ :doc: overview
+
+.. kernel-doc:: drivers/gpu/drm/amd/display/dc/link/hwss/link_hwss_dio.c
+ :internal:
diff --git a/Documentation/gpu/amdgpu/display/dcn-overview.rst b/Documentation/gpu/amdgpu/display/dcn-overview.rst
index 9fea6500448b..eb54a6802e04 100644
--- a/Documentation/gpu/amdgpu/display/dcn-overview.rst
+++ b/Documentation/gpu/amdgpu/display/dcn-overview.rst
@@ -1,3 +1,5 @@
+.. _dcn_overview:
+
=======================
Display Core Next (DCN)
=======================
diff --git a/Documentation/gpu/amdgpu/display/display-contributing.rst b/Documentation/gpu/amdgpu/display/display-contributing.rst
new file mode 100644
index 000000000000..36f3077eee00
--- /dev/null
+++ b/Documentation/gpu/amdgpu/display/display-contributing.rst
@@ -0,0 +1,168 @@
+.. _display_todos:
+
+==============================
+AMDGPU - Display Contributions
+==============================
+
+First of all, if you are here, you probably want to give some technical
+contribution to the display code, and for that, we say thank you :)
+
+This page summarizes some of the issues you can help with; keep in mind that
+this is a static page, and it is always a good idea to try to reach developers
+in the amdgfx or some of the maintainers. Finally, this page follows the DRM
+way of creating a TODO list; for more information, check
+'Documentation/gpu/todo.rst'.
+
+Gitlab issues
+=============
+
+Users can report issues associated with AMD GPUs at:
+
+- https://gitlab.freedesktop.org/drm/amd
+
+Usually, we try to add a proper label to all new tickets to make it easy to
+filter issues. If you can reproduce any problem, you could help by adding more
+information or fixing the issue.
+
+Level: diverse
+
+IGT
+===
+
+`IGT`_ provides many integration tests that can be run on your GPU. We always
+want to pass a large set of tests to increase the test coverage in our CI. If
+you wish to contribute to the display code but are unsure where a good place
+is, we recommend you run all IGT tests and try to fix any failure you see in
+your hardware. Keep in mind that this failure can be an IGT problem or a kernel
+issue; it is necessary to analyze case-by-case.
+
+Level: diverse
+
+.. _IGT: https://gitlab.freedesktop.org/drm/igt-gpu-tools
+
+Compilation
+===========
+
+Fix compilation warnings
+------------------------
+
+Enable the W1 or W2 warning level in the kernel compilation and try to fix the
+issues on the display side.
+
+Level: Starter
+
+Fix compilation issues when using um architecture
+-------------------------------------------------
+
+Linux has a User-mode Linux (UML) feature, and the kernel can be compiled to
+the **um** architecture. Compiling for **um** can bring multiple advantages
+from the test perspective. We currently have some compilation issues in this
+area that we need to fix.
+
+Level: Intermediate
+
+Code Refactor
+=============
+
+Add prefix to DC functions to improve the debug with ftrace
+-----------------------------------------------------------
+
+The Ftrace debug feature (check 'Documentation/trace/ftrace.rst') is a
+fantastic way to check the code path when developers try to make sense of a
+bug. Ftrace provides a filter mechanism that can be useful when the developer
+has some hunch of which part of the code can cause the issue; for this reason,
+if a set of functions has a proper prefix, it becomes easy to create a good
+filter. Additionally, prefixes can improve stack trace readability.
+
+The DC code does not follow some prefix rules, which makes the Ftrace filter
+more complicated and reduces the readability of the stack trace. If you want
+something simple to start contributing to the display, you can make patches for
+adding prefixes to DC functions. To create those prefixes, use part of the file
+name as a prefix for all functions in the target file. Check the
+'amdgpu_dm_crtc.c` and `amdgpu_dm_plane.c` for some references. However, we
+strongly advise not to send huge patches changing these prefixes; otherwise, it
+will be hard to review and test, which can generate second thoughts from
+maintainers. Try small steps; in case of double, you can ask before you put in
+effort. We recommend first looking at folders like dceXYZ, dcnXYZ, basics,
+bios, core, clk_mgr, hwss, resource, and irq.
+
+Level: Starter
+
+Reduce code duplication
+-----------------------
+
+AMD has an extensive portfolio with various dGPUs and APUs that amdgpu
+supports. To maintain the new hardware release cadence, DCE/DCN was designed in
+a modular design, making the bring-up for new hardware fast. Over the years,
+amdgpu accumulated some technical debt in the code duplication area. For this
+task, it would be a good idea to find a tool that can discover code duplication
+(including patterns) and use it as guidance to reduce duplications.
+
+Level: Intermediate
+
+Make atomic_commit_[check|tail] more readable
+---------------------------------------------
+
+The functions responsible for atomic commit and tail are intricate and
+extensive. In particular `amdgpu_dm_atomic_commit_tail` is a long function and
+could benefit from being split into smaller helpers. Improvements in this area
+are more than welcome, but keep in mind that changes in this area will affect
+all ASICs, meaning that refactoring requires a comprehensive verification; in
+other words, this effort can take some time for validation.
+
+Level: Advanced
+
+Documentation
+=============
+
+Expand kernel-doc
+-----------------
+
+Many DC functions do not have a proper kernel-doc; understanding a function and
+adding documentation is a great way to learn more about the amdgpu driver and
+also leave an outstanding contribution to the entire community.
+
+Level: Starter
+
+Beyond AMDGPU
+=============
+
+AMDGPU provides features that are not yet enabled in the userspace. This
+section highlights some of the coolest display features, which could be enabled
+with the userspace developer helper.
+
+Enable underlay
+---------------
+
+AMD display has this feature called underlay (which you can read more about at
+'Documentation/gpu/amdgpu/display/mpo-overview.rst') which is intended to
+save power when playing a video. The basic idea is to put a video in the
+underlay plane at the bottom and the desktop in the plane above it with a hole
+in the video area. This feature is enabled in ChromeOS, and from our data
+measurement, it can save power.
+
+Level: Unknown
+
+Adaptive Backlight Modulation (ABM)
+-----------------------------------
+
+ABM is a feature that adjusts the display panel's backlight level and pixel
+values depending on the displayed image. This power-saving feature can be very
+useful when the system starts to run off battery; since this will impact the
+display output fidelity, it would be good if this option was something that
+users could turn on or off.
+
+Level: Unknown
+
+
+HDR & Color management & VRR
+----------------------------
+
+HDR, Color Management, and VRR are huge topics and it's hard to put these into
+concise ToDos. If you are interested in this topic, we recommend checking some
+blog posts from the community developers to better understand some of the
+specific challenges and people working on the subject. If anyone wants to work
+on some particular part, we can try to help with some basic guidance. Finally,
+keep in mind that we already have some kernel-doc in place for those areas.
+
+Level: Unknown
diff --git a/Documentation/gpu/amdgpu/display/display-manager.rst b/Documentation/gpu/amdgpu/display/display-manager.rst
index be2651ecdd7f..b269ff3f7a54 100644
--- a/Documentation/gpu/amdgpu/display/display-manager.rst
+++ b/Documentation/gpu/amdgpu/display/display-manager.rst
@@ -132,10 +132,7 @@ The DRM blend mode and its elements are then mapped by AMDGPU display manager
(MPC), as follows:
.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h
- :doc: mpc-overview
-
-.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h
- :functions: mpcc_blnd_cfg
+ :identifiers: mpcc_blnd_cfg
Therefore, the blending configuration for a single MPCC instance on the MPC
tree is defined by :c:type:`mpcc_blnd_cfg`, where
@@ -147,7 +144,7 @@ alpha and plane alpha values. It sets one of the three modes for
:c:type:`MPCC_ALPHA_BLND_MODE`, as described below.
.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h
- :functions: mpcc_alpha_blend_mode
+ :identifiers: mpcc_alpha_blend_mode
DM then maps the elements of `enum mpcc_alpha_blend_mode` to those in the DRM
blend formula, as follows:
diff --git a/Documentation/gpu/amdgpu/display/index.rst b/Documentation/gpu/amdgpu/display/index.rst
index f8a4f53d70d8..bd2d797c123e 100644
--- a/Documentation/gpu/amdgpu/display/index.rst
+++ b/Documentation/gpu/amdgpu/display/index.rst
@@ -7,18 +7,80 @@ drm/amd/display - Display Core (DC)
AMD display engine is partially shared with other operating systems; for this
reason, our Display Core Driver is divided into two pieces:
-1. **Display Core (DC)** contains the OS-agnostic components. Things like
+#. **Display Core (DC)** contains the OS-agnostic components. Things like
hardware programming and resource management are handled here.
-2. **Display Manager (DM)** contains the OS-dependent components. Hooks to the
- amdgpu base driver and DRM are implemented here.
+#. **Display Manager (DM)** contains the OS-dependent components. Hooks to the
+ amdgpu base driver and DRM are implemented here. For example, you can check
+ display/amdgpu_dm/ folder.
+
+------------------
+DC Code validation
+------------------
+
+Maintaining the same code base across multiple OSes requires a lot of
+synchronization effort between repositories and exhaustive validation. In the
+DC case, we maintain a tree to centralize code from different parts. The shared
+repository has integration tests with our Internal Linux CI farm, and we run a
+comprehensive set of IGT tests in various AMD GPUs/APUs (mostly recent dGPUs
+and APUs). Our CI also checks ARM64/32, PPC64/32, and x86_64/32 compilation
+with DCN enabled and disabled.
+
+When we upstream a new feature or some patches, we pack them in a patchset with
+the prefix **DC Patches for <DATE>**, which is created based on the latest
+`amd-staging-drm-next <https://gitlab.freedesktop.org/agd5f/linux>`_. All of
+those patches are under a DC version tested as follows:
+
+* Ensure that every patch compiles and the entire series pass our set of IGT
+ test in different hardware.
+* Prepare a branch with those patches for our validation team. If there is an
+ error, a developer will debug as fast as possible; usually, a simple bisect
+ in the series is enough to point to a bad change, and two possible actions
+ emerge: fix the issue or drop the patch. If it is not an easy fix, the bad
+ patch is dropped.
+* Finally, developers wait a few days for community feedback before we merge
+ the series.
+
+It is good to stress that the test phase is something that we take extremely
+seriously, and we never merge anything that fails our validation. Follows an
+overview of our test set:
+
+#. Manual test
+ * Multiple Hotplugs with DP and HDMI.
+ * Stress test with multiple display configuration changes via the user interface.
+ * Validate VRR behaviour.
+ * Check PSR.
+ * Validate MPO when playing video.
+ * Test more than two displays connected at the same time.
+ * Check suspend/resume.
+ * Validate FPO.
+ * Check MST.
+#. Automated test
+ * IGT tests in a farm with GPUs and APUs that support DCN and DCE.
+ * Compilation validation with the latest GCC and Clang from LTS distro.
+ * Cross-compilation for PowerPC 64/32, ARM 64/32, and x86 32.
+
+In terms of test setup for CI and manual tests, we usually use:
+
+#. The latest Ubuntu LTS.
+#. In terms of userspace, we only use fully updated open-source components
+ provided by the distribution official package manager.
+#. Regarding IGT, we use the latest code from the upstream.
+#. Most of the manual tests are conducted in the GNome but we also use KDE.
+
+Notice that someone from our test team will always reply to the cover letter
+with the test report.
+
+--------------
+DC Information
+--------------
The display pipe is responsible for "scanning out" a rendered frame from the
GPU memory (also called VRAM, FrameBuffer, etc.) to a display. In other words,
it would:
-1. Read frame information from memory;
-2. Perform required transformation;
-3. Send pixel data to sink devices.
+#. Read frame information from memory;
+#. Perform required transformation;
+#. Send pixel data to sink devices.
If you want to learn more about our driver details, take a look at the below
table of content:
@@ -26,7 +88,10 @@ table of content:
.. toctree::
display-manager.rst
- dc-debug.rst
dcn-overview.rst
+ dcn-blocks.rst
+ programming-model-dcn.rst
mpo-overview.rst
+ dc-debug.rst
+ display-contributing.rst
dc-glossary.rst
diff --git a/Documentation/gpu/amdgpu/display/programming-model-dcn.rst b/Documentation/gpu/amdgpu/display/programming-model-dcn.rst
new file mode 100644
index 000000000000..c1b48d49fb0b
--- /dev/null
+++ b/Documentation/gpu/amdgpu/display/programming-model-dcn.rst
@@ -0,0 +1,162 @@
+====================
+DC Programming Model
+====================
+
+In the :ref:`Display Core Next (DCN) <dcn_overview>` and :ref:`DCN Block
+<dcn_blocks>` pages, you learned about the hardware components and how they
+interact with each other. On this page, the focus is shifted to the display
+code architecture. Hence, it is reasonable to remind the reader that the code
+in DC is shared with other OSes; for this reason, DC provides a set of
+abstractions and operations to connect different APIs with the hardware
+configuration. See DC as a service available for a Display Manager (amdgpu_dm)
+to access and configure DCN/DCE hardware (DCE is also part of DC, but for
+simplicity's sake, this documentation only examines DCN).
+
+.. note::
+ For this page, we will use the term GPU to refers to dGPU and APU.
+
+Overview
+========
+
+From the display hardware perspective, it is plausible to expect that if a
+problem is well-defined, it will probably be implemented at the hardware level.
+On the other hand, when there are multiple ways of achieving something without
+a very well-defined scope, the solution is usually implemented as a policy at
+the DC level. In other words, some policies are defined in the DC core
+(resource management, power optimization, image quality, etc.), and the others
+implemented in hardware are enabled via DC configuration.
+
+In terms of hardware management, DCN has multiple instances of the same block
+(e.g., HUBP, DPP, MPC, etc), and during the driver execution, it might be
+necessary to use some of these instances. The core has policies in place for
+handling those instances. Regarding resource management, the DC objective is
+quite simple: minimize the hardware shuffle when the driver performs some
+actions. When the state changes from A to B, the transition is considered
+easier to maneuver if the hardware resource is still used for the same set of
+driver objects. Usually, adding and removing a resource to a `pipe_ctx` (more
+details below) is not a problem; however, moving a resource from one `pipe_ctx`
+to another should be avoided.
+
+Another area of influence for DC is power optimization, which has a myriad of
+arrangement possibilities. In some way, just displaying an image via DCN should
+be relatively straightforward; however, showing it with the best power
+footprint is more desirable, but it has many associated challenges.
+Unfortunately, there is no straight-forward analytic way to determine if a
+configuration is the best one for the context due to the enormous variety of
+variables related to this problem (e.g., many different DCN/DCE hardware
+versions, different displays configurations, etc.) for this reason DC
+implements a dedicated library for trying some configuration and verify if it
+is possible to support it or not. This type of policy is extremely complex to
+create and maintain, and amdgpu driver relies on Display Mode Library (DML) to
+generate the best decisions.
+
+In summary, DC must deal with the complexity of handling multiple scenarios and
+determine policies to manage them. All of the above information is conveyed to
+give the reader some idea about the complexity of driving a display from the
+driver's perspective. This page hopes to allow the reader to better navigate
+over the amdgpu display code.
+
+Display Driver Architecture Overview
+====================================
+
+The diagram below provides an overview of the display driver architecture;
+notice it illustrates the software layers adopted by DC:
+
+.. kernel-figure:: dc-components.svg
+
+The first layer of the diagram is the high-level DC API represented by the
+`dc.h` file; below it are two big blocks represented by Core and Link. Next is
+the hardware configuration block; the main file describing it is
+the`hw_sequencer.h`, where the implementation of the callbacks can be found in
+the hardware sequencer folder. Almost at the end, you can see the block level
+API (`dc/inc/hw`), which represents each DCN low-level block, such as HUBP,
+DPP, MPC, OPTC, etc. Notice on the left side of the diagram that we have a
+different set of layers representing the interaction with the DMUB
+microcontroller.
+
+Basic Objects
+-------------
+
+The below diagram outlines the basic display objects. In particular, pay
+attention to the names in the boxes since they represent a data structure in
+the driver:
+
+.. kernel-figure:: dc-arch-overview.svg
+
+Let's start with the central block in the image, `dc`. The `dc` struct is
+initialized per GPU; for example, one GPU has one `dc` instance, two GPUs have
+two `dc` instances, and so forth. In other words we have one 'dc' per 'amdgpu'
+instance. In some ways, this object behaves like the `Singleton` pattern.
+
+After the `dc` block in the diagram, you can see the `dc_link` component, which
+is a low-level abstraction for the connector. One interesting aspect of the
+image is that connectors are not part of the DCN block; they are defined by the
+platform/board and not by the SoC. The `dc_link` struct is the high-level data
+container with information such as connected sinks, connection status, signal
+types, etc. After `dc_link`, there is the `dc_sink`, which is the object that
+represents the connected display.
+
+.. note::
+ For historical reasons, we used the name `dc_link`, which gives the
+ wrong impression that this abstraction only deals with physical connections
+ that the developer can easily manipulate. However, this also covers
+ conections like eDP or cases where the output is connected to other devices.
+
+There are two structs that are not represented in the diagram since they were
+elaborated in the DCN overview page (check the DCN block diagram :ref:`Display
+Core Next (DCN) <dcn_overview>`); still, it is worth bringing back for this
+overview which is `dc_stream` and `dc_state`. The `dc_stream` stores many
+properties associated with the data transmission, but most importantly, it
+represents the data flow from the connector to the display. Next we have
+`dc_state`, which represents the logic state within the hardware at the moment;
+`dc_state` is composed of `dc_stream` and `dc_plane`. The `dc_stream` is the DC
+version of `drm_crtc` and represents the post-blending pipeline.
+
+Speaking of the `dc_plane` data structure (first part of the diagram), you can
+think about it as an abstraction similar to `drm_plane` that represents the
+pre-blending portion of the pipeline. This image was probably processed by GFX
+and is ready to be composited under a `dc_stream`. Normally, the driver may
+have one or more `dc_plane` connected to the same `dc_stream`, which defines a
+composition at the DC level.
+
+Basic Operations
+----------------
+
+Now that we have covered the basic objects, it is time to examine some of the
+basic hardware/software operations. Let's start with the `dc_create()`
+function, which directly works with the `dc` data struct; this function behaves
+like a constructor responsible for the basic software initialization and
+preparing for enabling other parts of the API. It is important to highlight
+that this operation does not touch any hardware configuration; it is only a
+software initialization.
+
+Next, we have the `dc_hardware_init()`, which also relies on the `dc` data
+struct. Its main function is to put the hardware in a valid state. It is worth
+highlighting that the hardware might initialize in an unknown state, and it is
+a requirement to put it in a valid state; this function has multiple callbacks
+for the hardware-specific initialization, whereas `dc_hardware_init` does the
+hardware initialization and is the first point where we touch hardware.
+
+The `dc_get_link_at_index` is an operation that depends on the `dc_link` data
+structure. This function retrieves and enumerates all the `dc_links` available
+on the device; this is required since this information is not part of the SoC
+definition but depends on the board configuration. As soon as the `dc_link` is
+initialized, it is useful to figure out if any of them are already connected to
+the display by using the `dc_link_detect()` function. After the driver figures
+out if any display is connected to the device, the challenging phase starts:
+configuring the monitor to show something. Nonetheless, dealing with the ideal
+configuration is not a DC task since this is the Display Manager (`amdgpu_dm`)
+responsibility which in turn is responsible for dealing with the atomic
+commits. The only interface DC provides to the configuration phase is the
+function `dc_validate_with_context` that receives the configuration information
+and, based on that, validates whether the hardware can support it or not. It is
+important to add that even if the display supports some specific configuration,
+it does not mean the DCN hardware can support it.
+
+After the DM and DC agree upon the configuration, the stream configuration
+phase starts. This task activates one or more `dc_stream` at this phase, and in
+the best-case scenario, you might be able to turn the display on with a black
+screen (it does not show anything yet since it does not have any plane
+associated with it). The final step would be to call the
+`dc_update_planes_and_stream,` which will add or remove planes.
+