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-rw-r--r--Documentation/gpu/amdgpu/apu-asic-info-table.csv2
-rw-r--r--Documentation/gpu/amdgpu/debugging.rst80
-rw-r--r--Documentation/gpu/amdgpu/dgpu-asic-info-table.csv4
-rw-r--r--Documentation/gpu/amdgpu/display/dc-arch-overview.svg731
-rw-r--r--Documentation/gpu/amdgpu/display/dc-components.svg732
-rw-r--r--Documentation/gpu/amdgpu/display/dc-debug.rst187
-rw-r--r--Documentation/gpu/amdgpu/display/dcn-blocks.rst57
-rw-r--r--Documentation/gpu/amdgpu/display/dcn-overview.rst2
-rw-r--r--Documentation/gpu/amdgpu/display/display-contributing.rst168
-rw-r--r--Documentation/gpu/amdgpu/display/display-manager.rst7
-rw-r--r--Documentation/gpu/amdgpu/display/index.rst79
-rw-r--r--Documentation/gpu/amdgpu/display/programming-model-dcn.rst162
-rw-r--r--Documentation/gpu/amdgpu/driver-core.rst2
-rw-r--r--Documentation/gpu/amdgpu/index.rst2
-rw-r--r--Documentation/gpu/amdgpu/process-isolation.rst59
-rw-r--r--Documentation/gpu/amdgpu/thermal.rst18
16 files changed, 2278 insertions, 14 deletions
diff --git a/Documentation/gpu/amdgpu/apu-asic-info-table.csv b/Documentation/gpu/amdgpu/apu-asic-info-table.csv
index 18868abe2a91..5dd4b8762d19 100644
--- a/Documentation/gpu/amdgpu/apu-asic-info-table.csv
+++ b/Documentation/gpu/amdgpu/apu-asic-info-table.csv
@@ -7,7 +7,9 @@ SteamDeck, VANGOGH, DCN 3.0.1, 10.3.1, VCN 3.1.0, 5.2.1, 11.5.0
Ryzen 5000 series / Ryzen 7x30 series, GREEN SARDINE / Cezanne / Barcelo / Barcelo-R, DCN 2.1, 9.3, VCN 2.2, 4.1.1, 12.0.1
Ryzen 6000 series / Ryzen 7x35 series / Ryzen 7x36 series, YELLOW CARP / Rembrandt / Rembrandt-R, 3.1.2, 10.3.3, VCN 3.1.1, 5.2.3, 13.0.3
Ryzen 7000 series (AM5), Raphael, 3.1.5, 10.3.6, 3.1.2, 5.2.6, 13.0.5
+Ryzen 9000 series (AM5), Granite Ridge, 3.1.5, 10.3.6, 3.1.2, 5.2.6, 13.0.5
Ryzen 7x45 series (FL1), Dragon Range, 3.1.5, 10.3.6, 3.1.2, 5.2.6, 13.0.5
Ryzen 7x20 series, Mendocino, 3.1.6, 10.3.7, 3.1.1, 5.2.7, 13.0.8
Ryzen 7x40 series, Phoenix, 3.1.4, 11.0.1 / 11.0.4, 4.0.2, 6.0.1, 13.0.4 / 13.0.11
Ryzen 8x40 series, Hawk Point, 3.1.4, 11.0.1 / 11.0.4, 4.0.2, 6.0.1, 13.0.4 / 13.0.11
+Ryzen AI 300 series, Strix Point, 3.5.0, 11.5.0, 4.0.5, 6.1.0, 14.0.0
diff --git a/Documentation/gpu/amdgpu/debugging.rst b/Documentation/gpu/amdgpu/debugging.rst
new file mode 100644
index 000000000000..e75f97d0e4ea
--- /dev/null
+++ b/Documentation/gpu/amdgpu/debugging.rst
@@ -0,0 +1,80 @@
+===============
+ GPU Debugging
+===============
+
+GPUVM Debugging
+===============
+
+To aid in debugging GPU virtual memory related problems, the driver supports a
+number of options module parameters:
+
+`vm_fault_stop` - If non-0, halt the GPU memory controller on a GPU page fault.
+
+`vm_update_mode` - If non-0, use the CPU to update GPU page tables rather than
+the GPU.
+
+
+Decoding a GPUVM Page Fault
+===========================
+
+If you see a GPU page fault in the kernel log, you can decode it to figure
+out what is going wrong in your application. A page fault in your kernel
+log may look something like this:
+
+::
+
+ [gfxhub0] no-retry page fault (src_id:0 ring:24 vmid:3 pasid:32777, for process glxinfo pid 2424 thread glxinfo:cs0 pid 2425)
+ in page starting at address 0x0000800102800000 from IH client 0x1b (UTCL2)
+ VM_L2_PROTECTION_FAULT_STATUS:0x00301030
+ Faulty UTCL2 client ID: TCP (0x8)
+ MORE_FAULTS: 0x0
+ WALKER_ERROR: 0x0
+ PERMISSION_FAULTS: 0x3
+ MAPPING_ERROR: 0x0
+ RW: 0x0
+
+First you have the memory hub, gfxhub and mmhub. gfxhub is the memory
+hub used for graphics, compute, and sdma on some chips. mmhub is the
+memory hub used for multi-media and sdma on some chips.
+
+Next you have the vmid and pasid. If the vmid is 0, this fault was likely
+caused by the kernel driver or firmware. If the vmid is non-0, it is generally
+a fault in a user application. The pasid is used to link a vmid to a system
+process id. If the process is active when the fault happens, the process
+information will be printed.
+
+The GPU virtual address that caused the fault comes next.
+
+The client ID indicates the GPU block that caused the fault.
+Some common client IDs:
+
+- CB/DB: The color/depth backend of the graphics pipe
+- CPF: Command Processor Frontend
+- CPC: Command Processor Compute
+- CPG: Command Processor Graphics
+- TCP/SQC/SQG: Shaders
+- SDMA: SDMA engines
+- VCN: Video encode/decode engines
+- JPEG: JPEG engines
+
+PERMISSION_FAULTS describe what faults were encountered:
+
+- bit 0: the PTE was not valid
+- bit 1: the PTE read bit was not set
+- bit 2: the PTE write bit was not set
+- bit 3: the PTE execute bit was not set
+
+Finally, RW, indicates whether the access was a read (0) or a write (1).
+
+In the example above, a shader (cliend id = TCP) generated a read (RW = 0x0) to
+an invalid page (PERMISSION_FAULTS = 0x3) at GPU virtual address
+0x0000800102800000. The user can then inspect their shader code and resource
+descriptor state to determine what caused the GPU page fault.
+
+UMR
+===
+
+`umr <https://gitlab.freedesktop.org/tomstdenis/umr>`_ is a general purpose
+GPU debugging and diagnostics tool. Please see the umr
+`documentation <https://umr.readthedocs.io/en/main/>`_ for more information
+about its capabilities.
diff --git a/Documentation/gpu/amdgpu/dgpu-asic-info-table.csv b/Documentation/gpu/amdgpu/dgpu-asic-info-table.csv
index 882d2518f8ed..d2f10ee69dfc 100644
--- a/Documentation/gpu/amdgpu/dgpu-asic-info-table.csv
+++ b/Documentation/gpu/amdgpu/dgpu-asic-info-table.csv
@@ -15,7 +15,8 @@ Radeon (RX/Pro) 500 /540(X) /550 /640 /WX2100 /WX3100 /WX200 Series, POLARIS12,
Radeon (RX|TM) (PRO|WX) Vega /MI25 /V320 /V340L /8200 /9100 /SSG MxGPU, VEGA10, DCE 12, 9.0.1, VCE 4.0.0 / UVD 7.0.0, 4.0.0
AMD Radeon (Pro) VII /MI50 /MI60, VEGA20, DCE 12, 9.4.0, VCE 4.1.0 / UVD 7.2.0, 4.2.0
MI100, ARCTURUS, *, 9.4.1, VCN 2.5.0, 4.2.2
-MI200, ALDEBARAN, *, 9.4.2, VCN 2.6.0, 4.4.0
+MI200 Series, ALDEBARAN, *, 9.4.2, VCN 2.6.0, 4.4.0
+MI300 Series, AQUA_VANJARAM, *, 9.4.3, VCN 4.0.3, 4.4.2
AMD Radeon (RX|Pro) 5600(M|XT) /5700 (M|XT|XTB) /W5700, NAVI10, DCN 2.0.0, 10.1.10, VCN 2.0.0, 5.0.0
AMD Radeon (Pro) 5300 /5500XTB/5500(XT|M) /W5500M /W5500, NAVI14, DCN 2.0.0, 10.1.1, VCN 2.0.2, 5.0.2
AMD Radeon RX 6800(XT) /6900(XT) /W6800, SIENNA_CICHLID, DCN 3.0.0, 10.3.0, VCN 3.0.0, 5.2.0
@@ -23,4 +24,5 @@ AMD Radeon RX 6700 XT / 6800M / 6700M, NAVY_FLOUNDER, DCN 3.0.0, 10.3.2, VCN 3.0
AMD Radeon RX 6600(XT) /6600M /W6600 /W6600M, DIMGREY_CAVEFISH, DCN 3.0.2, 10.3.4, VCN 3.0.16, 5.2.4
AMD Radeon RX 6500M /6300M /W6500M /W6300M, BEIGE_GOBY, DCN 3.0.3, 10.3.5, VCN 3.0.33, 5.2.5
AMD Radeon RX 7900 XT /XTX, , DCN 3.2.0, 11.0.0, VCN 4.0.0, 6.0.0
+AMD Radeon RX 7800 XT, , DCN 3.2.0, 11.0.3, VCN 4.0.0, 6.0.3
AMD Radeon RX 7600M (XT) /7700S /7600S, , DCN 3.2.1, 11.0.2, VCN 4.0.4, 6.0.2
diff --git a/Documentation/gpu/amdgpu/display/dc-arch-overview.svg b/Documentation/gpu/amdgpu/display/dc-arch-overview.svg
new file mode 100644
index 000000000000..23394931cf26
--- /dev/null
+++ b/Documentation/gpu/amdgpu/display/dc-arch-overview.svg
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+ xml:space="preserve"
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+ y="17.511137"
+ style="font-size:10.476px;text-align:center;text-anchor:middle;stroke-width:0.163688"
+ id="tspan662">Link</tspan></text>
+ <text
+ xml:space="preserve"
+ style="font-style:normal;font-weight:normal;font-size:4.36501px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.163688"
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+ y="43.095863"
+ style="font-size:4.36501px;text-align:center;text-anchor:middle;stroke-width:0.163688"
+ id="tspan666">Hardware Sequencer API</tspan><tspan
+ sodipodi:role="line"
+ x="-336.97806"
+ y="48.552124"
+ style="font-size:4.36501px;text-align:center;text-anchor:middle;stroke-width:0.163688"
+ id="tspan670">(dc/inc/hw_sequence.h)</tspan></text>
+ <text
+ xml:space="preserve"
+ style="font-style:normal;font-weight:normal;font-size:4.36501px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.163688"
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+ id="tspan748">Hardware Sequencer</tspan></text>
+ <text
+ xml:space="preserve"
+ style="font-style:normal;font-weight:normal;font-size:4.36501px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.163688"
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+ y="89.209091"
+ style="font-size:4.36501px;text-align:center;text-anchor:middle;stroke-width:0.163688"
+ id="tspan754">Block Level API (dc/inc/hw)</tspan></text>
+ <g
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+ <rect
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+ </a>
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+ transform="matrix(0.61866289,0,0,0.61866289,-154.69251,-10.146755)">
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+ id="tspan846">DPP</tspan></text>
+ </g>
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+ transform="matrix(0.61866289,0,0,0.61866289,-155.67539,-10.146755)">
+ <rect
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+ <text
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+ id="tspan852">MPC</tspan></text>
+ </g>
+ <g
+ id="g1523"
+ transform="matrix(0.61866289,0,0,0.61866289,-157.64019,-10.146755)">
+ <rect
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+ <text
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+ id="tspan858">...</tspan></text>
+ </g>
+ <text
+ xml:space="preserve"
+ style="font-style:normal;font-weight:normal;font-size:4.36501px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.163688"
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+ style="font-size:4.36501px;text-align:center;text-anchor:middle;stroke-width:0.163688"
+ id="tspan949">Hardware Registers</tspan></text>
+ <text
+ xml:space="preserve"
+ style="font-style:normal;font-weight:normal;font-size:4.36501px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.163688"
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+ y="86.926537"
+ style="font-size:4.36501px;text-align:center;text-anchor:middle;stroke-width:0.163688"
+ id="tspan1042">DMUB</tspan><tspan
+ sodipodi:role="line"
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+ y="92.382797"
+ style="font-size:4.36501px;text-align:center;text-anchor:middle;stroke-width:0.163688"
+ id="tspan1046">Block</tspan></text>
+ <text
+ xml:space="preserve"
+ style="font-style:normal;font-weight:normal;font-size:4.36501px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.163688"
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+ sodipodi:role="line"
+ x="-265.42343"
+ y="48.729107"
+ style="font-size:4.36501px;text-align:center;text-anchor:middle;stroke-width:0.163688"
+ id="tspan1050">(dmub/dmub_srv.h)</tspan></text>
+ <text
+ xml:space="preserve"
+ style="font-style:normal;font-weight:normal;font-size:4.36501px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.163688"
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+ y="24.997644"
+ style="font-size:4.36501px;text-align:center;text-anchor:middle;stroke-width:0.163688"
+ id="tspan1056">DMUB Service</tspan></text>
+ <text
+ xml:space="preserve"
+ style="font-style:normal;font-weight:normal;font-size:4.36501px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.163688"
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+ id="tspan1062">DMUB Service API</tspan><tspan
+ sodipodi:role="line"
+ x="-265.30121"
+ y="6.4539466"
+ style="font-size:4.36501px;text-align:center;text-anchor:middle;stroke-width:0.163688"
+ id="tspan1066">(dc/dc_dmub_srv.h)</tspan></text>
+ </g>
+</svg>
diff --git a/Documentation/gpu/amdgpu/display/dc-debug.rst b/Documentation/gpu/amdgpu/display/dc-debug.rst
index 817631b1dbf3..013f63b271f3 100644
--- a/Documentation/gpu/amdgpu/display/dc-debug.rst
+++ b/Documentation/gpu/amdgpu/display/dc-debug.rst
@@ -2,6 +2,181 @@
Display Core Debug tools
========================
+In this section, you will find helpful information on debugging the amdgpu
+driver from the display perspective. This page introduces debug mechanisms and
+procedures to help you identify if some issues are related to display code.
+
+Narrow down display issues
+==========================
+
+Since the display is the driver's visual component, it is common to see users
+reporting issues as a display when another component causes the problem. This
+section equips users to determine if a specific issue was caused by the display
+component or another part of the driver.
+
+DC dmesg important messages
+---------------------------
+
+The dmesg log is the first source of information to be checked, and amdgpu
+takes advantage of this feature by logging some valuable information. When
+looking for the issues associated with amdgpu, remember that each component of
+the driver (e.g., smu, PSP, dm, etc.) is loaded one by one, and this
+information can be found in the dmesg log. In this sense, look for the part of
+the log that looks like the below log snippet::
+
+ [ 4.254295] [drm] initializing kernel modesetting (IP DISCOVERY 0x1002:0x744C 0x1002:0x0E3B 0xC8).
+ [ 4.254718] [drm] register mmio base: 0xFCB00000
+ [ 4.254918] [drm] register mmio size: 1048576
+ [ 4.260095] [drm] add ip block number 0 <soc21_common>
+ [ 4.260318] [drm] add ip block number 1 <gmc_v11_0>
+ [ 4.260510] [drm] add ip block number 2 <ih_v6_0>
+ [ 4.260696] [drm] add ip block number 3 <psp>
+ [ 4.260878] [drm] add ip block number 4 <smu>
+ [ 4.261057] [drm] add ip block number 5 <dm>
+ [ 4.261231] [drm] add ip block number 6 <gfx_v11_0>
+ [ 4.261402] [drm] add ip block number 7 <sdma_v6_0>
+ [ 4.261568] [drm] add ip block number 8 <vcn_v4_0>
+ [ 4.261729] [drm] add ip block number 9 <jpeg_v4_0>
+ [ 4.261887] [drm] add ip block number 10 <mes_v11_0>
+
+From the above example, you can see the line that reports that `<dm>`,
+(**Display Manager**), was loaded, which means that display can be part of the
+issue. If you do not see that line, something else might have failed before
+amdgpu loads the display component, indicating that we don't have a
+display issue.
+
+After you identified that the DM was loaded correctly, you can check for the
+display version of the hardware in use, which can be retrieved from the dmesg
+log with the command::
+
+ dmesg | grep -i 'display core'
+
+This command shows a message that looks like this::
+
+ [ 4.655828] [drm] Display Core v3.2.285 initialized on DCN 3.2
+
+This message has two key pieces of information:
+
+* **The DC version (e.g., v3.2.285)**: Display developers release a new DC version
+ every week, and this information can be advantageous in a situation where a
+ user/developer must find a good point versus a bad point based on a tested
+ version of the display code. Remember from page :ref:`Display Core <amdgpu-display-core>`,
+ that every week the new patches for display are heavily tested with IGT and
+ manual tests.
+* **The DCN version (e.g., DCN 3.2)**: The DCN block is associated with the
+ hardware generation, and the DCN version conveys the hardware generation that
+ the driver is currently running. This information helps to narrow down the
+ code debug area since each DCN version has its files in the DC folder per DCN
+ component (from the example, the developer might want to focus on
+ files/folders/functions/structs with the dcn32 label might be executed).
+ However, keep in mind that DC reuses code across different DCN versions; for
+ example, it is expected to have some callbacks set in one DCN that are the same
+ as those from another DCN. In summary, use the DCN version just as a guide.
+
+From the dmesg file, it is also possible to get the ATOM bios code by using::
+
+ dmesg | grep -i 'ATOM BIOS'
+
+Which generates an output that looks like this::
+
+ [ 4.274534] amdgpu: ATOM BIOS: 113-D7020100-102
+
+This type of information is useful to be reported.
+
+Avoid loading display core
+--------------------------
+
+Sometimes, it might be hard to figure out which part of the driver is causing
+the issue; if you suspect that the display is not part of the problem and your
+bug scenario is simple (e.g., some desktop configuration) you can try to remove
+the display component from the equation. First, you need to identify `dm` ID
+from the dmesg log; for example, search for the following log::
+
+ [ 4.254295] [drm] initializing kernel modesetting (IP DISCOVERY 0x1002:0x744C 0x1002:0x0E3B 0xC8).
+ [..]
+ [ 4.260095] [drm] add ip block number 0 <soc21_common>
+ [ 4.260318] [drm] add ip block number 1 <gmc_v11_0>
+ [..]
+ [ 4.261057] [drm] add ip block number 5 <dm>
+
+Notice from the above example that the `dm` id is 5 for this specific hardware.
+Next, you need to run the following binary operation to identify the IP block
+mask::
+
+ 0xffffffff & ~(1 << [DM ID])
+
+From our example the IP mask is::
+
+ 0xffffffff & ~(1 << 5) = 0xffffffdf
+
+Finally, to disable DC, you just need to set the below parameter in your
+bootloader::
+
+ amdgpu.ip_block_mask = 0xffffffdf
+
+If you can boot your system with the DC disabled and still see the issue, it
+means you can rule DC out of the equation. However, if the bug disappears, you
+still need to consider the DC part of the problem and keep narrowing down the
+issue. In some scenarios, disabling DC is impossible since it might be
+necessary to use the display component to reproduce the issue (e.g., play a
+game).
+
+**Note: This will probably lead to the absence of a display output.**
+
+Display flickering
+------------------
+
+Display flickering might have multiple causes; one is the lack of proper power
+to the GPU or problems in the DPM switches. A good first generic verification
+is to set the GPU to use high voltage::
+
+ bash -c "echo high > /sys/class/drm/card0/device/power_dpm_force_performance_level"
+
+The above command sets the GPU/APU to use the maximum power allowed which
+disables DPM switches. If forcing DPM levels high does not fix the issue, it
+is less likely that the issue is related to power management. If the issue
+disappears, there is a good chance that other components might be involved, and
+the display should not be ignored since this could be a DPM issues. From the
+display side, if the power increase fixes the issue, it is worth debugging the
+clock configuration and the pipe split police used in the specific
+configuration.
+
+Display artifacts
+-----------------
+
+Users may see some screen artifacts that can be categorized into two different
+types: localized artifacts and general artifacts. The localized artifacts
+happen in some specific areas, such as around the UI window corners; if you see
+this type of issue, there is a considerable chance that you have a userspace
+problem, likely Mesa or similar. The general artifacts usually happen on the
+entire screen. They might be caused by a misconfiguration at the driver level
+of the display parameters, but the userspace might also cause this issue. One
+way to identify the source of the problem is to take a screenshot or make a
+desktop video capture when the problem happens; after checking the
+screenshot/video recording, if you don't see any of the artifacts, it means
+that the issue is likely on the the driver side. If you can still see the
+problem in the data collected, it is an issue that probably happened during
+rendering, and the display code just got the framebuffer already corrupted.
+
+Disabling/Enabling specific features
+====================================
+
+DC has a struct named `dc_debug_options`, which is statically initialized by
+all DCE/DCN components based on the specific hardware characteristic. This
+structure usually facilitates the bring-up phase since developers can start
+with many disabled features and enable them individually. This is also an
+important debug feature since users can change it when debugging specific
+issues.
+
+For example, dGPU users sometimes see a problem where a horizontal fillet of
+flickering happens in some specific part of the screen. This could be an
+indication of Sub-Viewport issues; after the users identified the target DCN,
+they can set the `force_disable_subvp` field to true in the statically
+initialized version of `dc_debug_options` to see if the issue gets fixed. Along
+the same lines, users/developers can also try to turn off `fams2_config` and
+`enable_single_display_2to1_odm_policy`. In summary, the `dc_debug_options` is
+an interesting form for identifying the problem.
+
DC Visual Confirmation
======================
@@ -76,6 +251,18 @@ change in real-time by using something like::
When reporting a bug related to DC, consider attaching this log before and
after you reproduce the bug.
+Collect Firmware information
+============================
+
+When reporting issues, it is important to have the firmware information since
+it can be helpful for debugging purposes. To get all the firmware information,
+use the command::
+
+ cat /sys/kernel/debug/dri/0/amdgpu_firmware_info
+
+From the display perspective, pay attention to the firmware of the DMCU and
+DMCUB.
+
DMUB Firmware Debug
===================
diff --git a/Documentation/gpu/amdgpu/display/dcn-blocks.rst b/Documentation/gpu/amdgpu/display/dcn-blocks.rst
new file mode 100644
index 000000000000..756957128dad
--- /dev/null
+++ b/Documentation/gpu/amdgpu/display/dcn-blocks.rst
@@ -0,0 +1,57 @@
+.. _dcn_blocks:
+
+==========
+DCN Blocks
+==========
+
+In this section, you will find some extra details about some of the DCN blocks
+and the code documentation when it is automatically generated.
+
+DCHUBBUB
+--------
+
+.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/dchubbub.h
+ :doc: overview
+
+HUBP
+----
+
+.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/hubp.h
+ :doc: overview
+
+DPP
+---
+
+.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/dpp.h
+ :doc: overview
+
+.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/dpp.h
+ :internal:
+
+MPC
+---
+
+.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h
+ :doc: overview
+
+.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h
+ :internal:
+ :no-identifiers: mpcc_blnd_cfg mpcc_alpha_blend_mode
+
+OPP
+---
+
+.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/opp.h
+ :doc: overview
+
+.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/opp.h
+ :internal:
+
+DIO
+---
+
+.. kernel-doc:: drivers/gpu/drm/amd/display/dc/link/hwss/link_hwss_dio.c
+ :doc: overview
+
+.. kernel-doc:: drivers/gpu/drm/amd/display/dc/link/hwss/link_hwss_dio.c
+ :internal:
diff --git a/Documentation/gpu/amdgpu/display/dcn-overview.rst b/Documentation/gpu/amdgpu/display/dcn-overview.rst
index 9fea6500448b..eb54a6802e04 100644
--- a/Documentation/gpu/amdgpu/display/dcn-overview.rst
+++ b/Documentation/gpu/amdgpu/display/dcn-overview.rst
@@ -1,3 +1,5 @@
+.. _dcn_overview:
+
=======================
Display Core Next (DCN)
=======================
diff --git a/Documentation/gpu/amdgpu/display/display-contributing.rst b/Documentation/gpu/amdgpu/display/display-contributing.rst
new file mode 100644
index 000000000000..36f3077eee00
--- /dev/null
+++ b/Documentation/gpu/amdgpu/display/display-contributing.rst
@@ -0,0 +1,168 @@
+.. _display_todos:
+
+==============================
+AMDGPU - Display Contributions
+==============================
+
+First of all, if you are here, you probably want to give some technical
+contribution to the display code, and for that, we say thank you :)
+
+This page summarizes some of the issues you can help with; keep in mind that
+this is a static page, and it is always a good idea to try to reach developers
+in the amdgfx or some of the maintainers. Finally, this page follows the DRM
+way of creating a TODO list; for more information, check
+'Documentation/gpu/todo.rst'.
+
+Gitlab issues
+=============
+
+Users can report issues associated with AMD GPUs at:
+
+- https://gitlab.freedesktop.org/drm/amd
+
+Usually, we try to add a proper label to all new tickets to make it easy to
+filter issues. If you can reproduce any problem, you could help by adding more
+information or fixing the issue.
+
+Level: diverse
+
+IGT
+===
+
+`IGT`_ provides many integration tests that can be run on your GPU. We always
+want to pass a large set of tests to increase the test coverage in our CI. If
+you wish to contribute to the display code but are unsure where a good place
+is, we recommend you run all IGT tests and try to fix any failure you see in
+your hardware. Keep in mind that this failure can be an IGT problem or a kernel
+issue; it is necessary to analyze case-by-case.
+
+Level: diverse
+
+.. _IGT: https://gitlab.freedesktop.org/drm/igt-gpu-tools
+
+Compilation
+===========
+
+Fix compilation warnings
+------------------------
+
+Enable the W1 or W2 warning level in the kernel compilation and try to fix the
+issues on the display side.
+
+Level: Starter
+
+Fix compilation issues when using um architecture
+-------------------------------------------------
+
+Linux has a User-mode Linux (UML) feature, and the kernel can be compiled to
+the **um** architecture. Compiling for **um** can bring multiple advantages
+from the test perspective. We currently have some compilation issues in this
+area that we need to fix.
+
+Level: Intermediate
+
+Code Refactor
+=============
+
+Add prefix to DC functions to improve the debug with ftrace
+-----------------------------------------------------------
+
+The Ftrace debug feature (check 'Documentation/trace/ftrace.rst') is a
+fantastic way to check the code path when developers try to make sense of a
+bug. Ftrace provides a filter mechanism that can be useful when the developer
+has some hunch of which part of the code can cause the issue; for this reason,
+if a set of functions has a proper prefix, it becomes easy to create a good
+filter. Additionally, prefixes can improve stack trace readability.
+
+The DC code does not follow some prefix rules, which makes the Ftrace filter
+more complicated and reduces the readability of the stack trace. If you want
+something simple to start contributing to the display, you can make patches for
+adding prefixes to DC functions. To create those prefixes, use part of the file
+name as a prefix for all functions in the target file. Check the
+'amdgpu_dm_crtc.c` and `amdgpu_dm_plane.c` for some references. However, we
+strongly advise not to send huge patches changing these prefixes; otherwise, it
+will be hard to review and test, which can generate second thoughts from
+maintainers. Try small steps; in case of double, you can ask before you put in
+effort. We recommend first looking at folders like dceXYZ, dcnXYZ, basics,
+bios, core, clk_mgr, hwss, resource, and irq.
+
+Level: Starter
+
+Reduce code duplication
+-----------------------
+
+AMD has an extensive portfolio with various dGPUs and APUs that amdgpu
+supports. To maintain the new hardware release cadence, DCE/DCN was designed in
+a modular design, making the bring-up for new hardware fast. Over the years,
+amdgpu accumulated some technical debt in the code duplication area. For this
+task, it would be a good idea to find a tool that can discover code duplication
+(including patterns) and use it as guidance to reduce duplications.
+
+Level: Intermediate
+
+Make atomic_commit_[check|tail] more readable
+---------------------------------------------
+
+The functions responsible for atomic commit and tail are intricate and
+extensive. In particular `amdgpu_dm_atomic_commit_tail` is a long function and
+could benefit from being split into smaller helpers. Improvements in this area
+are more than welcome, but keep in mind that changes in this area will affect
+all ASICs, meaning that refactoring requires a comprehensive verification; in
+other words, this effort can take some time for validation.
+
+Level: Advanced
+
+Documentation
+=============
+
+Expand kernel-doc
+-----------------
+
+Many DC functions do not have a proper kernel-doc; understanding a function and
+adding documentation is a great way to learn more about the amdgpu driver and
+also leave an outstanding contribution to the entire community.
+
+Level: Starter
+
+Beyond AMDGPU
+=============
+
+AMDGPU provides features that are not yet enabled in the userspace. This
+section highlights some of the coolest display features, which could be enabled
+with the userspace developer helper.
+
+Enable underlay
+---------------
+
+AMD display has this feature called underlay (which you can read more about at
+'Documentation/gpu/amdgpu/display/mpo-overview.rst') which is intended to
+save power when playing a video. The basic idea is to put a video in the
+underlay plane at the bottom and the desktop in the plane above it with a hole
+in the video area. This feature is enabled in ChromeOS, and from our data
+measurement, it can save power.
+
+Level: Unknown
+
+Adaptive Backlight Modulation (ABM)
+-----------------------------------
+
+ABM is a feature that adjusts the display panel's backlight level and pixel
+values depending on the displayed image. This power-saving feature can be very
+useful when the system starts to run off battery; since this will impact the
+display output fidelity, it would be good if this option was something that
+users could turn on or off.
+
+Level: Unknown
+
+
+HDR & Color management & VRR
+----------------------------
+
+HDR, Color Management, and VRR are huge topics and it's hard to put these into
+concise ToDos. If you are interested in this topic, we recommend checking some
+blog posts from the community developers to better understand some of the
+specific challenges and people working on the subject. If anyone wants to work
+on some particular part, we can try to help with some basic guidance. Finally,
+keep in mind that we already have some kernel-doc in place for those areas.
+
+Level: Unknown
diff --git a/Documentation/gpu/amdgpu/display/display-manager.rst b/Documentation/gpu/amdgpu/display/display-manager.rst
index be2651ecdd7f..b269ff3f7a54 100644
--- a/Documentation/gpu/amdgpu/display/display-manager.rst
+++ b/Documentation/gpu/amdgpu/display/display-manager.rst
@@ -132,10 +132,7 @@ The DRM blend mode and its elements are then mapped by AMDGPU display manager
(MPC), as follows:
.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h
- :doc: mpc-overview
-
-.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h
- :functions: mpcc_blnd_cfg
+ :identifiers: mpcc_blnd_cfg
Therefore, the blending configuration for a single MPCC instance on the MPC
tree is defined by :c:type:`mpcc_blnd_cfg`, where
@@ -147,7 +144,7 @@ alpha and plane alpha values. It sets one of the three modes for
:c:type:`MPCC_ALPHA_BLND_MODE`, as described below.
.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h
- :functions: mpcc_alpha_blend_mode
+ :identifiers: mpcc_alpha_blend_mode
DM then maps the elements of `enum mpcc_alpha_blend_mode` to those in the DRM
blend formula, as follows:
diff --git a/Documentation/gpu/amdgpu/display/index.rst b/Documentation/gpu/amdgpu/display/index.rst
index f8a4f53d70d8..bd2d797c123e 100644
--- a/Documentation/gpu/amdgpu/display/index.rst
+++ b/Documentation/gpu/amdgpu/display/index.rst
@@ -7,18 +7,80 @@ drm/amd/display - Display Core (DC)
AMD display engine is partially shared with other operating systems; for this
reason, our Display Core Driver is divided into two pieces:
-1. **Display Core (DC)** contains the OS-agnostic components. Things like
+#. **Display Core (DC)** contains the OS-agnostic components. Things like
hardware programming and resource management are handled here.
-2. **Display Manager (DM)** contains the OS-dependent components. Hooks to the
- amdgpu base driver and DRM are implemented here.
+#. **Display Manager (DM)** contains the OS-dependent components. Hooks to the
+ amdgpu base driver and DRM are implemented here. For example, you can check
+ display/amdgpu_dm/ folder.
+
+------------------
+DC Code validation
+------------------
+
+Maintaining the same code base across multiple OSes requires a lot of
+synchronization effort between repositories and exhaustive validation. In the
+DC case, we maintain a tree to centralize code from different parts. The shared
+repository has integration tests with our Internal Linux CI farm, and we run a
+comprehensive set of IGT tests in various AMD GPUs/APUs (mostly recent dGPUs
+and APUs). Our CI also checks ARM64/32, PPC64/32, and x86_64/32 compilation
+with DCN enabled and disabled.
+
+When we upstream a new feature or some patches, we pack them in a patchset with
+the prefix **DC Patches for <DATE>**, which is created based on the latest
+`amd-staging-drm-next <https://gitlab.freedesktop.org/agd5f/linux>`_. All of
+those patches are under a DC version tested as follows:
+
+* Ensure that every patch compiles and the entire series pass our set of IGT
+ test in different hardware.
+* Prepare a branch with those patches for our validation team. If there is an
+ error, a developer will debug as fast as possible; usually, a simple bisect
+ in the series is enough to point to a bad change, and two possible actions
+ emerge: fix the issue or drop the patch. If it is not an easy fix, the bad
+ patch is dropped.
+* Finally, developers wait a few days for community feedback before we merge
+ the series.
+
+It is good to stress that the test phase is something that we take extremely
+seriously, and we never merge anything that fails our validation. Follows an
+overview of our test set:
+
+#. Manual test
+ * Multiple Hotplugs with DP and HDMI.
+ * Stress test with multiple display configuration changes via the user interface.
+ * Validate VRR behaviour.
+ * Check PSR.
+ * Validate MPO when playing video.
+ * Test more than two displays connected at the same time.
+ * Check suspend/resume.
+ * Validate FPO.
+ * Check MST.
+#. Automated test
+ * IGT tests in a farm with GPUs and APUs that support DCN and DCE.
+ * Compilation validation with the latest GCC and Clang from LTS distro.
+ * Cross-compilation for PowerPC 64/32, ARM 64/32, and x86 32.
+
+In terms of test setup for CI and manual tests, we usually use:
+
+#. The latest Ubuntu LTS.
+#. In terms of userspace, we only use fully updated open-source components
+ provided by the distribution official package manager.
+#. Regarding IGT, we use the latest code from the upstream.
+#. Most of the manual tests are conducted in the GNome but we also use KDE.
+
+Notice that someone from our test team will always reply to the cover letter
+with the test report.
+
+--------------
+DC Information
+--------------
The display pipe is responsible for "scanning out" a rendered frame from the
GPU memory (also called VRAM, FrameBuffer, etc.) to a display. In other words,
it would:
-1. Read frame information from memory;
-2. Perform required transformation;
-3. Send pixel data to sink devices.
+#. Read frame information from memory;
+#. Perform required transformation;
+#. Send pixel data to sink devices.
If you want to learn more about our driver details, take a look at the below
table of content:
@@ -26,7 +88,10 @@ table of content:
.. toctree::
display-manager.rst
- dc-debug.rst
dcn-overview.rst
+ dcn-blocks.rst
+ programming-model-dcn.rst
mpo-overview.rst
+ dc-debug.rst
+ display-contributing.rst
dc-glossary.rst
diff --git a/Documentation/gpu/amdgpu/display/programming-model-dcn.rst b/Documentation/gpu/amdgpu/display/programming-model-dcn.rst
new file mode 100644
index 000000000000..c1b48d49fb0b
--- /dev/null
+++ b/Documentation/gpu/amdgpu/display/programming-model-dcn.rst
@@ -0,0 +1,162 @@
+====================
+DC Programming Model
+====================
+
+In the :ref:`Display Core Next (DCN) <dcn_overview>` and :ref:`DCN Block
+<dcn_blocks>` pages, you learned about the hardware components and how they
+interact with each other. On this page, the focus is shifted to the display
+code architecture. Hence, it is reasonable to remind the reader that the code
+in DC is shared with other OSes; for this reason, DC provides a set of
+abstractions and operations to connect different APIs with the hardware
+configuration. See DC as a service available for a Display Manager (amdgpu_dm)
+to access and configure DCN/DCE hardware (DCE is also part of DC, but for
+simplicity's sake, this documentation only examines DCN).
+
+.. note::
+ For this page, we will use the term GPU to refers to dGPU and APU.
+
+Overview
+========
+
+From the display hardware perspective, it is plausible to expect that if a
+problem is well-defined, it will probably be implemented at the hardware level.
+On the other hand, when there are multiple ways of achieving something without
+a very well-defined scope, the solution is usually implemented as a policy at
+the DC level. In other words, some policies are defined in the DC core
+(resource management, power optimization, image quality, etc.), and the others
+implemented in hardware are enabled via DC configuration.
+
+In terms of hardware management, DCN has multiple instances of the same block
+(e.g., HUBP, DPP, MPC, etc), and during the driver execution, it might be
+necessary to use some of these instances. The core has policies in place for
+handling those instances. Regarding resource management, the DC objective is
+quite simple: minimize the hardware shuffle when the driver performs some
+actions. When the state changes from A to B, the transition is considered
+easier to maneuver if the hardware resource is still used for the same set of
+driver objects. Usually, adding and removing a resource to a `pipe_ctx` (more
+details below) is not a problem; however, moving a resource from one `pipe_ctx`
+to another should be avoided.
+
+Another area of influence for DC is power optimization, which has a myriad of
+arrangement possibilities. In some way, just displaying an image via DCN should
+be relatively straightforward; however, showing it with the best power
+footprint is more desirable, but it has many associated challenges.
+Unfortunately, there is no straight-forward analytic way to determine if a
+configuration is the best one for the context due to the enormous variety of
+variables related to this problem (e.g., many different DCN/DCE hardware
+versions, different displays configurations, etc.) for this reason DC
+implements a dedicated library for trying some configuration and verify if it
+is possible to support it or not. This type of policy is extremely complex to
+create and maintain, and amdgpu driver relies on Display Mode Library (DML) to
+generate the best decisions.
+
+In summary, DC must deal with the complexity of handling multiple scenarios and
+determine policies to manage them. All of the above information is conveyed to
+give the reader some idea about the complexity of driving a display from the
+driver's perspective. This page hopes to allow the reader to better navigate
+over the amdgpu display code.
+
+Display Driver Architecture Overview
+====================================
+
+The diagram below provides an overview of the display driver architecture;
+notice it illustrates the software layers adopted by DC:
+
+.. kernel-figure:: dc-components.svg
+
+The first layer of the diagram is the high-level DC API represented by the
+`dc.h` file; below it are two big blocks represented by Core and Link. Next is
+the hardware configuration block; the main file describing it is
+the`hw_sequencer.h`, where the implementation of the callbacks can be found in
+the hardware sequencer folder. Almost at the end, you can see the block level
+API (`dc/inc/hw`), which represents each DCN low-level block, such as HUBP,
+DPP, MPC, OPTC, etc. Notice on the left side of the diagram that we have a
+different set of layers representing the interaction with the DMUB
+microcontroller.
+
+Basic Objects
+-------------
+
+The below diagram outlines the basic display objects. In particular, pay
+attention to the names in the boxes since they represent a data structure in
+the driver:
+
+.. kernel-figure:: dc-arch-overview.svg
+
+Let's start with the central block in the image, `dc`. The `dc` struct is
+initialized per GPU; for example, one GPU has one `dc` instance, two GPUs have
+two `dc` instances, and so forth. In other words we have one 'dc' per 'amdgpu'
+instance. In some ways, this object behaves like the `Singleton` pattern.
+
+After the `dc` block in the diagram, you can see the `dc_link` component, which
+is a low-level abstraction for the connector. One interesting aspect of the
+image is that connectors are not part of the DCN block; they are defined by the
+platform/board and not by the SoC. The `dc_link` struct is the high-level data
+container with information such as connected sinks, connection status, signal
+types, etc. After `dc_link`, there is the `dc_sink`, which is the object that
+represents the connected display.
+
+.. note::
+ For historical reasons, we used the name `dc_link`, which gives the
+ wrong impression that this abstraction only deals with physical connections
+ that the developer can easily manipulate. However, this also covers
+ conections like eDP or cases where the output is connected to other devices.
+
+There are two structs that are not represented in the diagram since they were
+elaborated in the DCN overview page (check the DCN block diagram :ref:`Display
+Core Next (DCN) <dcn_overview>`); still, it is worth bringing back for this
+overview which is `dc_stream` and `dc_state`. The `dc_stream` stores many
+properties associated with the data transmission, but most importantly, it
+represents the data flow from the connector to the display. Next we have
+`dc_state`, which represents the logic state within the hardware at the moment;
+`dc_state` is composed of `dc_stream` and `dc_plane`. The `dc_stream` is the DC
+version of `drm_crtc` and represents the post-blending pipeline.
+
+Speaking of the `dc_plane` data structure (first part of the diagram), you can
+think about it as an abstraction similar to `drm_plane` that represents the
+pre-blending portion of the pipeline. This image was probably processed by GFX
+and is ready to be composited under a `dc_stream`. Normally, the driver may
+have one or more `dc_plane` connected to the same `dc_stream`, which defines a
+composition at the DC level.
+
+Basic Operations
+----------------
+
+Now that we have covered the basic objects, it is time to examine some of the
+basic hardware/software operations. Let's start with the `dc_create()`
+function, which directly works with the `dc` data struct; this function behaves
+like a constructor responsible for the basic software initialization and
+preparing for enabling other parts of the API. It is important to highlight
+that this operation does not touch any hardware configuration; it is only a
+software initialization.
+
+Next, we have the `dc_hardware_init()`, which also relies on the `dc` data
+struct. Its main function is to put the hardware in a valid state. It is worth
+highlighting that the hardware might initialize in an unknown state, and it is
+a requirement to put it in a valid state; this function has multiple callbacks
+for the hardware-specific initialization, whereas `dc_hardware_init` does the
+hardware initialization and is the first point where we touch hardware.
+
+The `dc_get_link_at_index` is an operation that depends on the `dc_link` data
+structure. This function retrieves and enumerates all the `dc_links` available
+on the device; this is required since this information is not part of the SoC
+definition but depends on the board configuration. As soon as the `dc_link` is
+initialized, it is useful to figure out if any of them are already connected to
+the display by using the `dc_link_detect()` function. After the driver figures
+out if any display is connected to the device, the challenging phase starts:
+configuring the monitor to show something. Nonetheless, dealing with the ideal
+configuration is not a DC task since this is the Display Manager (`amdgpu_dm`)
+responsibility which in turn is responsible for dealing with the atomic
+commits. The only interface DC provides to the configuration phase is the
+function `dc_validate_with_context` that receives the configuration information
+and, based on that, validates whether the hardware can support it or not. It is
+important to add that even if the display supports some specific configuration,
+it does not mean the DCN hardware can support it.
+
+After the DM and DC agree upon the configuration, the stream configuration
+phase starts. This task activates one or more `dc_stream` at this phase, and in
+the best-case scenario, you might be able to turn the display on with a black
+screen (it does not show anything yet since it does not have any plane
+associated with it). The final step would be to call the
+`dc_update_planes_and_stream,` which will add or remove planes.
+
diff --git a/Documentation/gpu/amdgpu/driver-core.rst b/Documentation/gpu/amdgpu/driver-core.rst
index 467e6843aef6..32723a925377 100644
--- a/Documentation/gpu/amdgpu/driver-core.rst
+++ b/Documentation/gpu/amdgpu/driver-core.rst
@@ -179,4 +179,4 @@ IP Blocks
:doc: IP Blocks
.. kernel-doc:: drivers/gpu/drm/amd/include/amd_shared.h
- :identifiers: amd_ip_block_type amd_ip_funcs
+ :identifiers: amd_ip_block_type amd_ip_funcs DC_DEBUG_MASK
diff --git a/Documentation/gpu/amdgpu/index.rst b/Documentation/gpu/amdgpu/index.rst
index 912e699fd373..302d039928ee 100644
--- a/Documentation/gpu/amdgpu/index.rst
+++ b/Documentation/gpu/amdgpu/index.rst
@@ -15,4 +15,6 @@ Next (GCN), Radeon DNA (RDNA), and Compute DNA (CDNA) architectures.
ras
thermal
driver-misc
+ debugging
+ process-isolation
amdgpu-glossary
diff --git a/Documentation/gpu/amdgpu/process-isolation.rst b/Documentation/gpu/amdgpu/process-isolation.rst
new file mode 100644
index 000000000000..6b6d70e357a7
--- /dev/null
+++ b/Documentation/gpu/amdgpu/process-isolation.rst
@@ -0,0 +1,59 @@
+.. SPDX-License-Identifier: GPL-2.0
+
+=========================
+ AMDGPU Process Isolation
+=========================
+
+The AMDGPU driver includes a feature that enables automatic process isolation on the graphics engine. This feature serializes access to the graphics engine and adds a cleaner shader which clears the Local Data Store (LDS) and General Purpose Registers (GPRs) between jobs. All processes using the GPU, including both graphics and compute workloads, are serialized when this feature is enabled. On GPUs that support partitionable graphics engines, this feature can be enabled on a per-partition basis.
+
+In addition, there is an interface to manually run the cleaner shader when the use of the GPU is complete. This may be preferable in some use cases, such as a single-user system where the login manager triggers the cleaner shader when the user logs out.
+
+Process Isolation
+=================
+
+The `run_cleaner_shader` and `enforce_isolation` sysfs interfaces allow users to manually execute the cleaner shader and control the process isolation feature, respectively.
+
+Partition Handling
+------------------
+
+The `enforce_isolation` file in sysfs can be used to enable process isolation and automatic shader cleanup between processes. On GPUs that support graphics engine partitioning, this can be enabled per partition. The partition and its current setting (0 disabled, 1 enabled) can be read from sysfs. On GPUs that do not support graphics engine partitioning, only a single partition will be present. Writing 1 to the partition position enables enforce isolation, writing 0 disables it.
+
+Example of enabling enforce isolation on a GPU with multiple partitions:
+
+.. code-block:: console
+
+ $ echo 1 0 1 0 > /sys/class/drm/card0/device/enforce_isolation
+ $ cat /sys/class/drm/card0/device/enforce_isolation
+ 1 0 1 0
+
+The output indicates that enforce isolation is enabled on zeroth and second parition and disabled on first and fourth parition.
+
+For devices with a single partition or those that do not support partitions, there will be only one element:
+
+.. code-block:: console
+
+ $ echo 1 > /sys/class/drm/card0/device/enforce_isolation
+ $ cat /sys/class/drm/card0/device/enforce_isolation
+ 1
+
+Cleaner Shader Execution
+========================
+
+The driver can trigger a cleaner shader to clean up the LDS and GPR state on the graphics engine. When process isolation is enabled, this happens automatically between processes. In addition, there is a sysfs file to manually trigger cleaner shader execution.
+
+To manually trigger the execution of the cleaner shader, write `0` to the `run_cleaner_shader` sysfs file:
+
+.. code-block:: console
+
+ $ echo 0 > /sys/class/drm/card0/device/run_cleaner_shader
+
+For multi-partition devices, you can specify the partition index when triggering the cleaner shader:
+
+.. code-block:: console
+
+ $ echo 0 > /sys/class/drm/card0/device/run_cleaner_shader # For partition 0
+ $ echo 1 > /sys/class/drm/card0/device/run_cleaner_shader # For partition 1
+ $ echo 2 > /sys/class/drm/card0/device/run_cleaner_shader # For partition 2
+ # ... and so on for each partition
+
+This command initiates the cleaner shader, which will run and complete before any new tasks are scheduled on the GPU.
diff --git a/Documentation/gpu/amdgpu/thermal.rst b/Documentation/gpu/amdgpu/thermal.rst
index 2f6166f81e6a..1768a106aab1 100644
--- a/Documentation/gpu/amdgpu/thermal.rst
+++ b/Documentation/gpu/amdgpu/thermal.rst
@@ -49,6 +49,12 @@ pp_power_profile_mode
.. kernel-doc:: drivers/gpu/drm/amd/pm/amdgpu_pm.c
:doc: pp_power_profile_mode
+pm_policy
+---------------------
+
+.. kernel-doc:: drivers/gpu/drm/amd/pm/amdgpu_pm.c
+ :doc: pm_policy
+
\*_busy_percent
---------------
@@ -94,6 +100,18 @@ fan_minimum_pwm
.. kernel-doc:: drivers/gpu/drm/amd/pm/amdgpu_pm.c
:doc: fan_minimum_pwm
+fan_zero_rpm_enable
+----------------------
+
+.. kernel-doc:: drivers/gpu/drm/amd/pm/amdgpu_pm.c
+ :doc: fan_zero_rpm_enable
+
+fan_zero_rpm_stop_temperature
+-----------------------------
+
+.. kernel-doc:: drivers/gpu/drm/amd/pm/amdgpu_pm.c
+ :doc: fan_zero_rpm_stop_temperature
+
GFXOFF
======