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path: root/drivers/gpu/drm/i915/gt/intel_workarounds.c
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Diffstat (limited to 'drivers/gpu/drm/i915/gt/intel_workarounds.c')
-rw-r--r--drivers/gpu/drm/i915/gt/intel_workarounds.c241
1 files changed, 241 insertions, 0 deletions
diff --git a/drivers/gpu/drm/i915/gt/intel_workarounds.c b/drivers/gpu/drm/i915/gt/intel_workarounds.c
index 90a2b9e399b0..85d2bef51524 100644
--- a/drivers/gpu/drm/i915/gt/intel_workarounds.c
+++ b/drivers/gpu/drm/i915/gt/intel_workarounds.c
@@ -179,6 +179,12 @@ wa_write_or(struct i915_wa_list *wal, i915_reg_t reg, u32 set)
}
static void
+wa_write_clr(struct i915_wa_list *wal, i915_reg_t reg, u32 clr)
+{
+ wa_write_masked_or(wal, reg, clr, 0);
+}
+
+static void
wa_masked_en(struct i915_wa_list *wal, i915_reg_t reg, u32 val)
{
wa_add(wal, reg, 0, _MASKED_BIT_ENABLE(val), val);
@@ -687,6 +693,227 @@ int intel_engine_emit_ctx_wa(struct i915_request *rq)
}
static void
+gen4_gt_workarounds_init(struct drm_i915_private *i915,
+ struct i915_wa_list *wal)
+{
+ /* WaDisable_RenderCache_OperationalFlush:gen4,ilk */
+ wa_masked_dis(wal, CACHE_MODE_0, RC_OP_FLUSH_ENABLE);
+}
+
+static void
+g4x_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
+{
+ gen4_gt_workarounds_init(i915, wal);
+
+ /* WaDisableRenderCachePipelinedFlush:g4x,ilk */
+ wa_masked_en(wal, CACHE_MODE_0, CM0_PIPELINED_RENDER_FLUSH_DISABLE);
+}
+
+static void
+ilk_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
+{
+ g4x_gt_workarounds_init(i915, wal);
+
+ wa_masked_en(wal, _3D_CHICKEN2, _3D_CHICKEN2_WM_READ_PIPELINED);
+}
+
+static void
+snb_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
+{
+ /* WaDisableHiZPlanesWhenMSAAEnabled:snb */
+ wa_masked_en(wal,
+ _3D_CHICKEN,
+ _3D_CHICKEN_HIZ_PLANE_DISABLE_MSAA_4X_SNB);
+
+ /* WaDisable_RenderCache_OperationalFlush:snb */
+ wa_masked_dis(wal, CACHE_MODE_0, RC_OP_FLUSH_ENABLE);
+
+ /*
+ * BSpec recommends 8x4 when MSAA is used,
+ * however in practice 16x4 seems fastest.
+ *
+ * Note that PS/WM thread counts depend on the WIZ hashing
+ * disable bit, which we don't touch here, but it's good
+ * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+ */
+ wa_add(wal,
+ GEN6_GT_MODE, 0,
+ _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4),
+ GEN6_WIZ_HASHING_16x4);
+
+ wa_masked_dis(wal, CACHE_MODE_0, CM0_STC_EVICT_DISABLE_LRA_SNB);
+
+ wa_masked_en(wal,
+ _3D_CHICKEN3,
+ /* WaStripsFansDisableFastClipPerformanceFix:snb */
+ _3D_CHICKEN3_SF_DISABLE_FASTCLIP_CULL |
+ /*
+ * Bspec says:
+ * "This bit must be set if 3DSTATE_CLIP clip mode is set
+ * to normal and 3DSTATE_SF number of SF output attributes
+ * is more than 16."
+ */
+ _3D_CHICKEN3_SF_DISABLE_PIPELINED_ATTR_FETCH);
+}
+
+static void
+ivb_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
+{
+ /* WaDisableEarlyCull:ivb */
+ wa_masked_en(wal, _3D_CHICKEN3, _3D_CHICKEN_SF_DISABLE_OBJEND_CULL);
+
+ /* WaDisablePSDDualDispatchEnable:ivb */
+ if (IS_IVB_GT1(i915))
+ wa_masked_en(wal,
+ GEN7_HALF_SLICE_CHICKEN1,
+ GEN7_PSD_SINGLE_PORT_DISPATCH_ENABLE);
+
+ /* WaDisable_RenderCache_OperationalFlush:ivb */
+ wa_masked_dis(wal, CACHE_MODE_0_GEN7, RC_OP_FLUSH_ENABLE);
+
+ /* Apply the WaDisableRHWOOptimizationForRenderHang:ivb workaround. */
+ wa_masked_dis(wal,
+ GEN7_COMMON_SLICE_CHICKEN1,
+ GEN7_CSC1_RHWO_OPT_DISABLE_IN_RCC);
+
+ /* WaApplyL3ControlAndL3ChickenMode:ivb */
+ wa_write(wal, GEN7_L3CNTLREG1, GEN7_WA_FOR_GEN7_L3_CONTROL);
+ wa_write(wal, GEN7_L3_CHICKEN_MODE_REGISTER, GEN7_WA_L3_CHICKEN_MODE);
+
+ /* WaForceL3Serialization:ivb */
+ wa_write_clr(wal, GEN7_L3SQCREG4, L3SQ_URB_READ_CAM_MATCH_DISABLE);
+
+ /*
+ * WaVSThreadDispatchOverride:ivb,vlv
+ *
+ * This actually overrides the dispatch
+ * mode for all thread types.
+ */
+ wa_write_masked_or(wal, GEN7_FF_THREAD_MODE,
+ GEN7_FF_SCHED_MASK,
+ GEN7_FF_TS_SCHED_HW |
+ GEN7_FF_VS_SCHED_HW |
+ GEN7_FF_DS_SCHED_HW);
+
+ if (0) { /* causes HiZ corruption on ivb:gt1 */
+ /* enable HiZ Raw Stall Optimization */
+ wa_masked_dis(wal, CACHE_MODE_0_GEN7, HIZ_RAW_STALL_OPT_DISABLE);
+ }
+
+ /* WaDisable4x2SubspanOptimization:ivb */
+ wa_masked_en(wal, CACHE_MODE_1, PIXEL_SUBSPAN_COLLECT_OPT_DISABLE);
+
+ /*
+ * BSpec recommends 8x4 when MSAA is used,
+ * however in practice 16x4 seems fastest.
+ *
+ * Note that PS/WM thread counts depend on the WIZ hashing
+ * disable bit, which we don't touch here, but it's good
+ * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+ */
+ wa_add(wal, GEN7_GT_MODE, 0,
+ _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4),
+ GEN6_WIZ_HASHING_16x4);
+}
+
+static void
+vlv_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
+{
+ /* WaDisableEarlyCull:vlv */
+ wa_masked_en(wal, _3D_CHICKEN3, _3D_CHICKEN_SF_DISABLE_OBJEND_CULL);
+
+ /* WaPsdDispatchEnable:vlv */
+ /* WaDisablePSDDualDispatchEnable:vlv */
+ wa_masked_en(wal,
+ GEN7_HALF_SLICE_CHICKEN1,
+ GEN7_MAX_PS_THREAD_DEP |
+ GEN7_PSD_SINGLE_PORT_DISPATCH_ENABLE);
+
+ /* WaDisable_RenderCache_OperationalFlush:vlv */
+ wa_masked_dis(wal, CACHE_MODE_0_GEN7, RC_OP_FLUSH_ENABLE);
+
+ /* WaForceL3Serialization:vlv */
+ wa_write_clr(wal, GEN7_L3SQCREG4, L3SQ_URB_READ_CAM_MATCH_DISABLE);
+
+ /*
+ * WaVSThreadDispatchOverride:ivb,vlv
+ *
+ * This actually overrides the dispatch
+ * mode for all thread types.
+ */
+ wa_write_masked_or(wal,
+ GEN7_FF_THREAD_MODE,
+ GEN7_FF_SCHED_MASK,
+ GEN7_FF_TS_SCHED_HW |
+ GEN7_FF_VS_SCHED_HW |
+ GEN7_FF_DS_SCHED_HW);
+
+ /*
+ * BSpec says this must be set, even though
+ * WaDisable4x2SubspanOptimization isn't listed for VLV.
+ */
+ wa_masked_en(wal, CACHE_MODE_1, PIXEL_SUBSPAN_COLLECT_OPT_DISABLE);
+
+ /*
+ * BSpec recommends 8x4 when MSAA is used,
+ * however in practice 16x4 seems fastest.
+ *
+ * Note that PS/WM thread counts depend on the WIZ hashing
+ * disable bit, which we don't touch here, but it's good
+ * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+ */
+ wa_add(wal, GEN7_GT_MODE, 0,
+ _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4),
+ GEN6_WIZ_HASHING_16x4);
+
+ /*
+ * WaIncreaseL3CreditsForVLVB0:vlv
+ * This is the hardware default actually.
+ */
+ wa_write(wal, GEN7_L3SQCREG1, VLV_B0_WA_L3SQCREG1_VALUE);
+}
+
+static void
+hsw_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
+{
+ /* L3 caching of data atomics doesn't work -- disable it. */
+ wa_write(wal, HSW_SCRATCH1, HSW_SCRATCH1_L3_DATA_ATOMICS_DISABLE);
+
+ wa_add(wal,
+ HSW_ROW_CHICKEN3, 0,
+ _MASKED_BIT_ENABLE(HSW_ROW_CHICKEN3_L3_GLOBAL_ATOMICS_DISABLE),
+ 0 /* XXX does this reg exist? */);
+
+ /* WaVSRefCountFullforceMissDisable:hsw */
+ wa_write_clr(wal, GEN7_FF_THREAD_MODE, GEN7_FF_VS_REF_CNT_FFME);
+
+ wa_masked_dis(wal,
+ CACHE_MODE_0_GEN7,
+ /* WaDisable_RenderCache_OperationalFlush:hsw */
+ RC_OP_FLUSH_ENABLE |
+ /* enable HiZ Raw Stall Optimization */
+ HIZ_RAW_STALL_OPT_DISABLE);
+
+ /* WaDisable4x2SubspanOptimization:hsw */
+ wa_masked_en(wal, CACHE_MODE_1, PIXEL_SUBSPAN_COLLECT_OPT_DISABLE);
+
+ /*
+ * BSpec recommends 8x4 when MSAA is used,
+ * however in practice 16x4 seems fastest.
+ *
+ * Note that PS/WM thread counts depend on the WIZ hashing
+ * disable bit, which we don't touch here, but it's good
+ * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+ */
+ wa_add(wal, GEN7_GT_MODE, 0,
+ _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4),
+ GEN6_WIZ_HASHING_16x4);
+
+ /* WaSampleCChickenBitEnable:hsw */
+ wa_masked_en(wal, HALF_SLICE_CHICKEN3, HSW_SAMPLE_C_PERFORMANCE);
+}
+
+static void
gen9_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
{
/* WaDisableKillLogic:bxt,skl,kbl */
@@ -963,6 +1190,20 @@ gt_init_workarounds(struct drm_i915_private *i915, struct i915_wa_list *wal)
bxt_gt_workarounds_init(i915, wal);
else if (IS_SKYLAKE(i915))
skl_gt_workarounds_init(i915, wal);
+ else if (IS_HASWELL(i915))
+ hsw_gt_workarounds_init(i915, wal);
+ else if (IS_VALLEYVIEW(i915))
+ vlv_gt_workarounds_init(i915, wal);
+ else if (IS_IVYBRIDGE(i915))
+ ivb_gt_workarounds_init(i915, wal);
+ else if (IS_GEN(i915, 6))
+ snb_gt_workarounds_init(i915, wal);
+ else if (IS_GEN(i915, 5))
+ ilk_gt_workarounds_init(i915, wal);
+ else if (IS_G4X(i915))
+ g4x_gt_workarounds_init(i915, wal);
+ else if (IS_GEN(i915, 4))
+ gen4_gt_workarounds_init(i915, wal);
else if (INTEL_GEN(i915) <= 8)
return;
else