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path: root/drivers/gpu/drm/v3d/v3d_sched.c
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Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_sched.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c42
1 files changed, 22 insertions, 20 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 452682e2209f..8992480c88fa 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -259,7 +259,7 @@ v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
return NULL;
}
-static void
+static enum drm_gpu_sched_stat
v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
{
enum v3d_queue q;
@@ -285,6 +285,8 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
}
mutex_unlock(&v3d->reset_lock);
+
+ return DRM_GPU_SCHED_STAT_NOMINAL;
}
/* If the current address or return address have changed, then the GPU
@@ -292,7 +294,7 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
* could fail if the GPU got in an infinite loop in the CL, but that
* is pretty unlikely outside of an i-g-t testcase.
*/
-static void
+static enum drm_gpu_sched_stat
v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
u32 *timedout_ctca, u32 *timedout_ctra)
{
@@ -304,39 +306,39 @@ v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
*timedout_ctca = ctca;
*timedout_ctra = ctra;
- return;
+ return DRM_GPU_SCHED_STAT_NOMINAL;
}
- v3d_gpu_reset_for_timeout(v3d, sched_job);
+ return v3d_gpu_reset_for_timeout(v3d, sched_job);
}
-static void
+static enum drm_gpu_sched_stat
v3d_bin_job_timedout(struct drm_sched_job *sched_job)
{
struct v3d_bin_job *job = to_bin_job(sched_job);
- v3d_cl_job_timedout(sched_job, V3D_BIN,
- &job->timedout_ctca, &job->timedout_ctra);
+ return v3d_cl_job_timedout(sched_job, V3D_BIN,
+ &job->timedout_ctca, &job->timedout_ctra);
}
-static void
+static enum drm_gpu_sched_stat
v3d_render_job_timedout(struct drm_sched_job *sched_job)
{
struct v3d_render_job *job = to_render_job(sched_job);
- v3d_cl_job_timedout(sched_job, V3D_RENDER,
- &job->timedout_ctca, &job->timedout_ctra);
+ return v3d_cl_job_timedout(sched_job, V3D_RENDER,
+ &job->timedout_ctca, &job->timedout_ctra);
}
-static void
+static enum drm_gpu_sched_stat
v3d_generic_job_timedout(struct drm_sched_job *sched_job)
{
struct v3d_job *job = to_v3d_job(sched_job);
- v3d_gpu_reset_for_timeout(job->v3d, sched_job);
+ return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
}
-static void
+static enum drm_gpu_sched_stat
v3d_csd_job_timedout(struct drm_sched_job *sched_job)
{
struct v3d_csd_job *job = to_csd_job(sched_job);
@@ -348,10 +350,10 @@ v3d_csd_job_timedout(struct drm_sched_job *sched_job)
*/
if (job->timedout_batches != batches) {
job->timedout_batches = batches;
- return;
+ return DRM_GPU_SCHED_STAT_NOMINAL;
}
- v3d_gpu_reset_for_timeout(v3d, sched_job);
+ return v3d_gpu_reset_for_timeout(v3d, sched_job);
}
static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
@@ -401,7 +403,7 @@ v3d_sched_init(struct v3d_dev *v3d)
&v3d_bin_sched_ops,
hw_jobs_limit, job_hang_limit,
msecs_to_jiffies(hang_limit_ms),
- "v3d_bin");
+ NULL, "v3d_bin");
if (ret) {
dev_err(v3d->drm.dev, "Failed to create bin scheduler: %d.", ret);
return ret;
@@ -411,7 +413,7 @@ v3d_sched_init(struct v3d_dev *v3d)
&v3d_render_sched_ops,
hw_jobs_limit, job_hang_limit,
msecs_to_jiffies(hang_limit_ms),
- "v3d_render");
+ NULL, "v3d_render");
if (ret) {
dev_err(v3d->drm.dev, "Failed to create render scheduler: %d.",
ret);
@@ -423,7 +425,7 @@ v3d_sched_init(struct v3d_dev *v3d)
&v3d_tfu_sched_ops,
hw_jobs_limit, job_hang_limit,
msecs_to_jiffies(hang_limit_ms),
- "v3d_tfu");
+ NULL, "v3d_tfu");
if (ret) {
dev_err(v3d->drm.dev, "Failed to create TFU scheduler: %d.",
ret);
@@ -436,7 +438,7 @@ v3d_sched_init(struct v3d_dev *v3d)
&v3d_csd_sched_ops,
hw_jobs_limit, job_hang_limit,
msecs_to_jiffies(hang_limit_ms),
- "v3d_csd");
+ NULL, "v3d_csd");
if (ret) {
dev_err(v3d->drm.dev, "Failed to create CSD scheduler: %d.",
ret);
@@ -448,7 +450,7 @@ v3d_sched_init(struct v3d_dev *v3d)
&v3d_cache_clean_sched_ops,
hw_jobs_limit, job_hang_limit,
msecs_to_jiffies(hang_limit_ms),
- "v3d_cache_clean");
+ NULL, "v3d_cache_clean");
if (ret) {
dev_err(v3d->drm.dev, "Failed to create CACHE_CLEAN scheduler: %d.",
ret);