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path: root/drivers/gpu/drm/vc4/vc4_v3d.c
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Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_v3d.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_v3d.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
index 40f04157ea39..6222c884dcbb 100644
--- a/drivers/gpu/drm/vc4/vc4_v3d.c
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -231,7 +231,7 @@ try_again:
* if it doesn't fit within the buffer that we allocated up front.
* However, it turns out that 16MB is "enough for anybody", and
* real-world applications run into allocation failures from the
- * overall CMA pool before they make scenes complicated enough to run
+ * overall DMA pool before they make scenes complicated enough to run
* out of bin space.
*/
static int bin_bo_alloc(struct vc4_dev *vc4)
@@ -261,7 +261,7 @@ static int bin_bo_alloc(struct vc4_dev *vc4)
dev_err(&v3d->pdev->dev,
"Failed to allocate memory for tile binning: "
- "%d. You may need to enable CMA or give it "
+ "%d. You may need to enable DMA or give it "
"more memory.",
ret);
break;