diff options
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_v3d.c')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_v3d.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c index 40f04157ea39..6222c884dcbb 100644 --- a/drivers/gpu/drm/vc4/vc4_v3d.c +++ b/drivers/gpu/drm/vc4/vc4_v3d.c @@ -231,7 +231,7 @@ try_again: * if it doesn't fit within the buffer that we allocated up front. * However, it turns out that 16MB is "enough for anybody", and * real-world applications run into allocation failures from the - * overall CMA pool before they make scenes complicated enough to run + * overall DMA pool before they make scenes complicated enough to run * out of bin space. */ static int bin_bo_alloc(struct vc4_dev *vc4) @@ -261,7 +261,7 @@ static int bin_bo_alloc(struct vc4_dev *vc4) dev_err(&v3d->pdev->dev, "Failed to allocate memory for tile binning: " - "%d. You may need to enable CMA or give it " + "%d. You may need to enable DMA or give it " "more memory.", ret); break; |