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path: root/drivers/gpu/drm/vc4/vc4_validate.c
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Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c
index 7dff3ca5af6b..5bf134968ade 100644
--- a/drivers/gpu/drm/vc4/vc4_validate.c
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
@@ -65,7 +65,7 @@ utile_width(int cpp)
case 8:
return 2;
default:
- DRM_ERROR("unknown cpp: %d\n", cpp);
+ pr_err("unknown cpp: %d\n", cpp);
return 1;
}
}
@@ -82,7 +82,7 @@ utile_height(int cpp)
case 8:
return 4;
default:
- DRM_ERROR("unknown cpp: %d\n", cpp);
+ pr_err("unknown cpp: %d\n", cpp);
return 1;
}
}
@@ -109,7 +109,7 @@ vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
struct drm_gem_dma_object *obj;
struct vc4_bo *bo;
- if (WARN_ON_ONCE(vc4->is_vc5))
+ if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
return NULL;
if (hindex >= exec->bo_count) {
@@ -169,7 +169,7 @@ vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_dma_object *fbo,
uint32_t utile_w = utile_width(cpp);
uint32_t utile_h = utile_height(cpp);
- if (WARN_ON_ONCE(vc4->is_vc5))
+ if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
return false;
/* The shaded vertex format stores signed 12.4 fixed point
@@ -390,8 +390,8 @@ validate_tile_binning_config(VALIDATE_ARGS)
bin_slot = vc4_v3d_get_bin_slot(vc4);
if (bin_slot < 0) {
if (bin_slot != -EINTR && bin_slot != -ERESTARTSYS) {
- DRM_ERROR("Failed to allocate binner memory: %d\n",
- bin_slot);
+ drm_err(dev, "Failed to allocate binner memory: %d\n",
+ bin_slot);
}
return bin_slot;
}
@@ -495,7 +495,7 @@ vc4_validate_bin_cl(struct drm_device *dev,
uint32_t dst_offset = 0;
uint32_t src_offset = 0;
- if (WARN_ON_ONCE(vc4->is_vc5))
+ if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
return -ENODEV;
while (src_offset < len) {
@@ -942,7 +942,7 @@ vc4_validate_shader_recs(struct drm_device *dev,
uint32_t i;
int ret = 0;
- if (WARN_ON_ONCE(vc4->is_vc5))
+ if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
return -ENODEV;
for (i = 0; i < exec->shader_state_count; i++) {