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path: root/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c
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Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c25
1 files changed, 0 insertions, 25 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c b/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c
index 93f6b96ca7bb..f30e839f7bfd 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c
@@ -1600,31 +1600,6 @@ int vmw_kms_stdu_init_display(struct vmw_private *dev_priv)
dev_priv->active_display_unit = vmw_du_screen_target;
- if (dev_priv->capabilities & SVGA_CAP_3D) {
- /*
- * For 3D VMs, display (scanout) buffer size is the smaller of
- * max texture and max STDU
- */
- uint32_t max_width, max_height;
-
- max_width = min(dev_priv->texture_max_width,
- dev_priv->stdu_max_width);
- max_height = min(dev_priv->texture_max_height,
- dev_priv->stdu_max_height);
-
- dev->mode_config.max_width = max_width;
- dev->mode_config.max_height = max_height;
- } else {
- /*
- * Given various display aspect ratios, there's no way to
- * estimate these using prim_bb_mem. So just set these to
- * something arbitrarily large and we will reject any layout
- * that doesn't fit prim_bb_mem later
- */
- dev->mode_config.max_width = 8192;
- dev->mode_config.max_height = 8192;
- }
-
vmw_kms_create_implicit_placement_property(dev_priv, false);
for (i = 0; i < VMWGFX_NUM_DISPLAY_UNITS; ++i) {