diff options
Diffstat (limited to 'drivers/gpu')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_drv.h | 2 | ||||
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_regs.h | 1 | ||||
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_sched.c | 18 |
3 files changed, 21 insertions, 0 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h index 282763c9c7f6..e6fed696ad86 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.h +++ b/drivers/gpu/drm/v3d/v3d_drv.h @@ -184,6 +184,8 @@ struct v3d_job { /* GPU virtual addresses of the start/end of the CL job. */ u32 start, end; + + u32 timedout_ctca, timedout_ctra; }; struct v3d_exec_info { diff --git a/drivers/gpu/drm/v3d/v3d_regs.h b/drivers/gpu/drm/v3d/v3d_regs.h index fc13282dfc2f..854046565989 100644 --- a/drivers/gpu/drm/v3d/v3d_regs.h +++ b/drivers/gpu/drm/v3d/v3d_regs.h @@ -222,6 +222,7 @@ #define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n) #define V3D_CLE_CT0RA 0x00118 #define V3D_CLE_CT1RA 0x0011c +#define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n) #define V3D_CLE_CT0LC 0x00120 #define V3D_CLE_CT1LC 0x00124 #define V3D_CLE_CT0PC 0x00128 diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index 808bc901f567..00667c733dca 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -153,7 +153,25 @@ v3d_job_timedout(struct drm_sched_job *sched_job) struct v3d_job *job = to_v3d_job(sched_job); struct v3d_exec_info *exec = job->exec; struct v3d_dev *v3d = exec->v3d; + enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER; enum v3d_queue q; + u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q)); + u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q)); + + /* If the current address or return address have changed, then + * the GPU has probably made progress and we should delay the + * reset. This could fail if the GPU got in an infinite loop + * in the CL, but that is pretty unlikely outside of an i-g-t + * testcase. + */ + if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) { + job->timedout_ctca = ctca; + job->timedout_ctra = ctra; + + schedule_delayed_work(&job->base.work_tdr, + job->base.sched->timeout); + return; + } mutex_lock(&v3d->reset_lock); |