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Diffstat (limited to 'include/uapi/drm/drm_fourcc.h')
-rw-r--r--include/uapi/drm/drm_fourcc.h28
1 files changed, 26 insertions, 2 deletions
diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
index 3feeaa3f987a..8caaaf7ff91b 100644
--- a/include/uapi/drm/drm_fourcc.h
+++ b/include/uapi/drm/drm_fourcc.h
@@ -69,7 +69,7 @@ extern "C" {
#define fourcc_code(a, b, c, d) ((__u32)(a) | ((__u32)(b) << 8) | \
((__u32)(c) << 16) | ((__u32)(d) << 24))
-#define DRM_FORMAT_BIG_ENDIAN (1<<31) /* format is big endian instead of little endian */
+#define DRM_FORMAT_BIG_ENDIAN (1U<<31) /* format is big endian instead of little endian */
/* Reserve 0 for the invalid format specifier */
#define DRM_FORMAT_INVALID 0
@@ -648,7 +648,21 @@ extern "C" {
* Further information on the use of AFBC modifiers can be found in
* Documentation/gpu/afbc.rst
*/
-#define DRM_FORMAT_MOD_ARM_AFBC(__afbc_mode) fourcc_mod_code(ARM, __afbc_mode)
+
+/*
+ * The top 4 bits (out of the 56 bits alloted for specifying vendor specific
+ * modifiers) denote the category for modifiers. Currently we have only two
+ * categories of modifiers ie AFBC and MISC. We can have a maximum of sixteen
+ * different categories.
+ */
+#define DRM_FORMAT_MOD_ARM_CODE(__type, __val) \
+ fourcc_mod_code(ARM, ((__u64)(__type) << 52) | ((__val) & 0x000fffffffffffffULL))
+
+#define DRM_FORMAT_MOD_ARM_TYPE_AFBC 0x00
+#define DRM_FORMAT_MOD_ARM_TYPE_MISC 0x01
+
+#define DRM_FORMAT_MOD_ARM_AFBC(__afbc_mode) \
+ DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_AFBC, __afbc_mode)
/*
* AFBC superblock size
@@ -743,6 +757,16 @@ extern "C" {
#define AFBC_FORMAT_MOD_BCH (1ULL << 11)
/*
+ * Arm 16x16 Block U-Interleaved modifier
+ *
+ * This is used by Arm Mali Utgard and Midgard GPUs. It divides the image
+ * into 16x16 pixel blocks. Blocks are stored linearly in order, but pixels
+ * in the block are reordered.
+ */
+#define DRM_FORMAT_MOD_ARM_16X16_BLOCK_U_INTERLEAVED \
+ DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_MISC, 1ULL)
+
+/*
* Allwinner tiled modifier
*
* This tiling mode is implemented by the VPU found on all Allwinner platforms,