Age | Commit message (Expand) | Author |
2018-02-16 | Merge tag 'drm-misc-next-2018-02-13' of git://anongit.freedesktop.org/drm/drm... | Dave Airlie |
2018-02-10 | drm/vc4: Expose performance counters to userspace | Boris Brezillon |
2018-01-18 | drm/vc4: Fix NULL pointer dereference in vc4_save_hang_state() | Boris Brezillon |
2018-01-18 | drm/vc4: Flush the caches before the bin jobs, as well. | Eric Anholt |
2017-12-08 | drm/vc4: Release fence after signalling | Stefan Schake |
2017-11-21 | drm/vc4: Convert timers to use timer_setup() | Kees Cook |
2017-10-19 | drm/vc4: Add the DRM_IOCTL_VC4_GEM_MADVISE ioctl | Boris Brezillon |
2017-08-08 | drm/vc4: Add exec flags to allow forcing a specific X/Y tile walk order. | Eric Anholt |
2017-08-08 | drm/vc4: Demote user-accessible DRM_ERROR paths to DRM_DEBUG. | Eric Anholt |
2017-08-08 | drm/vc4: switch to drm_*{get,put} helpers | Cihangir Akturk |
2017-08-08 | drm/vc4: Fix double destroy of the BO cache on teardown. | Eric Anholt |
2017-07-28 | drm/vc4: Add an ioctl for labeling GEM BOs for summary stats | Eric Anholt |
2017-07-28 | drm/vc4: Start using u64_to_user_ptr. | Eric Anholt |
2017-06-12 | drm/vc4: Fix resource leak in 'vc4_get_hang_state_ioctl()' in error handling ... | Christophe JAILLET |
2017-05-18 | drm: drop drm_[cm]alloc* helpers | Michal Hocko |
2017-04-18 | drm/vc4: Allow using more than 256MB of CMA memory. | Eric Anholt |
2017-04-18 | drm/vc4: Fix refcounting of runtime PM get if it errors out. | Eric Anholt |
2017-04-13 | drm/vc4: Expose dma-buf fences for V3D rendering. | Eric Anholt |
2017-03-14 | Merge tag 'doc-4.11-images' of git://git.lwn.net/linux into drm-misc-next | Daniel Vetter |
2017-03-02 | sched/headers: Prepare to move signal wakeup & sigpending methods from <linux... | Ingo Molnar |
2017-02-28 | drm/vc4: Convert existing documentation to actual kerneldoc. | Eric Anholt |
2017-01-17 | drm/vc4: Return -EINVAL on the overflow checks failing. | Eric Anholt |
2017-01-17 | drm/vc4: Fix an integer overflow in temporary allocation layout. | Eric Anholt |
2016-11-04 | drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state. | Eric Anholt |
2016-10-17 | drm/vc4: Fix a couple error codes in vc4_cl_lookup_bos() | Dan Carpenter |
2016-10-06 | drm/vc4: Fix races when the CS reads from render targets. | Eric Anholt |
2016-09-28 | Merge tag 'v4.8-rc8' into drm-next | Dave Airlie |
2016-08-19 | drm/vc4: Don't force new binner overflow allocation per draw. | Eric Anholt |
2016-08-19 | drm/vc4: Fix oops when userspace hands in a bad BO. | Eric Anholt |
2016-08-19 | drm/vc4: Free hang state before destroying BO cache. | Eric Anholt |
2016-08-19 | drm/vc4: Use drm_malloc_ab to fix large rendering jobs. | Eric Anholt |
2016-08-19 | drm/vc4: Use drm_free_large() on handles to match its allocation. | Eric Anholt |
2016-05-31 | drm/vc4: Use drm_gem_object_unreference_unlocked | Daniel Vetter |
2016-05-17 | drm: Remove unused drm_device from drm_gem_object_lookup() | Chris Wilson |
2016-03-13 | drm/vc4: improve throughput by pipelining binning and rendering jobs | Varad Gautam |
2016-02-16 | drm/vc4: Use runtime PM to power cycle the device when the GPU hangs. | Eric Anholt |
2016-02-16 | drm/vc4: Enable runtime PM. | Eric Anholt |
2016-02-16 | drm/vc4: Fix spurious GPU resets due to BO reuse. | Eric Anholt |
2016-02-16 | drm/vc4: Drop error message on seqno wait timeouts. | Eric Anholt |
2016-02-16 | drm/vc4: Fix -ERESTARTSYS error return from BO waits. | Eric Anholt |
2016-02-16 | drm/vc4: Return an ERR_PTR from BO creation instead of NULL. | Eric Anholt |
2016-02-16 | drm/vc4: Validate that WAIT_BO padding is cleared. | Eric Anholt |
2015-12-17 | drm/vc4: fix an error code | Dan Carpenter |
2015-12-17 | drm/vc4: allocate enough memory in vc4_save_hang_state() | Dan Carpenter |
2015-12-17 | drm/vc4: copy_to_user() returns the number of bytes remaining | Dan Carpenter |
2015-12-07 | drm/vc4: Add an interface for capturing the GPU state after a hang. | Eric Anholt |
2015-12-07 | drm/vc4: Add support for async pageflips. | Eric Anholt |
2015-12-07 | drm/vc4: Add support for drawing 3D frames. | Eric Anholt |