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path:
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drivers
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gpu
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drm
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vc4
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vc4_gem.c
Age
Commit message (
Expand
)
Author
2017-12-08
drm/vc4: Release fence after signalling
Stefan Schake
2017-11-21
drm/vc4: Convert timers to use timer_setup()
Kees Cook
2017-10-19
drm/vc4: Add the DRM_IOCTL_VC4_GEM_MADVISE ioctl
Boris Brezillon
2017-08-08
drm/vc4: Add exec flags to allow forcing a specific X/Y tile walk order.
Eric Anholt
2017-08-08
drm/vc4: Demote user-accessible DRM_ERROR paths to DRM_DEBUG.
Eric Anholt
2017-08-08
drm/vc4: switch to drm_*{get,put} helpers
Cihangir Akturk
2017-08-08
drm/vc4: Fix double destroy of the BO cache on teardown.
Eric Anholt
2017-07-28
drm/vc4: Add an ioctl for labeling GEM BOs for summary stats
Eric Anholt
2017-07-28
drm/vc4: Start using u64_to_user_ptr.
Eric Anholt
2017-06-12
drm/vc4: Fix resource leak in 'vc4_get_hang_state_ioctl()' in error handling ...
Christophe JAILLET
2017-05-18
drm: drop drm_[cm]alloc* helpers
Michal Hocko
2017-04-18
drm/vc4: Allow using more than 256MB of CMA memory.
Eric Anholt
2017-04-18
drm/vc4: Fix refcounting of runtime PM get if it errors out.
Eric Anholt
2017-04-13
drm/vc4: Expose dma-buf fences for V3D rendering.
Eric Anholt
2017-03-14
Merge tag 'doc-4.11-images' of git://git.lwn.net/linux into drm-misc-next
Daniel Vetter
2017-03-02
sched/headers: Prepare to move signal wakeup & sigpending methods from <linux...
Ingo Molnar
2017-02-28
drm/vc4: Convert existing documentation to actual kerneldoc.
Eric Anholt
2017-01-17
drm/vc4: Return -EINVAL on the overflow checks failing.
Eric Anholt
2017-01-17
drm/vc4: Fix an integer overflow in temporary allocation layout.
Eric Anholt
2016-11-04
drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state.
Eric Anholt
2016-10-17
drm/vc4: Fix a couple error codes in vc4_cl_lookup_bos()
Dan Carpenter
2016-10-06
drm/vc4: Fix races when the CS reads from render targets.
Eric Anholt
2016-09-28
Merge tag 'v4.8-rc8' into drm-next
Dave Airlie
2016-08-19
drm/vc4: Don't force new binner overflow allocation per draw.
Eric Anholt
2016-08-19
drm/vc4: Fix oops when userspace hands in a bad BO.
Eric Anholt
2016-08-19
drm/vc4: Free hang state before destroying BO cache.
Eric Anholt
2016-08-19
drm/vc4: Use drm_malloc_ab to fix large rendering jobs.
Eric Anholt
2016-08-19
drm/vc4: Use drm_free_large() on handles to match its allocation.
Eric Anholt
2016-05-31
drm/vc4: Use drm_gem_object_unreference_unlocked
Daniel Vetter
2016-05-17
drm: Remove unused drm_device from drm_gem_object_lookup()
Chris Wilson
2016-03-13
drm/vc4: improve throughput by pipelining binning and rendering jobs
Varad Gautam
2016-02-16
drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.
Eric Anholt
2016-02-16
drm/vc4: Enable runtime PM.
Eric Anholt
2016-02-16
drm/vc4: Fix spurious GPU resets due to BO reuse.
Eric Anholt
2016-02-16
drm/vc4: Drop error message on seqno wait timeouts.
Eric Anholt
2016-02-16
drm/vc4: Fix -ERESTARTSYS error return from BO waits.
Eric Anholt
2016-02-16
drm/vc4: Return an ERR_PTR from BO creation instead of NULL.
Eric Anholt
2016-02-16
drm/vc4: Validate that WAIT_BO padding is cleared.
Eric Anholt
2015-12-17
drm/vc4: fix an error code
Dan Carpenter
2015-12-17
drm/vc4: allocate enough memory in vc4_save_hang_state()
Dan Carpenter
2015-12-17
drm/vc4: copy_to_user() returns the number of bytes remaining
Dan Carpenter
2015-12-07
drm/vc4: Add an interface for capturing the GPU state after a hang.
Eric Anholt
2015-12-07
drm/vc4: Add support for async pageflips.
Eric Anholt
2015-12-07
drm/vc4: Add support for drawing 3D frames.
Eric Anholt