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path:
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drm
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vc4
Age
Commit message (
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Author
2016-12-13
Merge tag 'drm-vc4-next-2016-12-09' of https://github.com/anholt/linux into d...
Dave Airlie
2016-12-09
drm/vc4: Don't use drm_put_dev
Daniel Vetter
2016-12-09
drm/vc4: Add support for the VEC (Video Encoder) IP
Boris Brezillon
2016-12-09
drm/vc4: Fix ->clock_select setting for the VEC encoder
Boris Brezillon
2016-11-29
drm/vc4: Fix race between page flip completion event and clean-up
Derek Foreman
2016-11-17
Merge tag 'drm-vc4-next-2016-11-16' of https://github.com/anholt/linux into d...
Dave Airlie
2016-11-16
drm/vc4: Add fragment shader threading support
Jonas Pfeil
2016-11-04
drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state.
Eric Anholt
2016-11-03
drm/vc4: Add support for rendering with ETC1 textures.
Eric Anholt
2016-11-03
drm/vc4: Fix termination of the initial scan for branch targets.
Eric Anholt
2016-11-02
drm: define drm_compat_ioctl NULL on CONFIG_COMPAT=n and reduce #ifdefs
Jani Nikula
2016-10-25
Merge tag 'topic/drm-misc-2016-10-24' of git://anongit.freedesktop.org/drm-in...
Dave Airlie
2016-10-17
drm/vc4: Fix a couple error codes in vc4_cl_lookup_bos()
Dan Carpenter
2016-10-17
drm: Add reference counting to drm_atomic_state
Chris Wilson
2016-10-06
drm/vc4: Add support for double-clocked modes.
Eric Anholt
2016-10-06
drm/vc4: Set up the AVI and SPD infoframes.
Eric Anholt
2016-10-06
drm/vc4: Fix support for interlaced modes on HDMI.
Eric Anholt
2016-10-06
drm/vc4: Increase timeout for HDMI_SCHEDULER_CONTROL changes.
Eric Anholt
2016-10-06
drm/vc4: Fall back to using an EDID probe in the absence of a GPIO.
Eric Anholt
2016-10-06
drm/vc4: Enable limited range RGB output on HDMI with CEA modes.
Eric Anholt
2016-10-06
drm/vc4: Fix races when the CS reads from render targets.
Eric Anholt
2016-10-06
drm/vc4: cleanup with list_first_entry_or_null()
Masahiro Yamada
2016-09-28
Merge tag 'v4.8-rc8' into drm-next
Dave Airlie
2016-09-22
drm: Don't swallow error codes in drm_dev_alloc()
Tom Gundersen
2016-09-09
drm/vc4: mark vc4_bo_cache_purge() static
Baoyou Xie
2016-09-02
Merge tag 'drm-vc4-next-2016-08-29' of https://github.com/anholt/linux into d...
Dave Airlie
2016-08-30
drm/vc4: Allow some more signals to be packed with uniform resets.
Eric Anholt
2016-08-29
drm/atomic-helper: Add NO_DISABLE_AFTER_MODESET flag support for plane commit
Liu Ying
2016-08-19
drm/vc4: Don't force new binner overflow allocation per draw.
Eric Anholt
2016-08-19
drm/vc4: Fix oops when userspace hands in a bad BO.
Eric Anholt
2016-08-19
drm/vc4: Fix overflow mem unreferencing when the binner runs dry.
Eric Anholt
2016-08-19
drm/vc4: Free hang state before destroying BO cache.
Eric Anholt
2016-08-19
drm/vc4: Fix handling of a pm_runtime_get_sync() success case.
Eric Anholt
2016-08-19
drm/vc4: Use drm_malloc_ab to fix large rendering jobs.
Eric Anholt
2016-08-19
drm/vc4: Use drm_free_large() on handles to match its allocation.
Eric Anholt
2016-08-19
drm/vc4: Enable/Disable vblanks properly in crtc en/disable.
Mario Kleiner
2016-08-19
drm/vc4: Enable precise vblank timestamping for interlaced modes.
Mario Kleiner
2016-08-19
drm/vc4: Reject doublescan modes.
Mario Kleiner
2016-08-19
drm/vc4: Fix handling of interlaced video modes.
Mario Kleiner
2016-08-19
drm/vc4: Disallow interlaced modes on DPI.
Mario Kleiner
2016-08-19
drm: Don't implement empty prepare_fb()/cleanup_fb()
Laurent Pinchart
2016-08-12
drm/fb-helper: Add a dummy remove_conflicting_framebuffers
Daniel Vetter
2016-07-19
Merge remote-tracking branch 'airlied/drm-next' into topic/drm-misc
Daniel Vetter
2016-07-18
drm/vc4: Delete unnecessary checks before two function calls
Markus Elfring
2016-07-16
Merge tag 'drm-vc4-next-2016-07-15' of https://github.com/anholt/linux into d...
Dave Airlie
2016-07-15
drm/vc4: Fix a "the the" typo in a comment.
Eric Anholt
2016-07-15
drm/vc4: Fix definition of QPU_R_MS_REV_FLAGS
Eric Anholt
2016-07-15
drm/vc4: Add a getparam to signal support for branches.
Eric Anholt
2016-07-15
drm/vc4: Add support for branching in shader validation.
Eric Anholt
2016-07-15
drm/vc4: Add a bitmap of branch targets during shader validation.
Eric Anholt
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