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path: root/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
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2019-08-15drm/vmwgfx: Assign eviction priorities to resourcesThomas Hellstrom
TTM provides a means to assign eviction priorities to buffer object. This means that all buffer objects with a lower priority will be evicted first on memory pressure. Use this to make sure surfaces and in particular non-dirty surfaces are evicted first. Evicting in particular shaders, cotables and contexts imply a significant performance hit on vmwgfx, so make sure these resources are evicted last. Some buffer objects are sub-allocated in user-space which means we can have many resources attached to a single buffer object or resource. In that case the buffer object is given the highest priority of the attached resources. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com>
2019-04-08drm/vmwgfx: Use preprocessor macro for FIFO allocationDeepak Rawat
Whenever FIFO allocation fails an error message is printed to dmesg. Since this is common operation a lot of similar messages are scattered everywhere. Use preprocessor macro to remove this cluttering. Signed-off-by: Deepak Rawat <drawat@vmware.com> Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
2019-04-08drm/vmwgfx: Add a new define for vmwgfx user-space debuggingDeepak Rawat
Error messages or debugging message reported during user-space command submission should not be printed to dmesg by default. So add a new preprocessor define called VMW_DEBUG_USER which translates to DRM_DEBUG_DRIVER. v2: Use VMW_DEBUG_USER instead of using DRM_DEBUG_DRIVER directly. Signed-off-by: Deepak Rawat <drawat@vmware.com> Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
2018-09-28drm/vmwgfx: Don't refcount cotable lookups during command buffer validationThomas Hellstrom
The typical pattern of these lookups are -Lookup -Put on validate list if not already there. -Unreference And since we are the exclusive user of the context during lookup time, we can be sure that the resource will stay alive during the sequence. So avoid taking a reference during lookup, and also avoid unreferencing when done. There are two users outside of command buffer validation and those are refcounted explicitly. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2018-09-27drm/vmwgfx: Make the object handles idr-generatedThomas Hellstrom
Instead of generating user-space object handles based on a, possibly processed, hash of the kernel address of the object, use idr to generate and lookup those handles. This might improve somewhat on security since we loose all connections to the object's kernel address. Also idr is designed to do just this. As a todo-item, since user-space handles are now generated in sequence, we can probably use a much simpler hash function to hash them. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com>
2018-09-27drm/vmwgfx: Remove the resource avail fieldThomas Hellstrom
This field was previously used to prevent a lookup of a resource before its constructor had run to its end. This was mainly intended for an interface that is now removed that allowed looking up a resource by its device id. Currently all affected resources are added to the lookup mechanism (its TTM prime object is initialized) late in the constructor where it's OK to look up the resource. This means we can change the device resource_lock to an ordinary spinlock instead of an rwlock and remove a locking sequence during lookup. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com>
2018-09-27drm/vmwgfx: Replace unconditional mutex unlocked warnings with lockdep ↵Thomas Hellstrom
counterpart Replace instances of WARN_ON[_ONCE](!mutex_is_held()) with lockdep_assert_held(). This makes sure the checking process actually holds the mutex and also removes the checks from release builds Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com>
2018-07-10Merge tag 'vmwgfx-next-4.19-2' of ↵Dave Airlie
git://people.freedesktop.org/~thomash/linux into drm-next A series of cleanups / reorganizations and modesetting changes that mostly target atomic state validation. [airlied: conflicts with SPDX stuff in amdgpu tree] Signed-off-by: Dave Airlie <airlied@redhat.com> Link: https://patchwork.freedesktop.org/patch/msgid/1a88485e-e509-b00e-8485-19194f074115@vmware.com
2018-07-03drm/vmwgfx: Move buffer object related code to vmwgfx_bo.cThomas Hellstrom
It makes more sense to have all the buffer object related code in a single file rather than splitting it up between the resource code and buffer object pinning utilities. Place all buffer object related code in vmwgfx_bo.c. Fix up headers and export resource functionality when needed in the buffer object code. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com>
2018-07-03drm/vmwgfx: Replace vmw_dma_buffer with vmw_buffer_objectThomas Hellstrom
Initially vmware buffer objects were only used as DMA buffers, so the name DMA buffer was a natural one. However, currently they are used also as dumb buffers and MOBs backing guest backed objects so renaming them to buffer objects is logical. Particularly since there is a dmabuf subsystem in the kernel where a dma buffer means something completely different. This also renames user-space api structures and IOCTL names correspondingly, but the old names remain defined for now and the ABI hasn't changed. There are a couple of minor style changes to make checkpatch happy. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com>
2018-06-29drm/vmwgfx: add SPDX idenitifier and clarify licenseDirk Hohndel (VMware)
This is dual licensed under GPL-2.0 or MIT. vmwgfx_msg.h is the odd one out that is GPL-2.0+ or MIT. Acked-by: Thomas Gleixner <tglx@linutronix.de> Signed-off-by: Dirk Hohndel (VMware) <dirk@hohndel.org> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> Link: https://patchwork.freedesktop.org/patch/msgid/20180506231626.115996-9-dirk@hohndel.org
2017-12-27drm/ttm: use an operation ctx for ttm_mem_global_allocRoger He
forward the operation context to ttm_mem_global_alloc as well, and the ultimate goal is swapout enablement for reserved BOs Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Roger He <Hongbo.He@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2017-12-06drm/ttm: add operation ctx to ttm_bo_validate v2Christian König
Give moving a BO into place an operation context to work with. v2: rebased Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> Reviewed-by: Chunming Zhou <david1.zhou@amd.com> Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> Tested-by: Michel Dänzer <michel.daenzer@amd.com> Acked-by: Felix Kuehling <Felix.Kuehling@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2017-07-24Merge branch 'drm-vmwgfx-fixes' of ↵Dave Airlie
git://people.freedesktop.org/~syeh/repos_linux into drm-fixes misc vmwgfx fixes. * 'drm-vmwgfx-fixes' of git://people.freedesktop.org/~syeh/repos_linux: drm/vmwgfx: constify pci_device_id. drm/vmwgfx: Fix gcc-7.1.1 warning drm/vmwgfx: Fix cursor hotspot issue with Wayland on Fedora drm/vmwgfx: Limit max desktop dimensions to 8Kx8K drm/vmwgfx: dma-buf: Constify ttm_place structures. drm/vmwgfx: fix comment mistake for vmw_cmd_dx_set_index_buffer() drm/vmwgfx: Use dma_pool_zalloc drm/vmwgfx: Fix handling of errors returned by 'vmw_cotable_alloc()' drm/vmwgfx: Fix NULL pointer comparison
2017-07-17drm/vmwgfx: Fix NULL pointer comparisonRavikant B Sharma
Replace direct comparisons to NULL i.e. 'x == NULL' with '!x'. As per coding standard. Signed-off-by: Ravikant B Sharma <ravikant.s2@samsung.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com> Signed-off-by: Sinclair Yeh <syeh@vmware.com>
2017-05-18drm/vmwgfx: fix include notation and remove -Iinclude/drm flagMasahiro Yamada
Include <drm/*.h> instead of relative path from include/drm, then remove the -Iinclude/drm compiler flag. Signed-off-by: Masahiro Yamada <yamada.masahiro@socionext.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/1493009447-31524-18-git-send-email-yamada.masahiro@socionext.com
2016-05-04drm/ttm: remove use_ticket parameter from ttm_bo_reserveChristian König
Not used any more. Reviewed-by: Sinclair Yeh <syeh@vmware.com> Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2015-09-14drm/vmwgfx: Fix up user_dmabuf refcountingThomas Hellstrom
If user space calls unreference on a user_dmabuf it will typically kill the struct ttm_base_object member which is responsible for the user-space visibility. However the dmabuf part may still be alive and refcounted. In some situations, like for shared guest-backed surface referencing/opening, the driver may try to reference the struct ttm_base_object member again, causing an immediate kernel warning and a later kernel NULL pointer dereference. Fix this by always maintaining a reference on the struct ttm_base_object member, in situations where it might subsequently be referenced. Cc: <stable@vger.kernel.org> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2015-08-12drm/vmwgfx: Fix copyright headersSinclair Yeh
Updating and fixing copyright headers. Bump version minor to signal vgpu10 support. Signed-off-by: Sinclair Yeh <syeh@vmware.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
2015-08-12drm/vmwgfx: Initial DX supportThomas Hellstrom
Initial DX support. Co-authored with Sinclair Yeh, Charmaine Lee and Jakob Bornecrantz. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Sinclair Yeh <syeh@vmware.com> Signed-off-by: Charmaine Lee <charmainel@vmware.com>
2015-08-05drm/vmwgfx: Kill a bunch of sparse warningsThomas Hellstrom
We're giving up all attempts to keep cpu- and device byte ordering separate. This silences sparse when compiled using make C=2 CF="-D__CHECK_ENDIAN__" Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2015-08-05 vmwgfx: Rework device initializationThomas Hellstrom
This commit reworks device initialization so that we always enable the FIFO at driver load, deferring SVGA enable until either first modeset or fbdev enable. This should always leave the fifo properly enabled for render- and control nodes. In addition, *) We disable the use of VRAM when SVGA is not enabled. *) We simplify PM support so that we only throw out resources on hibernate, not on suspend, since the device keeps its state on suspend. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2014-12-03drm/vmwgfx: (Re)bind shaders to MOBs with the correct offsetThomas Hellstrom
This codepath is mostly hit when rebinding after a backup buffer swapout. It's amazing that this error hasn't been more obvious but probably the shaders are not reread from guest memory that often.. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2014-07-04drm/vmwgfx: Fix compat shader namespaceThomas Hellstrom
Contrary to the host-backed shader interface that has a per-context name-space for shaders, the compat shader namespace was per client (or rather, per file). Fix this so that the compat shader namespace is per context, and at the same time, make command buffer managed context resource management generic. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2014-03-28drm/vmwgfx: Use a per-device semaphore for reservation protectionThomas Hellstrom
Don't use a per-master semaphore (ttm lock) for reservation protection, but rather a per-device semaphore. This is needed since clients connecting using render nodes aren't master aware. The ttm lock used should probably be replaced with a reader-write semaphore once the function down_xx_interruptible() is available. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
2014-02-12drm/vmwgfx: Fix a couple of sparse warnings and errorsThomas Hellstrom
Introduced with 3.14-rc1 Reported-by: Fengguang Wu <fengguang.wu@intel.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2014-02-05drm/vmwgfx: Reemit context bindings when necessary v2Thomas Hellstrom
When a context is first referenced in the command stream, make sure that all scrubbed (as a result of eviction) bindings are re-emitted. Also make sure that all bound resources are put on the resource validate list. This is needed for legacy emulation, since legacy user-space drivers will typically not re-emit shader bindings. It also removes the requirement for user-space drivers to re-emit render-target- and texture bindings. Makes suspend and hibernate now also work with legacy user-space drivers on guest-backed devices. v2: Don't rebind on legacy devices. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2014-02-05drm/vmwgfx: Emulate legacy shaders on guest-backed devices v2Thomas Hellstrom
Command stream legacy shader creation and destruction is replaced by NOPs in the command stream, and instead guest-backed shaders are created and destroyed as part of the command validation process. v2: Removed some stray debug messages. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2014-01-21drm/vmwgfx: Fix recently introduced sparse / smatch warnings and errorsThomas Hellstrom
Reported-by: Fengguang Wu <fengguang.wu@intel.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrant <jakob@vmware.com>
2014-01-17drm/vmwgfx: Persistent tracking of context bindingsThomas Hellstrom
Only scrub context bindings when a bound resource is destroyed, or when the MOB backing the context is unbound. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Zack Rusin <zackr@vmware.com>
2014-01-17drm/vmwgfx: Add guest-backed shadersThomas Hellstrom
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Zack Rusin <zackr@vmware.com>