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path: root/drivers/input/joystick/xpad.c
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2017-09-15Merge branch 'next' into for-linusDmitry Torokhov
Prepare second round of input updates for 4.14 merge window.
2017-09-12Input: xpad - validate USB endpoint type during probeCameron Gutman
We should only see devices with interrupt endpoints. Ignore any other endpoints that we find, so we don't send try to send them interrupt URBs and trigger a WARN down in the USB stack. Reported-by: Andrey Konovalov <andreyknvl@google.com> Tested-by: Andrey Konovalov <andreyknvl@google.com> Cc: <stable@vger.kernel.org> # c01b5e7464f0 Input: xpad - don't depend on endpoint order Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-09-04Merge branch 'next' into for-linusDmitry Torokhov
Prepare input updates for 4.14 merge window.
2017-08-31Input: xpad - fix PowerA init quirk for some gamepad modelsCameron Gutman
The PowerA gamepad initialization quirk worked with the PowerA wired gamepad I had around (0x24c6:0x543a), but a user reported [0] that it didn't work for him, even though our gamepads shared the same vendor and product IDs. When I initially implemented the PowerA quirk, I wanted to avoid actually triggering the rumble action during init. My tests showed that my gamepad would work correctly even if it received a rumble of 0 intensity, so that's what I went with. Unfortunately, this apparently isn't true for all models (perhaps a firmware difference?). This non-working gamepad seems to require the real magic rumble packet that the Microsoft driver sends, which actually vibrates the gamepad. To counteract this effect, I still send the old zero-rumble PowerA quirk packet which cancels the rumble effect before the motors can spin up enough to vibrate. [0]: https://github.com/paroj/xpad/issues/48#issuecomment-313904867 Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com> Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com> Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads") Cc: stable@vger.kernel.org # v4.12 Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-08-07Input: xpad - constify usb_device_idArvind Yadav
usb_device_id are not supposed to change at runtime. All functions working with usb_device_id provided by <linux/usb.h> work with const usb_device_id. So mark the non-const structs as const. Signed-off-by: Arvind Yadav <arvind.yadav.cs@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-06-18Input: xpad - sync supported devices with XBCDBenjamin Valentin
XBCD [0][1] is an OpenSource driver for Xbox controllers on Windows. Later it also started supporting Xbox360 controllers (presumably before the official Windows driver was released). It contains a couple device IDs unknown to the Linux driver, so I extracted those from xbcd.inf and added them to our list. It has a special type for Wheels and I have the feeling they might need some extra handling. They all have 'Wheel' in their name, so that information is available for future improvements. [0] https://www.s-config.com/xbcd-original-xbox-controllers-win10/ [1] http://www.redcl0ud.com/xbcd.html Reviewed-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Benjamin Valentin <benpicco@googlemail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-06-18Input: xpad - sync supported devices with 360ControllerBenjamin Valentin
360Controller [0] is an OpenSource driver for Xbox/Xbox360/XboxOne controllers on macOS. It contains a couple device IDs unknown to the Linux driver, so I wrote a small Python script [1] to extract them and feed them into my previous script [2] to compare them with the IDs known to Linux. For most devices, this information is not really needed as xpad is able to automatically detect the type of an unknown Xbox Controller at run-time. I've therefore stripped all the generic/vague entries. I've excluded the Logitech G920, it's handled by a HID driver already. I've also excluded the Scene It! Big Button IR, it's handled by an out-of-tree driver. [3] [0] https://github.com/360Controller/360Controller [1] http://codepad.org/v9GyLKMq [2] http://codepad.org/qh7jclpD [3] https://github.com/micolous/xbox360bb Reviewed-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Benjamin Valentin <benpicco@googlemail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-05-07Input: xpad - add USB IDs for Mad Catz Brawlstick and Razer SabertoothBenjamin Valentin
Add USB IDs for two more Xbox 360 controllers. I found them in the pull requests for the xboxdrv userspace driver, which seems abandoned. Thanks to psychogony and mkaito for reporting the IDs there! Signed-off-by: Benjamin Valentin <benpicco@googlemail.com> Reviewed-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-05-07Input: xpad - sync supported devices with xboxdrvBenjamin Valentin
The userspace xboxdrv driver [0] contains some USB IDs unknown to the kernel driver. I have created a simple script [1] to extract the missing devices and add them to xpad. A quick google search confirmed that all the new devices called Fightstick/pad are Arcade-type devices [2] where the MAP_TRIGGERS_TO_BUTTONS option should apply. There are some similar devices in the existing device table where this flag is not set, but I did refrain from changing those. [0] https://github.com/xboxdrv/xboxdrv/blob/stable/src/xpad_device.cpp [1] http://codepad.org/CHV98BNH [2] https://www.google.com/search?q=SFxT+Fightstick+Pro&tbm=isch Signed-off-by: Benjamin Valentin <benpicco@googlemail.com> Reviewed-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-05-07Input: xpad - sort supported devices by USB IDBenjamin Valentin
Some entries in the table of supported devices are out of order. To not create a mess when adding new ones using a script, sort them first. Signed-off-by: Benjamin Valentin <benpicco@googlemail.com> Reviewed-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-05-02Merge branch 'next' into for-linusDmitry Torokhov
Prepare input updates for 4.12 merge window.
2017-04-10Input: xpad - add support for Razer Wildcat gamepadCameron Gutman
Cc: stable@vger.kernel.org Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-04-10Input: xpad - support some quirky Xbox One padsCameron Gutman
There are several quirky Xbox One pads that depend on initialization packets that the Microsoft pads don't require. To deal with these, I've added a mechanism for issuing device-specific initialization packets using a VID/PID-based quirks list. For the initial set of init quirks, I have added quirk handling from Valve's Steam Link xpad driver[0] and the 360Controller project[1] for macOS to enable some new pads to work properly. This should enable full functionality on the following quirky pads: 0x0e6f:0x0165 - Titanfall 2 gamepad (previously fully non-functional) 0x0f0d:0x0067 - Hori Horipad (analog sticks previously non-functional) 0x24c6:0x541a - PowerA Xbox One pad (previously fully non-functional) 0x24c6:0x542a - PowerA Xbox One pad (previously fully non-functional) 0x24c6:0x543a - PowerA Xbox One pad (previously fully non-functional) [0]: https://github.com/ValveSoftware/steamlink-sdk/blob/master/kernel/drivers/input/joystick/xpad.c [1]: https://github.com/360Controller/360Controller Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-02-06Input: xpad - restore LED state after device resumeCameron Gutman
Set the LED_CORE_SUSPENDRESUME flag on our LED device so the LED state will be automatically restored by LED core on resume. Since Xbox One pads stop flashing only when reinitialized, we'll send them the initialization packet so they calm down too. Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-02-06Input: xpad - fix stuck mode button on Xbox One S padCameron Gutman
The Xbox One S requires an ack to its mode button report, otherwise it continuously retransmits the report. This makes the mode button appear to be stuck down after it is pressed for the first time. Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-01-24Merge tag 'v4.10-rc5' into nextDmitry Torokhov
Sync up with mainline to bring up improvements in various subsystems.
2017-01-06Input: xpad - don't depend on endpoint orderCameron Gutman
The order of endpoints is well defined on official Xbox pads, but we have found at least one 3rd-party pad that doesn't follow the standard ("Titanfall 2 Xbox One controller" 0e6f:0165). Fortunately, we get lucky with this specific pad because it uses endpoint addresses that differ only by direction. We know that there are other pads out where this is not true, so let's go ahead and fix this. Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-01-06Input: xpad - simplify error condition in init_outputPavel Rojtberg
Replace first goto with simple returns as we really are just returning one error code. Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-01-06Input: xpad - move reporting xbox one home button to common functionDaniel Tobias
xbox one was the only device that has a *_process_buttons routine. Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2017-01-06Input: xpad - correctly sort vendor id'sDaniel Tobias
Signed-off-by: Daniel Tobias <dan.g.tob@gmail.com> Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-12-27Input: xpad - use correct product id for x360w controllersPavel Rojtberg
currently the controllers get the same product id as the wireless receiver. However the controllers actually have their own product id. The patch makes the driver expose the same product id as the windows driver. This improves compatibility when running applications with WINE. see https://github.com/paroj/xpad/issues/54 Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-11-27Input: xpad - fix Xbox One rumble stopping after 2.5 secsCameron Gutman
Unlike previous Xbox pads, the Xbox One pad doesn't have "sticky" rumble packets. The duration is encoded into the command and expiration is handled by the pad firmware. ff-memless needs pseudo-sticky behavior for rumble effects to behave properly for long duration effects. We already specify the maximum rumble on duration in the command packets, but it's still only good for about 2.5 seconds of rumble. This is easily reproducible running fftest's sine vibration test. It turns out there's a repeat count encoded in the rumble command. We can abuse that to get the pseudo-sticky behavior needed for rumble to behave as expected for effects with long duration. By my math, this change should allow a single ff_effect to rumble for 10 minutes straight, which should be more than enough for most needs. Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-11-27Input: xpad - add product ID for Xbox One S padCameron Gutman
This is the new gamepad that ships with the Xbox One S which includes Bluetooth functionality. Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-07-27Input: xpad - power off wireless 360 controllers on suspendCameron Gutman
When the USB wireless adapter is suspended, the controllers lose their connection. This causes them to start flashing their LED rings and searching for the wireless adapter again, wasting the controller's battery power. Instead, we will tell the controllers to power down when we suspend. This mirrors the behavior of the controllers when connected to the console itself and how the official Xbox One wireless adapter behaves on Windows. Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-06-29Input: xpad - validate USB endpoint count during probeCameron Gutman
This prevents a malicious USB device from causing an oops. Signed-off-by: Cameron Gutman <aicommander@gmail.com> Cc: stable@vger.kernel.org Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-06-23Input: xpad - fix oops when attaching an unknown Xbox One gamepadCameron Gutman
Xbox One controllers have multiple interfaces which all have the same class, subclass, and protocol. One of the these interfaces has only a single endpoint. When Xpad attempts to bind to this interface, it causes an oops when trying initialize the output URB by trying to access the second endpoint's descriptor. This situation was avoided for known Xbox One devices by checking the XTYPE constant associated with the VID and PID tuple. However, this breaks when new or previously unknown Xbox One controllers are attached to the system. This change addresses the problem by deriving the XTYPE for Xbox One controllers based on the interface protocol before checking the interface number. Fixes: 1a48ff81b391 ("Input: xpad - add support for Xbox One controllers") Signed-off-by: Cameron Gutman <aicommander@gmail.com> Cc: stable@vger.kernel.org Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-06-01Input: xpad - fix rumble on Xbox One controllers with 2015 firmwareCameron Gutman
Xbox One controllers that shipped with or were upgraded to the 2015 firmware discard the current rumble packets we send. This patch changes the Xbox One rumble packet to a form that both the newer and older firmware will accept. It is based on changes made to support newer Xbox One controllers in the SteamOS brewmaster-4.1 kernel branch. Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-05-27Input: xpad - xbox one elite controller supportPavel Rojtberg
added the according id and incresed XPAD_PKT_LEN to 64 as the elite controller sends at least 33 byte messages [1]. Verified to be working by [2]. [1]: https://franticrain.github.io/sniffs/XboxOneSniff.html [2]: https://github.com/paroj/xpad/issues/23 Signed-off-by: Pierre-Loup A. Griffais <eduke32@plagman.net> Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-05-27Input: xpad - add more third-party controllersPavel Rojtberg
Signed-off-by: Pierre-Loup A. Griffais <eduke32@plagman.net> Signed-off-by: Thomas Debesse <dev@illwieckz.net> Signed-off-by: aronschatz <aronschatz@aselabs.com> Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-05-27Input: xpad - prevent spurious input from wired Xbox 360 controllersCameron Gutman
After initially connecting a wired Xbox 360 controller or sending it a command to change LEDs, a status/response packet is interpreted as controller input. This causes the state of buttons represented in byte 2 of the controller data packet to be incorrect until the next valid input packet. Wireless Xbox 360 controllers are not affected. Writing a new value to the LED device while holding the Start button and running jstest is sufficient to reproduce this bug. An event will come through with the Start button released. Xboxdrv also won't attempt to read controller input from a packet where byte 0 is non-zero. It also checks that byte 1 is 0x14, but that value differs between wired and wireless controllers and this code is shared by both. I think just checking byte 0 is enough to eliminate unwanted packets. The following are some examples of 3-byte status packets I saw: 01 03 02 02 03 00 03 03 03 08 03 00 Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Cc: stable@vger.kernel.org Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-05-27Input: xpad - move pending clear to the correct locationPavel Rojtberg
otherwise we lose ff commands: https://github.com/paroj/xpad/issues/27 Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Cc: stable@vger.kernel.org Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-04-05Input: xpad - add Mad Catz FightStick TE 2 VID/PIDSilvan Jegen
This adds the VID/PID combination for the Xbox One version of the Mad Catz FightStick TE 2. The functionality that this provides is about on par with what the Windows drivers for the stick manage to deliver. What works: - Digital stick - 6 main buttons - Xbox button - The two buttons on the back - The locking buttons (preventing accidental Xbox button press) What doesn't work: - Two of the main buttons (don't work on Windows either) - The "Haptic" button setting does not have an effect (not sure if it works on Windows) I added the MAP_TRIGGERS_TO_BUTTONS option but in my (limited) testing there was no practical difference with or without. The FightStick does not have triggers though so adding it makes sense. Signed-off-by: Silvan Jegen <s.jegen@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-01-27Input: xpad - remove unused functionArnd Bergmann
There are two definitions of xpad_identify_controller(), one is used when CONFIG_JOYSTICK_XPAD_LEDS is set, but the other one is empty and never used, and we get a gcc warning about it: drivers/input/joystick/xpad.c:1210:13: warning: 'xpad_identify_controller' defined but not used [-Wunused-function] This removes the second definition. Signed-off-by: Arnd Bergmann <arnd@arndb.de> Fixes: cae705baa40b ("Input: xpad - re-send LED command on present event") Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-01-12Input: xpad - correct xbox one pad device namePavel Rojtberg
Apparently the Covert Forces ID is not Covert Forces pad exclusive, but rather denotes a new firmware version that can be found on all new controllers and can be also updated on old hardware using Windows 10. see: https://github.com/paroj/xpad/issues/19 Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-01-04Input: xpad - use LED API when identifying wireless controllersDmitry Torokhov
When lighting up the segment identifying wireless controller, Instead of sending command directly to the controller, let's do it via LED API (usinf led_set_brightness) so that LED object state is in sync with controller state and we'll light up the correct segment on resume as well. Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-01-04Input: xpad - workaround dead irq_out after suspend/ resumePavel Rojtberg
The irq_out urb is dead after suspend/ resume on my x360 wr pad. (also reproduced by Zachary Lund [0]) Work around this by implementing suspend, resume, and reset_resume callbacks and properly shutting down URBs on suspend and restarting them on resume. [0]: https://github.com/paroj/xpad/issues/6 Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-01-04Input: xpad - update Xbox One Force Feedback SupportPierre-Loup A. Griffais
There's apparently a serial number woven into both input and output packets; neglecting to specify a valid serial number causes the controller to ignore the rumble packets. The scale of the rumble was also apparently halved in the packets. The initialization packet had to be changed to allow force feedback to work. see https://github.com/paroj/xpad/issues/7 for details. Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2016-01-04Input: xpad - correctly handle concurrent LED and FF requestsPavel Rojtberg
Track the status of the irq_out URB to prevent submission iof new requests while current one is active. Failure to do so results in the "URB submitted while active" warning/stack trace. Store pending brightness and FF effect in the driver structure and replace it with the latest requests until the device is ready to process next request. Alternate serving LED vs FF requests to make sure one does not starve another. See [1] for discussion. Inspired by patch of Sarah Bessmer [2]. [1]: http://www.spinics.net/lists/linux-input/msg40708.html [2]: http://www.spinics.net/lists/linux-input/msg31450.html Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2015-12-16Input: xpad - handle "present" and "gone" correctlyPierre-Loup A. Griffais
Handle the "a new device is present" message properly by dynamically creating the input device at this point in time. This means we now do not "preallocate" all 4 devices when a single wireless base station is seen. This requires a workqueue as we are in interrupt context when we learn about this. Also properly disconnect any devices that we are told are removed. Signed-off-by: "Pierre-Loup A. Griffais" <pgriffais@valvesoftware.com> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2015-12-16Input: xpad - remove spurious events of wireless xpad 360 controllerClement Calmels
When powering up a wireless xbox 360 controller, some wrong joystick events are generated. It is annoying because, for example, it makes unwanted moves in Steam big picture mode's menu. When my controller is powering up, this packet is received by the driver: 00000000: 00 0f 00 f0 00 cc ff cf 8b e0 86 6a 68 f0 00 20 ...........jh.. 00000010: 13 e3 20 1d 30 03 40 01 50 01 ff ff .. .0.@.P... According to xboxdrv userspace driver source code, this packet is only dumping a serial id and should not be interpreted as joystick events. This issue can be easily seen with jstest: $ jstest --event /dev/input/js0 This patch only adds a way to filter out this "serial" packet and as a result it removes the spurous events. Signed-off-by: Clement Calmels <clement.calmels@free.fr> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2015-10-19Input: xpad - fix clash of presence handling with LED settingPavel Rojtberg
Do not call xpad_identify_controller at init with wireless devices: it conflicts with the already sent presence packet and will be called by xpad360w_process_packet as needed anyway. Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2015-10-10Input: xpad - query wireless controller state at initPavel Rojtberg
When we initialize the driver/device, we really don't know how many controllers are connected. So send a "query presence" command to the base-station. (Command discovered by Zachary Lund) Presence packet taken from: https://github.com/computerquip/xpad5 Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2015-10-10Input: xpad - move the input device creation to a new functionPierre-Loup A. Griffais
To allow us to later create / destroy the input device from the urb callback, we need to initialize/ deinitialize the input device from a separate function. So pull that logic out now to make later patches more "obvious" as to what they do. Signed-off-by: "Pierre-Loup A. Griffais" <pgriffais@valvesoftware.com> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2015-10-10Input: xpad - x360w: report dpad as buttons and axesPavel Rojtberg
as discussed here[0], x360w is the only pad that maps dpad_to_button. This is bad for downstream developers as they have to differ between x360 and x360w which is not intuitive. This patch implements the suggested solution of exposing the dpad both as axes and as buttons. This retains backward compatibility with software already dealing with the difference while makes new software work as expected across x360/ x360w pads. [0] http://www.spinics.net/lists/linux-input/msg34421.html Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2015-10-10Input: xpad - factor out URB submission in xpad_play_effectPavel Rojtberg
Move submission logic to a single point at the end of the function. This makes it easy to add locking/ queuing code later on. Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2015-10-10Input: xpad - remove needless bulk out URB used for LED setupPavel Rojtberg
This code was probably wrong ever since and is redundant with xpad_send_led_command. Both try to send a similar command to the xbox360 controller. However xpad_send_led_command correctly uses the pad_nr instead of bInterfaceNumber to select the led and re-uses the irq_out URB instead of creating a new one. Note that this change only affects the two supported wireless controllers. Tested using the xbox360 wireless controller (PC). Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2015-10-10Input: xpad - use ida() for finding the pad_nrPavel Rojtberg
The pad_nr corresponds to the lit up LED on the controller. Therefore there should be no gaps when enumerating. Currently a LED is only re-assigned after a controller is re-connected 4 times. This patch uses ida to track connected pads - this way we can re-assign freed up pad number immediately. Consider the following case: 1. pad A is connected and gets pad_nr = 0 2. pad B is connected and gets pad_nr = 1 3. pad A is disconnected 4. pad A is connected again using ida_simple_get() controller A now correctly gets pad_nr = 0 again. Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2015-10-10Input: xpad - clarify LED enumerationPavel Rojtberg
Rename led_no -> pad_nr: the number stored there is not the LED number - it gets translated later on to a LED number in xpad_identify_controller; Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2015-10-10Input: xpad - fix Razer Atrox Arcade Stick button mappingDario Scarpa
The "Razer Atrox Arcade Stick" features 10 buttons, and two of them (LT/RT) don't work properly. Change its definition in xpad_device[] (mapping field) to fix. Signed-off-by: Dario Scarpa <dario.scarpa@duskzone.it> Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2015-10-10Input: xpad - add Covert Forces edition of the Xbox One controllerErik Lundgren
It is identical to the Xbox One controller but has a different product ID. Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>