From 585a82618bc422508c0c8ae0dfe2f76f22c28361 Mon Sep 17 00:00:00 2001 From: David Belanger Date: Thu, 25 Aug 2022 10:39:37 -0400 Subject: drm/amdgpu: Enable SA software trap. Enables support for software trap for MES >= 4. Adapted from implementation from Jay Cornwall. v2: Add IP version check in conditions. v3: Remove debugger code changes. Signed-off-by: Jay Cornwall Signed-off-by: David Belanger Reviewed-by: Felix Kuehling Acked-by: Alex Deucher Signed-off-by: Alex Deucher --- .../gpu/drm/amd/amdkfd/cwsr_trap_handler_gfx10.asm | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) (limited to 'drivers/gpu/drm/amd/amdkfd/cwsr_trap_handler_gfx10.asm') diff --git a/drivers/gpu/drm/amd/amdkfd/cwsr_trap_handler_gfx10.asm b/drivers/gpu/drm/amd/amdkfd/cwsr_trap_handler_gfx10.asm index 250ab007399b..0f81670f6f9c 100644 --- a/drivers/gpu/drm/amd/amdkfd/cwsr_trap_handler_gfx10.asm +++ b/drivers/gpu/drm/amd/amdkfd/cwsr_trap_handler_gfx10.asm @@ -43,12 +43,14 @@ #define HAVE_XNACK (ASIC_FAMILY < CHIP_SIENNA_CICHLID) #define HAVE_SENDMSG_RTN (ASIC_FAMILY >= CHIP_PLUM_BONITO) #define HAVE_BUFFER_LDS_LOAD (ASIC_FAMILY < CHIP_PLUM_BONITO) +#define SW_SA_TRAP (ASIC_FAMILY >= CHIP_PLUM_BONITO) var SINGLE_STEP_MISSED_WORKAROUND = 1 //workaround for lost MODE.DEBUG_EN exception when SAVECTX raised var SQ_WAVE_STATUS_SPI_PRIO_MASK = 0x00000006 var SQ_WAVE_STATUS_HALT_MASK = 0x2000 var SQ_WAVE_STATUS_ECC_ERR_MASK = 0x20000 +var SQ_WAVE_STATUS_TRAP_EN_SHIFT = 6 var SQ_WAVE_LDS_ALLOC_LDS_SIZE_SHIFT = 12 var SQ_WAVE_LDS_ALLOC_LDS_SIZE_SIZE = 9 @@ -183,6 +185,13 @@ L_SKIP_RESTORE: s_getreg_b32 s_save_trapsts, hwreg(HW_REG_TRAPSTS) +#if SW_SA_TRAP + // If ttmp1[31] is set then trap may occur early. + // Spin wait until SAVECTX exception is raised. + s_bitcmp1_b32 s_save_pc_hi, 31 + s_cbranch_scc1 L_CHECK_SAVE +#endif + s_and_b32 ttmp2, s_save_status, SQ_WAVE_STATUS_HALT_MASK s_cbranch_scc0 L_NOT_HALTED @@ -1061,8 +1070,20 @@ L_RESTORE_HWREG: s_and_b32 s_restore_pc_hi, s_restore_pc_hi, 0x0000ffff //pc[47:32] //Do it here in order not to affect STATUS s_and_b64 exec, exec, exec // Restore STATUS.EXECZ, not writable by s_setreg_b32 s_and_b64 vcc, vcc, vcc // Restore STATUS.VCCZ, not writable by s_setreg_b32 + +#if SW_SA_TRAP + // If traps are enabled then return to the shader with PRIV=0. + // Otherwise retain PRIV=1 for subsequent context save requests. + s_getreg_b32 s_restore_tmp, hwreg(HW_REG_STATUS) + s_bitcmp1_b32 s_restore_tmp, SQ_WAVE_STATUS_TRAP_EN_SHIFT + s_cbranch_scc1 L_RETURN_WITHOUT_PRIV + s_setreg_b32 hwreg(HW_REG_STATUS), s_restore_status // SCC is included, which is changed by previous salu + s_setpc_b64 [s_restore_pc_lo, s_restore_pc_hi] +L_RETURN_WITHOUT_PRIV: +#endif + s_setreg_b32 hwreg(HW_REG_STATUS), s_restore_status // SCC is included, which is changed by previous salu s_rfe_b64 s_restore_pc_lo //Return to the main shader program and resume execution L_END_PGM: -- cgit