// SPDX-License-Identifier: GPL-2.0 /* * arch/x86_64/lib/csum-partial.c * * This file contains network checksum routines that are better done * in an architecture-specific manner due to speed. */ #include #include #include #include static inline __wsum csum_finalize_sum(u64 temp64) { return (__force __wsum)((temp64 + ror64(temp64, 32)) >> 32); } static inline unsigned long update_csum_40b(unsigned long sum, const unsigned long m[5]) { asm("addq %1,%0\n\t" "adcq %2,%0\n\t" "adcq %3,%0\n\t" "adcq %4,%0\n\t" "adcq %5,%0\n\t" "adcq $0,%0" :"+r" (sum) :"m" (m[0]), "m" (m[1]), "m" (m[2]), "m" (m[3]), "m" (m[4])); return sum; } /* * Do a checksum on an arbitrary memory area. * Returns a 32bit checksum. * * This isn't as time critical as it used to be because many NICs * do hardware checksumming these days. * * Still, with CHECKSUM_COMPLETE this is called to compute * checksums on IPv6 headers (40 bytes) and other small parts. * it's best to have buff aligned on a 64-bit boundary */ __wsum csum_partial(const void *buff, int len, __wsum sum) { u64 temp64 = (__force u64)sum; /* Do two 40-byte chunks in parallel to get better ILP */ if (likely(len >= 80)) { u64 temp64_2 = 0; do { temp64 = update_csum_40b(temp64, buff); temp64_2 = update_csum_40b(temp64_2, buff + 40); buff += 80; len -= 80; } while (len >= 80); asm("addq %1,%0\n\t" "adcq $0,%0" :"+r" (temp64): "r" (temp64_2)); } /* * len == 40 is the hot case due to IPv6 headers, so return * early for that exact case without checking the tail bytes. */ if (len >= 40) { temp64 = update_csum_40b(temp64, buff); len -= 40; if (!len) return csum_finalize_sum(temp64); buff += 40; } if (len & 32) { asm("addq 0*8(%[src]),%[res]\n\t" "adcq 1*8(%[src]),%[res]\n\t" "adcq 2*8(%[src]),%[res]\n\t" "adcq 3*8(%[src]),%[res]\n\t" "adcq $0,%[res]" : [res] "+r"(temp64) : [src] "r"(buff), "m"(*(const char(*)[32])buff)); buff += 32; } if (len & 16) { asm("addq 0*8(%[src]),%[res]\n\t" "adcq 1*8(%[src]),%[res]\n\t" "adcq $0,%[res]" : [res] "+r"(temp64) : [src] "r"(buff), "m"(*(const char(*)[16])buff)); buff += 16; } if (len & 8) { asm("addq 0*8(%[src]),%[res]\n\t" "adcq $0,%[res]" : [res] "+r"(temp64) : [src] "r"(buff), "m"(*(const char(*)[8])buff)); buff += 8; } if (len & 7) { unsigned int shift = (-len << 3) & 63; unsigned long trail; trail = (load_unaligned_zeropad(buff) << shift) >> shift; asm("addq %[trail],%[res]\n\t" "adcq $0,%[res]" : [res] "+r"(temp64) : [trail] "r"(trail)); } return csum_finalize_sum(temp64); } EXPORT_SYMBOL(csum_partial); /* * this routine is used for miscellaneous IP-like checksums, mainly * in icmp.c */ __sum16 ip_compute_csum(const void *buff, int len) { return csum_fold(csum_partial(buff, len, 0)); } EXPORT_SYMBOL(ip_compute_csum);