/* * Copyright (C) 2015 Free Electrons * Copyright (C) 2015 NextThing Co * * Maxime Ripard * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. */ #include #include #include #include "sun4i_backend.h" #include "sun4i_layer.h" #include "sunxi_engine.h" struct sun4i_plane_desc { enum drm_plane_type type; u8 pipe; const uint32_t *formats; uint32_t nformats; }; static void sun4i_backend_layer_atomic_disable(struct drm_plane *plane, struct drm_plane_state *old_state) { struct sun4i_layer *layer = plane_to_sun4i_layer(plane); struct sun4i_backend *backend = layer->backend; sun4i_backend_layer_enable(backend, layer->id, false); } static void sun4i_backend_layer_atomic_update(struct drm_plane *plane, struct drm_plane_state *old_state) { struct sun4i_layer *layer = plane_to_sun4i_layer(plane); struct sun4i_backend *backend = layer->backend; sun4i_backend_update_layer_coord(backend, layer->id, plane); sun4i_backend_update_layer_formats(backend, layer->id, plane); sun4i_backend_update_layer_buffer(backend, layer->id, plane); sun4i_backend_layer_enable(backend, layer->id, true); } static const struct drm_plane_helper_funcs sun4i_backend_layer_helper_funcs = { .atomic_disable = sun4i_backend_layer_atomic_disable, .atomic_update = sun4i_backend_layer_atomic_update, }; static const struct drm_plane_funcs sun4i_backend_layer_funcs = { .atomic_destroy_state = drm_atomic_helper_plane_destroy_state, .atomic_duplicate_state = drm_atomic_helper_plane_duplicate_state, .destroy = drm_plane_cleanup, .disable_plane = drm_atomic_helper_disable_plane, .reset = drm_atomic_helper_plane_reset, .update_plane = drm_atomic_helper_update_plane, }; static const uint32_t sun4i_backend_layer_formats_primary[] = { DRM_FORMAT_ARGB8888, DRM_FORMAT_RGB888, DRM_FORMAT_RGB565, DRM_FORMAT_XRGB8888, }; static const uint32_t sun4i_backend_layer_formats_overlay[] = { DRM_FORMAT_ARGB8888, DRM_FORMAT_ARGB4444, DRM_FORMAT_ARGB1555, DRM_FORMAT_RGBA5551, DRM_FORMAT_RGBA4444, DRM_FORMAT_RGB888, DRM_FORMAT_RGB565, DRM_FORMAT_XRGB8888, }; static const struct sun4i_plane_desc sun4i_backend_planes[] = { { .type = DRM_PLANE_TYPE_PRIMARY, .pipe = 0, .formats = sun4i_backend_layer_formats_primary, .nformats = ARRAY_SIZE(sun4i_backend_layer_formats_primary), }, { .type = DRM_PLANE_TYPE_OVERLAY, .pipe = 1, .formats = sun4i_backend_layer_formats_overlay, .nformats = ARRAY_SIZE(sun4i_backend_layer_formats_overlay), }, }; static struct sun4i_layer *sun4i_layer_init_one(struct drm_device *drm, struct sun4i_backend *backend, const struct sun4i_plane_desc *plane) { struct sun4i_layer *layer; int ret; layer = devm_kzalloc(drm->dev, sizeof(*layer), GFP_KERNEL); if (!layer) return ERR_PTR(-ENOMEM); /* possible crtcs are set later */ ret = drm_universal_plane_init(drm, &layer->plane, 0, &sun4i_backend_layer_funcs, plane->formats, plane->nformats, NULL, plane->type, NULL); if (ret) { dev_err(drm->dev, "Couldn't initialize layer\n"); return ERR_PTR(ret); } drm_plane_helper_add(&layer->plane, &sun4i_backend_layer_helper_funcs); layer->backend = backend; return layer; } struct drm_plane **sun4i_layers_init(struct drm_device *drm, struct sunxi_engine *engine) { struct drm_plane **planes; struct sun4i_backend *backend = engine_to_sun4i_backend(engine); int i; planes = devm_kcalloc(drm->dev, ARRAY_SIZE(sun4i_backend_planes) + 1, sizeof(*planes), GFP_KERNEL); if (!planes) return ERR_PTR(-ENOMEM); /* * The hardware is a bit unusual here. * * Even though it supports 4 layers, it does the composition * in two separate steps. * * The first one is assigning a layer to one of its two * pipes. If more that 1 layer is assigned to the same pipe, * and if pixels overlaps, the pipe will take the pixel from * the layer with the highest priority. * * The second step is the actual alpha blending, that takes * the two pipes as input, and uses the eventual alpha * component to do the transparency between the two. * * This two steps scenario makes us unable to guarantee a * robust alpha blending between the 4 layers in all * situations. So we just expose two layers, one per pipe. On * SoCs that support it, sprites could fill the need for more * layers. */ for (i = 0; i < ARRAY_SIZE(sun4i_backend_planes); i++) { const struct sun4i_plane_desc *plane = &sun4i_backend_planes[i]; struct sun4i_layer *layer; layer = sun4i_layer_init_one(drm, backend, plane); if (IS_ERR(layer)) { dev_err(drm->dev, "Couldn't initialize %s plane\n", i ? "overlay" : "primary"); return ERR_CAST(layer); }; DRM_DEBUG_DRIVER("Assigning %s plane to pipe %d\n", i ? "overlay" : "primary", plane->pipe); regmap_update_bits(engine->regs, SUN4I_BACKEND_ATTCTL_REG0(i), SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL_MASK, SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL(plane->pipe)); layer->id = i; planes[i] = &layer->plane; }; return planes; }