#include "../cache.h" #include "../progress.h" #include "../libslang.h" #include "../ui.h" #include "tui.h" #include "../browser.h" static void tui_progress__update(struct ui_progress *p) { int bar, y; /* * FIXME: We should have a per UI backend way of showing progress, * stdio will just show a percentage as NN%, etc. */ if (use_browser <= 0) return; if (p->total == 0) return; ui__refresh_dimensions(false); pthread_mutex_lock(&ui__lock); y = SLtt_Screen_Rows / 2 - 2; SLsmg_set_color(0); SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols); SLsmg_gotorc(y++, 1); SLsmg_write_string((char *)p->title); SLsmg_fill_region(y, 1, 1, SLtt_Screen_Cols - 2, ' '); SLsmg_set_color(HE_COLORSET_SELECTED); bar = ((SLtt_Screen_Cols - 2) * p->curr) / p->total; SLsmg_fill_region(y, 1, 1, bar, ' '); SLsmg_refresh(); pthread_mutex_unlock(&ui__lock); } static void tui_progress__finish(void) { int y; if (use_browser <= 0) return; ui__refresh_dimensions(false); pthread_mutex_lock(&ui__lock); y = SLtt_Screen_Rows / 2 - 2; SLsmg_set_color(0); SLsmg_fill_region(y, 0, 3, SLtt_Screen_Cols, ' '); SLsmg_refresh(); pthread_mutex_unlock(&ui__lock); } static struct ui_progress_ops tui_progress__ops = { .update = tui_progress__update, .finish = tui_progress__finish, }; void tui_progress__init(void) { ui_progress__ops = &tui_progress__ops; }