diff options
Diffstat (limited to 'drivers/input/ff-memless.c')
| -rw-r--r-- | drivers/input/ff-memless.c | 72 |
1 files changed, 51 insertions, 21 deletions
diff --git a/drivers/input/ff-memless.c b/drivers/input/ff-memless.c index 2d1415e16834..f967008f332e 100644 --- a/drivers/input/ff-memless.c +++ b/drivers/input/ff-memless.c @@ -61,7 +61,6 @@ struct ml_device { struct ml_effect_state states[FF_MEMLESS_EFFECTS]; int gain; struct timer_list timer; - spinlock_t timer_lock; struct input_dev *dev; int (*play_effect)(struct input_dev *dev, void *data, @@ -222,11 +221,27 @@ static int get_compatible_type(struct ff_device *ff, int effect_type) } /* + * Only left/right direction should be used (under/over 0x8000) for + * forward/reverse motor direction (to keep calculation fast & simple). + */ +static u16 ml_calculate_direction(u16 direction, u16 force, + u16 new_direction, u16 new_force) +{ + if (!force) + return new_direction; + if (!new_force) + return direction; + return (((u32)(direction >> 1) * force + + (new_direction >> 1) * new_force) / + (force + new_force)) << 1; +} + +/* * Combine two effects and apply gain. */ static void ml_combine_effects(struct ff_effect *effect, struct ml_effect_state *state, - unsigned int gain) + int gain) { struct ff_effect *new = state->effect; unsigned int strong, weak, i; @@ -253,8 +268,21 @@ static void ml_combine_effects(struct ff_effect *effect, break; case FF_RUMBLE: - strong = new->u.rumble.strong_magnitude * gain / 0xffff; - weak = new->u.rumble.weak_magnitude * gain / 0xffff; + strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff; + weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff; + + if (effect->u.rumble.strong_magnitude + strong) + effect->direction = ml_calculate_direction( + effect->direction, + effect->u.rumble.strong_magnitude, + new->direction, strong); + else if (effect->u.rumble.weak_magnitude + weak) + effect->direction = ml_calculate_direction( + effect->direction, + effect->u.rumble.weak_magnitude, + new->direction, weak); + else + effect->direction = 0; effect->u.rumble.strong_magnitude = min(strong + effect->u.rumble.strong_magnitude, 0xffffU); @@ -269,6 +297,13 @@ static void ml_combine_effects(struct ff_effect *effect, /* here we also scale it 0x7fff => 0xffff */ i = i * gain / 0x7fff; + if (effect->u.rumble.strong_magnitude + i) + effect->direction = ml_calculate_direction( + effect->direction, + effect->u.rumble.strong_magnitude, + new->direction, i); + else + effect->direction = 0; effect->u.rumble.strong_magnitude = min(i + effect->u.rumble.strong_magnitude, 0xffffU); effect->u.rumble.weak_magnitude = @@ -368,38 +403,38 @@ static void ml_effect_timer(unsigned long timer_data) { struct input_dev *dev = (struct input_dev *)timer_data; struct ml_device *ml = dev->ff->private; + unsigned long flags; debug("timer: updating effects"); - spin_lock(&ml->timer_lock); + spin_lock_irqsave(&dev->event_lock, flags); ml_play_effects(ml); - spin_unlock(&ml->timer_lock); + spin_unlock_irqrestore(&dev->event_lock, flags); } +/* + * Sets requested gain for FF effects. Called with dev->event_lock held. + */ static void ml_ff_set_gain(struct input_dev *dev, u16 gain) { struct ml_device *ml = dev->ff->private; int i; - spin_lock_bh(&ml->timer_lock); - ml->gain = gain; for (i = 0; i < FF_MEMLESS_EFFECTS; i++) __clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags); ml_play_effects(ml); - - spin_unlock_bh(&ml->timer_lock); } +/* + * Start/stop specified FF effect. Called with dev->event_lock held. + */ static int ml_ff_playback(struct input_dev *dev, int effect_id, int value) { struct ml_device *ml = dev->ff->private; struct ml_effect_state *state = &ml->states[effect_id]; - unsigned long flags; - - spin_lock_irqsave(&ml->timer_lock, flags); if (value > 0) { debug("initiated play"); @@ -412,8 +447,6 @@ static int ml_ff_playback(struct input_dev *dev, int effect_id, int value) msecs_to_jiffies(state->effect->replay.length); state->adj_at = state->play_at; - ml_schedule_timer(ml); - } else { debug("initiated stop"); @@ -421,11 +454,9 @@ static int ml_ff_playback(struct input_dev *dev, int effect_id, int value) __set_bit(FF_EFFECT_ABORTING, &state->flags); else __clear_bit(FF_EFFECT_STARTED, &state->flags); - - ml_play_effects(ml); } - spin_unlock_irqrestore(&ml->timer_lock, flags); + ml_play_effects(ml); return 0; } @@ -436,7 +467,7 @@ static int ml_ff_upload(struct input_dev *dev, struct ml_device *ml = dev->ff->private; struct ml_effect_state *state = &ml->states[effect->id]; - spin_lock_bh(&ml->timer_lock); + spin_lock_irq(&dev->event_lock); if (test_bit(FF_EFFECT_STARTED, &state->flags)) { __clear_bit(FF_EFFECT_PLAYING, &state->flags); @@ -448,7 +479,7 @@ static int ml_ff_upload(struct input_dev *dev, ml_schedule_timer(ml); } - spin_unlock_bh(&ml->timer_lock); + spin_unlock_irq(&dev->event_lock); return 0; } @@ -482,7 +513,6 @@ int input_ff_create_memless(struct input_dev *dev, void *data, ml->private = data; ml->play_effect = play_effect; ml->gain = 0xffff; - spin_lock_init(&ml->timer_lock); setup_timer(&ml->timer, ml_effect_timer, (unsigned long)dev); set_bit(FF_GAIN, dev->ffbit); |
