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authorWladimir J. van der Laan <laanwj@gmail.com>2013-03-15 20:16:53 +0100
committerWladimir J. van der Laan <laanwj@gmail.com>2013-03-16 19:45:07 +0100
commit40db12bf8e1a943460e99d37d7d68f2562ea2c41 (patch)
tree70ffe6d514153040a80cb7a04479a6ffb3bd956d /README.md
parentbabe5a0e575b8f0bf9670dfca25a665f2ad0c1e7 (diff)
beginnings of shader code generation
still needs quite some work, but the first steps toward a usable shader generator are there (can compile the vertex shader of cube_companion). Fragment shader is still a todo.
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diff --git a/README.md b/README.md
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@@ -38,11 +38,11 @@ program Vivante GCxxx GPU chips.
Framebuffer tests
------------------
-![cube_rotate output](https://raw.github.com/laanwj/etna_viv/master/native/replay/cube_replay.png)
-![cube_companion output](https://raw.github.com/laanwj/etna_viv/master/native/replay/cube_companion_replay.png)
+![cube_rotate output](native/replay/cube_replay.png)
+![cube_companion output](native/replay/cube_companion_replay.png)
-![mip_cube output](https://raw.github.com/laanwj/etna_viv/master/doc/images/mipmap.png)
-![displacement output](https://raw.github.com/laanwj/etna_viv/master/doc/images/displacement.png)
+![mip_cube output](doc/images/mipmap.png)
+![displacement output](doc/images/displacement.png)
To exercise the initial-stage driver there are a few framebuffer tests in: