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author | Wladimir J. van der Laan <laanwj@gmail.com> | 2013-03-15 20:16:53 +0100 |
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committer | Wladimir J. van der Laan <laanwj@gmail.com> | 2013-03-16 19:45:07 +0100 |
commit | 40db12bf8e1a943460e99d37d7d68f2562ea2c41 (patch) | |
tree | 70ffe6d514153040a80cb7a04479a6ffb3bd956d /README.md | |
parent | babe5a0e575b8f0bf9670dfca25a665f2ad0c1e7 (diff) |
beginnings of shader code generation
still needs quite some work, but the first steps toward a
usable shader generator are there (can compile the vertex shader
of cube_companion). Fragment shader is still a todo.
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -38,11 +38,11 @@ program Vivante GCxxx GPU chips. Framebuffer tests ------------------ -![cube_rotate output](https://raw.github.com/laanwj/etna_viv/master/native/replay/cube_replay.png) -![cube_companion output](https://raw.github.com/laanwj/etna_viv/master/native/replay/cube_companion_replay.png) +![cube_rotate output](native/replay/cube_replay.png) +![cube_companion output](native/replay/cube_companion_replay.png) -![mip_cube output](https://raw.github.com/laanwj/etna_viv/master/doc/images/mipmap.png) -![displacement output](https://raw.github.com/laanwj/etna_viv/master/doc/images/displacement.png) +![mip_cube output](doc/images/mipmap.png) +![displacement output](doc/images/displacement.png) To exercise the initial-stage driver there are a few framebuffer tests in: |