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authorWladimir J. van der Laan <laanwj@gmail.com>2013-02-10 12:59:38 +0100
committerWladimir J. van der Laan <laanwj@gmail.com>2013-02-10 13:01:41 +0100
commit490c1bfb99066c0b2da421462542cd5577ffbbf0 (patch)
treefaba6483c484f6ca369ce8aea5157ff51ed86618 /README.md
parent9720188a0560451156dbe18e4e27e4faac047ebf (diff)
etna: alpha blending
In a bizarre twist of fate, alpha blending now works. Interpretation of bit 16 of PE_COLOR_FORMAT was the wrong way around.
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diff --git a/README.md b/README.md
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@@ -65,7 +65,7 @@ to the Vivante hardware while abstracting away kernel interface details.
- `rotate_cube`: Rotating smoothed color cube
-- `mip_cube`: Rotating cube with a mipmapped texture loaded from a `dds` file provided on the command line. One
+- `mip_cube_state`: Rotating cube with a mipmapped texture loaded from a `dds` file provided on the command line. One
of the example textures have a different color and number on each mipmap level, to explicitly show interpolation
between mipmap levels as the surface
goes nearer or farther from the camera.
@@ -73,6 +73,8 @@ to the Vivante hardware while abstracting away kernel interface details.
- Mipmapping
- DXT1 / DXT3 / DXT5 / ETC1 compressed textures
+- `alpha_blend`: Alpha blending quads
+
If you are executing these demos on an Android device, make sure that you are root, otherwise the framebuffer
is not accessible.