diff options
author | Wladimir J. van der Laan <laanwj@gmail.com> | 2013-03-15 20:16:53 +0100 |
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committer | Wladimir J. van der Laan <laanwj@gmail.com> | 2013-03-16 19:45:07 +0100 |
commit | 40db12bf8e1a943460e99d37d7d68f2562ea2c41 (patch) | |
tree | 70ffe6d514153040a80cb7a04479a6ffb3bd956d /doc | |
parent | babe5a0e575b8f0bf9670dfca25a665f2ad0c1e7 (diff) |
beginnings of shader code generation
still needs quite some work, but the first steps toward a
usable shader generator are there (can compile the vertex shader
of cube_companion). Fragment shader is still a todo.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/hardware.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/hardware.md b/doc/hardware.md index aa8054c..c90dfc3 100644 --- a/doc/hardware.md +++ b/doc/hardware.md @@ -358,7 +358,7 @@ The stride of these tiled surfaces is the number of bytes between one row of til Supertiling ------------------- -![supertile ordering](https://raw.github.com/laanwj/etna_viv/master/doc/images/supertile.png) +![supertile ordering](images/supertile.png) It appears that the blob always pads render buffers pixel sizes to a multiple of 64, ie, a width of 400 becomes 448 and 800 becomes 832. This is because the render buffer is also tiled, albeit differently than the 4x4 tiling format of the textures. |