diff options
author | Wladimir J. van der Laan <laanwj@gmail.com> | 2013-09-07 14:12:23 +0200 |
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committer | Wladimir J. van der Laan <laanwj@gmail.com> | 2013-09-08 13:57:26 +0200 |
commit | 6c62fbfb5daa70bda39a6fd3eee0867827cdc978 (patch) | |
tree | c710ffb5c238a175a818de385a4cba44c8ebefbd /doc | |
parent | 372dcafc504f369a1e2dc96eafc365f9223cc254 (diff) |
documentation updates, dial gcc -g flag up to 11
Diffstat (limited to 'doc')
-rw-r--r-- | doc/hardware.md | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/doc/hardware.md b/doc/hardware.md index ebfa733..8d3a66b 100644 --- a/doc/hardware.md +++ b/doc/hardware.md @@ -521,7 +521,9 @@ caused the texture in `cubemap_sphere` (which is only 1x1x6) to be messed up (due to containing old values). Warning: setting the `TEXTUREVS` bit seems to result in crashes when rendering directly afterwards. -Even adding a PE to FE semaphore afterwards or dummy state loads does not fix this. +Even adding a PE to FE semaphore afterwards or dummy state loads does not fix this. It could be that +a RA to PE (or FE) semaphore *before* the flush solves this crash. A similar issue exists when flushing +the TS cache. All texture filtering options are allowed for vertex texture fetch. @@ -548,3 +550,5 @@ the appropriate cache so that the rendered cache tiles are properly written back (others will be added when found) +- before flushing the TS cache (as before a clear) first make sure that DEPTH + and COLOR are flushed, and a stall from RA to PE is done, otherwise a crash will happen. |